Illussionary
Smash Journeyman
This is the best guide ever! I am totally going to main snake now.
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lol i just saw your post on the TL forumz. Adios hylian hero.. XDThis is the best guide ever! I am totally going to main snake now.
Funny how that happend lollol i just saw your post on the TL forumz. Adios hylian hero.. XD
Oh, fancy that. Nice bit of info there, I'll add it, thanks .I was testing some stuff with Snake and you might want to add this to your Mortar section of your guide.
I'm sure you guys have seen people like PsychoMidget charging the usmash then releasing a second having both explosions go off at the same time.
To time this, when you charge a smash your character flashes. Release the attack after Snake flashes 4 times and immediately release a second, they'll land at the exact same time.
Sorry if this was known already.
Actually, I did do tests with a timer while making this guide and the average times fluctuated around 3 seconds. I was surprised because I, too, approximated the time to be around 5 seconds counting in my head. Even after knowing that, I totally neglected the 3 second true count and continued to cook it on my own count.You may want to add that it takes approximately 5 seconds for the grenade to cook.
lol someone's jealous/sore from a 2-stocking spree. >.>omg abit_rusty is too good
he took the screenshots himself, using his feet to control the actions of the other character!
ddd has super armor going up...Don't think it makes them flinch. I'll have to test out and see if it at least keeps bouncing on top of them as they make their way up. On the other hand, it should explode right away if the character down below uses a recovery with damaging capabilities. Like say... Fox, Wolf and King Dedede.
Notice how Nades don't make them flinch. Well, they aren't projectiles to be used to keep the opponent at bay, per say. Rather, they are used to flush the opponent out of his position or stop what he's currently doing. Grenade cooking can only go so far because the opponent can charge at you while you're doing so, or interrupt you with a quicker projectile. Against such opponents, i.e. Pit, you'll want to jump and/or vary the trajectory for your nade, but the most it can do is halt his arrow spam, not clash against it. However, you can take this chance to move in closer.Great guide, helped out a lot and taught me a few things I didn't know.
I do have a question regarding grenade usage though: what's a good mix for using them? I went to a tournament last weekend and had the hardest time using them as good projectiles (especially vs Pit). I get grenade cooking and trying to throw it at them right after they begin to attack (self-detonation ftw). Are its projectile properties not as useful as its "counter" ones?
I guess to sum up my question, how should I be generally using grenades?
Thanks a lot in advance.
whys it so fu- oh now I get it!im sorry but i found that hilarious
I also agree the up titlt is "deep" <-- good,. I love it on battle field because of the platforms. BTW i love your captain falcon meele guide angelobangeloGreat guide! I was working on one for Snake, similar to my Falcon one in Melee. But everyone is making such great vids/guides for him, it's not that necessary!
Also, I agree: Utilt is amazing. Especially when someone is running at you, and before they get into grab range, hitting them with it and juggling them with it. That always gets a big "WTF OMG!" :D:D:D
Lol same.im sorry but i found that hilarious