Emblem, I'm sorry for what I said yesterday, but I was really angry about 2 things, first of all being that I'm allergic to wheat and the only non-wheat food in the house (we just came up on vacation) burned in the oven due to a broken timer and a too-hot oven. Also, once again people came into the Jigglypuff boards and started spamming her, which gets really old (Marth does have the advantage on paper, but not by all that much, I've even played Marths where I have felt I have had 60-40 advantage, but that was because they counter spammed, so they weren't that good). And I feel that hardest Matchups for Jigglypuff in the following order are:
Mr. Game and Watch 90-10 (Predictable but unstoppable, he just bairs and he wins).
Olimar 85-15 (He just has such great range and forces you to approach but can stop all of your approaches so easily).
Falco 70-30 (Laser spam, trick is to duck and force him to come closer, once you get in range of his B-side, just get close to him).
Metaknight 70-30 (Insane aerial priority)
Snake 60-40 (Tilts are the problem, his explosives kinda suck against Jigglypuff, but his tilts are too great.
Charizard 55-45 (You can neutralize his rock-smash with pound, but unless if you use pound, he kills you on all fronts).
Marth 55-45 (Not an impossible matchup, but he does have better range for all but pound).
King Dedede 55-45 (Aerial range is good, but as long as you stay vlose enough so he won't use waddle-dees and fair and bair him so he can't u-tilt you, you are good).
And I dunno what Bowyer was thinking putting DK in there.