Gadiel_VaStar
Smash Champion
I created this thread because it is long overdue and it's important to improve Pit's reputation within the community. We need a better reputation, so we can thrive and finally prove how good Pit is. The ultimate goal of this thread is to improve Pit's tournament results because results are closely related to his reputation. If we improve his results, we also improve his reputation. I know some of you are thinking, "What reputation?" Well, believe it or not, most of the community has a very negative viewpoint about Pit. Literally 95% of the negative comments are completely false.
I'll give some examples:
As you can see, the community isn't highly viewed at all. It's our job as Pit players to go out and place high in tournaments, and when I say high, I mean godly high like consistent top 3 placements.
There is hope though, some of the community sees his potential:
I have provided some suggestions on how to improve Pit's reputation. Your input is also needed because we need teamwork to get through this. Without the Pits working together, we will never be able to reach Pit's maximum potential. I know some of us are divided on this site on another(allisbrawl). It's time to put aside childish behavior, and learn to work together! We need every person on board, and I know we can't succeed without cooperation, communication, and a little fun
Here are my thoughts:
1) We must improve our tournament results
This is important because without reuslts, we have no factual, legitamate data that proves that Pit is one of the best. We won't be able to say that Pit is tournament viable. We need to aim for consistent top 3 placements.
2) Use arrows properly!!!
Not using them properly leads people to believe that they suck >_< which is not true at all! Arrows are meant to get reactions from opponents, figure out their style, edgeguard, and to pressure them into approaching. If we can start using arrows properly, then no one will question that Pit's projectile is first-class.
3) We must relinquish the use of ATs!!!
If we want to get better, we need to stop relying on ATs(arrow looping, wingdashing, etc...) to get us the win. If you did not know, ATs will not make you a better player. Only knowledge of fighting game basics(adapting, predicting, spacing, and punishing) will increase you skill level. I know that everyone is not perfect, and that you may have difficulty stopping this baad habit at first, but I assure you that it will pay off in the long run. Some food for though..."Have you seen Masashi or Danny use ATs that caused major damage to an opponent?)
4) You must recover!
I think this is the main reason why Pit has such a bad reputation. I'm sure everyone on this board has gimped a Pit before. Pit has such an amazing recovery(3 jumps, glide, and Up-B) that he should rarely get gimped! If your having trouble recovering on one side, don't forget that you have another you can latch onto(stage dependant).
5) Metaknight is the most important matchup in the game
If we nail this matchup down, Pit will be able to rise and start showing his true colors. Instead of discussing mediocre characters, we need to start having serious testings and discussions about MK. MK is holding Pit down from his proper placings, and once we nail this matchup down, I expect to see great things out of future high-level Pits. If you don't believe me, name a top-level Pit that has beaten a top-level MK.
Closing Thoughts
I feel that Pit has the lot of potential and a lot of room to grow. In order for growth, it's up to us to put forth the effort to increase the skill level of this community and to help each other out. We need better tournament results, better use of our basic tools, and we need to crack down on MK. As long as we work together, communicate, and place well; we can improve Pit's reputation and transform him into the top 5 character he is.
Discuss...
I'll give some examples:
Pit has one of the easiest to gimp recovery's, an easy to punish projectile, lacks solid kill moves, the two most useless reflects in the game, and is very slow in the air. He is definitely past his prime and will be moving down shortly. He is so poorly equipped for high level play to me personally.
Once Pit's metagame is for the most part figured out, expect a fall in his position (unless he's got something *really* good hidden in there, which isn't likely). If Pit's really as amazing as people say he is, then prove it... Go win tourneys with Pit, go find out how to **** the high tiers, but until then "potential" is a really lame excuse
I think the COMPLETE opposite. he is fast, but he doesnt seem to have enough range. he actually has very little power, and his recovery, while good, can be taken advantage of. I dont see many pits these days, but the ones I do see arent fancy or flashy at all, I had thought they had finally got that message.
He has a good keep away game. but i feel that once people learn how he works and get inside of him, and arent coerced into approaching in ways beneficial to the pit, the few pits there are are going to drop. he just doesnt seem to have anything special to seperate himself as a character outside of planking.
As you can see, the community isn't highly viewed at all. It's our job as Pit players to go out and place high in tournaments, and when I say high, I mean godly high like consistent top 3 placements.
There is hope though, some of the community sees his potential:
Where as Pit has one of the best recoveries. A killer projectile, Many multi hit attacks that are actually safe. Good spacing attacks. And a really great defensive game. Also many of his matchups can be more adaptive.
I agree that Pit is one of the best characters in the game, which is also why I picked him up next to Wolf / Snake. I don't understand why so many people fail to see how good that character is. He has overall really good attributes (heavy enough to live long - not too heavy so he don't get CGed by everything; falls fast enough to not get juggle ***** - floaty enough to not get comboed) and a really powerful moveset.
If people think moves like MK Dsmash are broken, then some of Pit's moves are uber broken. Fsmash hits on the 5th frame, deals 19% and has more knockback then MK dsmash but about the same cooldown. That's absolutely ridiculous and easily on the same level as Snake ftilt.
Pit Utilt can deal up to 16% and hits on the 3rd frame. This is pretty much second to none in terms of how quick he can deal damage, especially since he has one of the best projectiles (chargable + controllable) too. Pit is one of the characters who can keep up with MK, Snake, Diddy, Falco and Wario when it comes to deal damage and that's a huge deal in Brawl.
His Uair and Utilt are amazing tools to juggle - both deal 15%+, have hitboxes that last longer than dodges, can shield poke and hit fairly quick. He has no deadspot because he has a solid dair and djump + dair can get him out of many juggle traps. In essence he can deal much damage + avoid getting damaged extremely well. That's good enough for A-Tier.
Imo Pit would be S-Tier if he had a better grab. Grabs are really important and another huge reason why MK, Snake, Diddy and Wario are so high on the tier list. Other than that Pit shares many traits with these characters: He's very flexible, can deal lots of damage, can KO in many situations (when grounded, in the air, etc) and can camp in almost any position.
I strongly believe that Pit is top 5 material. I think he fits perfectly in A tier(Snake, Diddy, Falco, Pit). Look at how good that sounds!Pit is one of the most underrated characters in the game. I think that Pit deserves his place near the top of the tier list along with characters like Falco and Diddy. I can't wait for the day that a Pit main, similar to Koolaid, bursts onto the scene and wins a major. No, I didn't say PLACES at a major, I said WINS a major. Pit has so much potential it is ridiculous. He's fast, has range, has power, has an amazing projectile, and an extremely good recovery. Pit players, much like Pikachu players, have this unfortunate habit of massively overcomplicating their character. Making him all about arrow loops and up b tricks, instead of just focusing on doing what works when it works. Pit is going to be a major contender in the future, and I can't wait to see who it is that eventually steps it up with him. Please, help make this day come soon Pit mains.
I have provided some suggestions on how to improve Pit's reputation. Your input is also needed because we need teamwork to get through this. Without the Pits working together, we will never be able to reach Pit's maximum potential. I know some of us are divided on this site on another(allisbrawl). It's time to put aside childish behavior, and learn to work together! We need every person on board, and I know we can't succeed without cooperation, communication, and a little fun
Here are my thoughts:
1) We must improve our tournament results
This is important because without reuslts, we have no factual, legitamate data that proves that Pit is one of the best. We won't be able to say that Pit is tournament viable. We need to aim for consistent top 3 placements.
2) Use arrows properly!!!
Not using them properly leads people to believe that they suck >_< which is not true at all! Arrows are meant to get reactions from opponents, figure out their style, edgeguard, and to pressure them into approaching. If we can start using arrows properly, then no one will question that Pit's projectile is first-class.
3) We must relinquish the use of ATs!!!
If we want to get better, we need to stop relying on ATs(arrow looping, wingdashing, etc...) to get us the win. If you did not know, ATs will not make you a better player. Only knowledge of fighting game basics(adapting, predicting, spacing, and punishing) will increase you skill level. I know that everyone is not perfect, and that you may have difficulty stopping this baad habit at first, but I assure you that it will pay off in the long run. Some food for though..."Have you seen Masashi or Danny use ATs that caused major damage to an opponent?)
4) You must recover!
I think this is the main reason why Pit has such a bad reputation. I'm sure everyone on this board has gimped a Pit before. Pit has such an amazing recovery(3 jumps, glide, and Up-B) that he should rarely get gimped! If your having trouble recovering on one side, don't forget that you have another you can latch onto(stage dependant).
5) Metaknight is the most important matchup in the game
If we nail this matchup down, Pit will be able to rise and start showing his true colors. Instead of discussing mediocre characters, we need to start having serious testings and discussions about MK. MK is holding Pit down from his proper placings, and once we nail this matchup down, I expect to see great things out of future high-level Pits. If you don't believe me, name a top-level Pit that has beaten a top-level MK.
Closing Thoughts
I feel that Pit has the lot of potential and a lot of room to grow. In order for growth, it's up to us to put forth the effort to increase the skill level of this community and to help each other out. We need better tournament results, better use of our basic tools, and we need to crack down on MK. As long as we work together, communicate, and place well; we can improve Pit's reputation and transform him into the top 5 character he is.
Discuss...