tEhrXXz0r
Smash Journeyman
Well then, if everyone agrees Falco >>>>>> Jiggs, then I must not be playing good Falcos :'(
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I have and I have played good Falco's... The problem with nairing an illusion is it sends him slightly upwards if you get the timing right, so he can illusion immediately back onto the stage. You can duck his laser but he still kills you in many respects...I've never played a good Falco myself, but I definitely agree with most of your points. His chain grab doesn't work too well, which means his pillar probably doesn't work, which means he can't spike you as effortlessly as he can other characters. Being able to duck underneath his lasers is another big advantage. He's got an extremely gimpable recovery,and an abysmal up-b. Get him off the stage, and he's pretty much done for. A good d-smash near the edge would probably take him out pretty easily, too. And as you pointed out, his Illusion can be canceled by a n-air.
On the other hand, he does have his lasers to sheild his approach, and he does have an excellent spacing tool (reflector), which can be a major headache for Jiggly. Dash attack canceled into up-smash is pretty scary, u-smash is powerful. F-smash, while slow, is a good killing move, and, even though it's hard to spike Jiggz, there is always the possibility.
I've never seen a good Jiggs Vs. Falco match, so as of now, I'd probably say advantage goes to Falco, just because Falco is a really good character in general. You should upload some Jiggles Vs. Falco videos, and maybe I'll change my mind. =P
lol (10 char)I take back everything I said about Falco. He's a **** hard match-up for Jiggs -_-
You, perhaps?play better people, seriously, I don't mean to be a ****, but you need to play better people.
LOL, whatever you say scrub.You, perhaps?
I play some awesome people, fyi! D<
Not.........really =/Marth is my most difficult matchup because, he has range over jiggz and she needs to get in close.
I agree. Jigglypuff doesn't need to worry 'bout heavyweights. Once you jump, you do fair, bair, and continue until he 's ready for a smash. No joke. Jigglypuff is good with them because after you short hop, you can get a good combo. Add that with a few rollouts and pounds, and DeeDeeDee is gone. MK is harder because he's aerial, too, and can move fast and pull off combos. Add that with the fact Jiggs is lightweight and MK can easily KO him/her.Can you teach me then how to kill an MK? Because the only real difficulty I have with King DDD is his Waddle Dees and his U-tilt, and if I screw up, his F-smash.... but with MK, I really have to worry about all his moves, because they seem to be so much high priority.
Ummm....No he can't?MK can easily KO.
What I meant was that because he can combo jiggs easy and jiggs is also lightweight MK could get a KO easily. Sorry if I was confusing.Ummm....No he can't?
Actually against Jigglypuff......
That works. Thank you.One thing I find to be a good counter for Mk is to stay in the air when your damage is high all his areal attacks lack a finish (besides his glide attack) so you will be alive for alot longer.
That WOULD be a good tip if it weren't for Nair...One thing I find to be a good counter for Mk is to stay in the air when your damage is high all his areal attacks lack a finish (besides his glide attack) so you will be alive for alot longer.
Im nbot sure about all if them, but she can dair through his uair (not sure but has been done for me in games), pound through his fair and bair.Yea. Its a little more safe than all his smash's on the ground. Can she Pound through his airs?
His Nair is not as strong as any of his smashes, and upB is strong and a kill move only if he lifts off from the ground. But, you're right, he can kill even if he's in the air with some moves, so let's explore the other option of simply jumping off the stage and dropping whenever you see a MK. This way, you will die, but he won't get the KO credit for it. Ooh, and using rollout off the stage would be even faster! Finally, the rollout turn-around AT will see some use.That WOULD be a good tip if it weren't for Nair...
Up B and Nair together are 2 ways, and that is enough.