1. Is chris the guy that plays brawl with me in your fencing class?
2. I guess that means that Smash as a game is some what accurate, because as I recall, Marth's sword style discipline is actually fencing. Which is why it never made sence to me why he was swinging the sword around in such vast arcs. And also why they changed his neutral B from an overhead slash in Melee, to a forward moving stab in brawl.
1. Well, there's a Christopher Jagels who fences epee at UGA...yes...if that's the guy who you're referring to. Idk if he plays Brawl or not. I know he's really into Call of Duty...used to be into War Hammer (showed up to Phoenix Games and such before).
2. I don't think so...at least, if Marth is a fencer, well, he'd be doing it wrong...or at least really weirdly. IMO Citizen Snips was exaggerating when he said that it was EXACTLY like Marth Dittos. Idk, maybe Marth fences super old-school style. :/ (Let's face it: modern sport fencing isn't
exactly like actual combat; there'd have to be some of changes for it to work IRL)
Marth is definitely not a fencer. Too much slashing to be foil/epee, too much off-target attacks to be sabre, form is entirely wrong, sword is wrong. Only fencer I can think of in a fighting game is Soul Caliber's Rafael, and even then it's glorified to the point of being... wrong.
Also, this affects the mental game... because... uh... as a fencer, it's distracting to me.
But yeah, spacing principles especially transfer in fencing, due to the two-dimensional playing field. Of course, the principles don't mean you can actually do it. Approaching while staying out of your opponents range in fencing is incredibly difficult, and really the mark of a top-level fencer (at least in sabre). Adjusting speed and distance so quickly is very difficult when you have less time to learn your opponents range and speed.
Yeah, I don't think any of us are saying that we'll be ABLE to do it, but it's nice in that you at least kinda already know and understand the concepts of what your coach means.
And what I also find nice that transfers is the competitive mindset: if you suck, go to tournaments --> get ***** --> learn to ****. I mean, this goes for any competitive sport/card game/video game/etc, but I find that for a lot of people (at least at my fencing club), fencing is the first real competitive thing they've ever done, and well...they all seem intimidated, and whenever a tournament/competition is coming up, they shy away because they're afraid of getting "owned," or "destroyed." They don't like to fence people better than them, because they don't want to lose. And when they lose a bout, they go, "Well, I got 3-4 touches on him. I think I'm doing pretty good." Which is pretty much how casual smashers compare themselves to others -- comparing stock counts rather than how well they really did.
(Hope I'm not coming off as overglorifying Melee, cuz ultimately what carries over isn't ALL THAT...I just think it's a nice perk.)
Btw, you referring to sabre in the bold as well? Just wondering, because I fence epee, and...well, we epeeists tend to durdle/slow-roll a lot; plenty of time for us (to the point that it can be kinda...campy). lol
*sigh* I wish. Dairing someone into a random pit would be awesome. >.<