Badjuju
Smash Apprentice
Not that this really means anything, but i wonder if this works for infinite wall jumping too.
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No, it doesn't, because when you land, even with this glitch, you will still have the landfall special lag.Hey, as I pointed out in the gannondorf forum it definitely helps with the landing lag glitch.
The point is you get a whole lot more freedom to chose when to take that lag, a definite advantage.No, it doesn't, because when you land, even with this glitch, you will still have the landfall special lag.
I agree. Once people reach that state, it will be quite useful. Not the end-all technique, but definitely useful.It will eventually become muscle memory, give it time to be nurtured.
Except the part where you are helplessly bouncing in the air.The point is you get a whole lot more freedom to chose when to take that lag, a definite advantage.
Also were you in 1.5x speed? That's pretty good timing.
Well Snake for one.I'm a lot more curious as to the mechanics of this than anything else.
I know that what happens is that the game interprets you as being on the ground, but because the move is just ending, it interprets you as in the air, and in that way renews your jumps, but im wondering what else the game can possibly interpret as two things at once.
As far as usefulness goes, I have to agree with Aether in the other thread: It really does not seem very practical.
There is too little hitstun in brawl for you to be able to truly juggle,
second jumps are nothing in terms to first jumps as far as versatility goes,
this does NOT cancel out any landing lag because the move would normally end just as you landed and thus be cancelled already,
and it just really screams 'gimpable' to me.
If anything, I see the yoshi second jump in mid-air as the only positive byproduct of this and am more interested in things like that than using this as a juggle.
But it definitely is important to know what moves this can be done with and all that just for the cases like yoshi.
Well Snake for one.
Also, I'm very interested in the mechanics as well. I was thinking "If you can 'technically' be on the ground while not having landing lag, couldn't this be cancelled into land attacks?" I'm also hoping this will lead to even more useful/easier to use discoveries.
I think the snake dair seems a lot better in theory than anything. Aerials dont clank and it only has a downwards hitbox, I think.Here's the thread for discussing it so you all won't look like spammers
http://smashboards.com/showthread.php?p=4611693#post4611693
Edit: ^Actually its helpful b/c if you were planning to follow w/ another aerial than it is faster b/c there is no jumping lag. Otherwise if you were not planning to then you don't have to do it. Simple? You can or can not do it, its a choice and this AT will only be useful to those who use it. Example: Are you going to wavedash into a falcon punch? In the same respects you won't ISJR in certain situations.
I don't know, ability to do aerials doesn't seem very helpless.Except the part where you are helplessly bouncing in the air.
I only meant holding it for multi-jump characters, and still I'm not exactly sure.Does holding X or Y actually make it easier? O.o I would love it if it does, timing is way too annoying. Also has it been tested whether spamming X,Y, and up on control stick at the roughly the time where you can SJR make it easier?
D-air is fast fall'able. I'm thinking u-air is too, but I haven't tested his other aerials as thoroughly.Edit: @Jeepysol: Very impressive video! (: Could you test to see if these are fast fall'able? Also I would REALLY like to know if it is possible to cancel the momentum while going upwards during an ISJR with Lucario's Dair. This could make for some very rapid Dairing!
I think he meant in the sense that Lucario often stops in place for his dair, as in when you jump and dair in quick succession, Lucario dairs very close to the ground, then lands. I think he meant that in that sense, aka the 'SHFFL'. >.>;D-air is fast fall'able. I'm thinking u-air is too, but I haven't tested his other aerials as thoroughly.
Unfortunately, it is not possible to cancel d-air momentum. The only time his d-air momentum is cancelled is when he is in his tumbling animation.