• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

I'm gonna have fun with this thang!

CAOTIC

Woxy
BRoomer
Joined
Oct 29, 2004
Messages
11,506
Location
Sydney
Hi, my name is ******* - I'm a freelance writer for Hyper magazine, I meet you at the recent BAM competition. I'm writing an article on videogame fighting tournaments for the magazine and was hoping I could ask you some questions. Hope that's okay.

1. Can you give us an overview of the fighting game scene in Australia

2. How does it compare to the rest of the world?

3. It's still a very niche thing over here - do you ever see it getting bigger?

4. Can anyone (internationally) make a living from this, or is it purely a hobby?

5. How much practice does it take to be able to play competitively?

6. You were looking after the Smash Brothers competition - where does that game fit in the broader, fighting game scene?

7. Smash Brothers seems to attract more female participants than the other games, is that a fair assessment?

8. What about things like online play and YouTube, how has that transformed the fighting game market?

9. Have you played internationally yourself?

10. What's something most people don't know about Smash Brothers?

11. What do you do with yourself when you're not competing and hosting tournaments?

12. Do your friends understand your commitment to the game?

13. How often do we have Smash Brothers tournaments in Australia - what can people win?

14. What about sponsors, is it hard to find companies looking to back all this?

15. What's something I should ask you about?
 

Nova

Banned via Warnings
Joined
Nov 24, 2008
Messages
2,529
Location
Adelaide, Australia
Hype for hyper. I'm so buying a copy when you answer those questions. Shows what an awesome job you do when things like this happen. ^_^

I have't read hyper since like the 64/PS1 era.
 

CAOTIC

Woxy
BRoomer
Joined
Oct 29, 2004
Messages
11,506
Location
Sydney
I glaze over Hyper at magazine stands but haven't bought them since the early PS2/Cube generation. I think I'll get this one for sure haha.

Vyse - I'm not sure if my plug would make it in time for press, or if it makes it through edits.

And why is 11 lol? :mad:
 

Ant1

Smash Ace
Joined
Mar 15, 2009
Messages
848
Location
South Australia, Australia
I generally glance over hyper magazine every now and then.

Question 13 is more lol imo.
What can ppl win... Well they can win something like $20 a lollipop or $150.

Obviously this guy is unaware how big smash really is. From what i can tell it's the biggest competetive fighting game there is. Sure street fighter is more popular mainstream.
But i don't really now what it's like in America or in Europe. So i can't really backup that claim.

And yeah subtlely plug the next events lol.
 

Amaterasu

Smash Ace
Joined
Jul 19, 2008
Messages
544
Location
Melbourne/Gold Coast
For 13.
I remember at one of the lansmash tourneys, I won a universal remote control and Shaya won a remote controlled aeroplane that was lost in like a couple of mins
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
at that same tourney chris, you also won a copy of mario tennis that I put up :)
 

Ant1

Smash Ace
Joined
Mar 15, 2009
Messages
848
Location
South Australia, Australia
Biggest prizes i won was wii motion plus, $100 voucher some $100 keyboard and 007 quantum of solace. And ZOMG a Wii dance mat that smells like paint.

It sounds like a lot when u put it out like that. However i didnt win the quantum of solace my brother did, but i have the 360 so the prize ends up being mine anyway lawl.
 

CAOTIC

Woxy
BRoomer
Joined
Oct 29, 2004
Messages
11,506
Location
Sydney
I'll just say the prize pool runs into the thousands at big tournaments, because they do now.
 

Mic_128

Wake up...
Administrator
BRoomer
Joined
Jun 19, 2002
Messages
46,180
Location
Steam
Make sure you send in some photos from Rocky as well :D
 

CAOTIC

Woxy
BRoomer
Joined
Oct 29, 2004
Messages
11,506
Location
Sydney
If I ****ed up anywhere, the editors will fix it. Enjoy, let's see how much changes through the editing process... before it goes to print...

1. Can you give us an overview of the fighting game scene in Australia.

The fighting game scene in Australia has been an underground activity
for as long as I can remember. Originally, players used to hit up
their local arcades for competition, but hosted tournaments have
become the emerging phenomenon, especially as fighting games have
become readily available on home consoles and executed flawlessly. In
Australia, both Sydney (OzHadou) and Melbourne (Battle Arena
Melbourne) have the largest and most developed organisations for major
tournaments. The staple diet of a competitive fighting gamer includes
Street Fighter 4, Tekken, Blaz Blue and Super Smash. Brothers Melee
and Brawl.

2. How does it compare to the rest of the world?

Unsurprisingly, it's rather small compared to powerhouse countries
like the USA and Japan. Most of our players are spread thin between
our capital cities, this being the sparcely populated nation of
Australia...

3. It's still a very niche thing over here - do you ever see it getting bigger?

It has been growing ever since I got involved in 2004. Battle Arena
Melbourne recently attracted over 240 entrants. Even so, it is hard to
see this becoming significantly larger anytime in the near future.

4. Can anyone (internationally) make a living from this, or is it
purely a hobby?

There are some lucrative monetary prizes available, but it is still no
substitute for a standard job in the 'real' world. We can dream.

5. You were looking after the Smash Brothers competition - where does
that game fit in the broader, fighting game scene?

It varies by region. Locally, the Smash scene is fortunate to be a
main constituent of Couch Warriors. It respects Smash as a competitive
fighting game by helping to manage our growth, resources and exposure.
In some other regions throughout the world, Smash can struggle to gain
proper footing and attention in high profile events such as Evolution,
because of the popular (yet incorrect) notion that Smash Brothers
incapable of being a genuinely deep and competitive fighter. Many do
not appreciate the game being anything other than a casual party game.

6. How much practice does it take to be able to play competitively?

The Australian Smash Community plays both Brawl and Melee
competitively. Brawl has a somewhat less intimidating learning curve
than Melee, since it is slower and more forgiving than its
predecessor. You can pick up the controller and become reasonably good
in a short amount of time with Brawl. By attending a few tournaments
and training with the right people, you can skill up in a few
months. However, to be amongst the best, you will require a constant
dedication to the game.

7. Smash Brothers seems to attract more female participants than the
other games, is that a fair assessment?

Indeed, a fair assessment. This has a lot to do with the game’s appeal
to a broader market - it’s throwing all of Nintendo’s franchises into
a single package. That provides for a lot of mainstream pulling power,
which includes females, young kids and older veterans

8. What about things like online play and YouTube, how has that
transformed the fighting game market?

Online play has closed the gap between Australia and the rest of the
world. It has even closed the gap between rural players and urban
players, so the internet has been a powerful tool in promoting the
fighting game market. YouTube has made it very convenient for players
to display their gameplay to the rest of the world and also provides
good tutorials for aspiring players. Adversely, some people are
becoming weary of uplading their videos, because what you show can
also be used against you.

9. Have you played internationally yourself?

I am a fairly prominent personality in the US, having previously lived
there for some time. I often found myself contributing to the growth
of the Californian Smash scene instead of studying, but I wouldn't
have done my university years in any other way.

10. What's something most people don't know about Smash Brothers?

One of the world's most influential Smash players was a contestant on
Survivor: Gabon, which recently aired on Channel GO!

11. What do you do with yourself when you're not competing and hosting
tournaments?

Being a slave to the government, fine dining, photoshooting, bumming
it out in style or figuring out my next foreign adventure, much like
the rest of Generation Y.

12. Do your friends understand your commitment to the game?

Just about everyone I know is aware of my commitment to the game and
its community, since my Smash buddies form a large chunk of my social
circle. Even my work colleagues can admire it; I was employed by the
state because I told my managers I was a competitive video-gamer. They
seemed taken aback to that idea, especially once they learned of the
responsibilities that comes with leading a scene a few-hundred strong.

13. How often do we have Smash Brothers tournaments in Australia -
What can people win?

There are monthly tournaments in all of Australia's major capital
cities, which are all listed in the Australian section of
smashboards.com. Players typically enter by paying a small fee, which
makes up the prize money for the winners. The prize pools can hit the
thousands, depending on the player turnout.

14. What about sponsors, is it hard to find companies looking to back all this?

We initially sought sponsorship; while it's always on the back of our
minds, we are dedicated to letting our growth and professional profile
ripen over time before we can be noticed by sponsors.

15. What's something I should ask you about?

You should ask me what keeps me involved in the scene. I like to think
that I can set a good example to the fighting game community by living
life to the fullest without having to be a completely dedicated (and
unhealthy) gaming nut. It is all too easy to associate extreme gamers
with anti-social and sedentary behaviours, so I rather enjoy swaying
popular notions. It has always been in my interests to have the local
Smash community recognised as a very friendly, outgoing and active
scene. Combine this goal with many colourful personalities and you
have a surreal collection of people that makes the public appear dull
in comparison.

I have no regrets in what I have chosen - I am a competitive gamer for life.
 

Ant1

Smash Ace
Joined
Mar 15, 2009
Messages
848
Location
South Australia, Australia


6. How much practice does it take to be able to play competitively?

The Australian Smash Community plays both Brawl and Melee
competitively. Brawl has a somewhat less intimidating learning curve
than Melee, since it is slower and more forgiving than its
predecessor. You can pick up the controller and become reasonably good
in a short amount of time with Brawl. By attending a few tournaments
and training with the right people, you can skill up in a few
months. However, to be amongst the best, you will require a constant
dedication to the game.
One little nitpick i have
A few months, that's like saying u can become reasonably good at guitar hero after playing it for a few months, u would be very crap when considering the skill level top end players, saying u would be' good' in a few months is too generous cao! It's taken some ppl a year to become good lol. I consider the whole of Australia to be good, when comparing ourselves to the skill levels of Americans.

It's all dependent on how much time u put in though. Like the best gh player took a year and a half to be able to fc (100%) fire and flames..... I won't be able to do that ever i think.
But i guess part of this interview was u trying to get more people to play brawl. The more ppl that see its easy to play, the more ppl will try to pick it up and play competetively.

The rest of ur answer in true though, and good answers on the whole. I'm looking forward to seeing it in the next issue of hyper
 

Redact

Professional Nice Guy
Joined
Apr 21, 2007
Messages
3,811
Location
Amazing Land
One little nitpick i have
A few months, that's like saying u can become reasonably good at guitar hero after playing it for a few months, u would be very crap when considering the skill level top end players, saying u would be' good' in a few months is too generous cao! It's taken some ppl a year to become good lol. I consider the whole of Australia to be good, when comparing ourselves to the skill levels of Americans.

It's all dependent on how much time u put in though. Like the best gh player took a year and a half to be able to fc (100%) fire and flames..... I won't be able to do that ever i think.
But i guess part of this interview was u trying to get more people to play brawl. The more ppl that see its easy to play, the more ppl will try to pick it up and play competetively.

The rest of ur answer in true though, and good answers on the whole. I'm looking forward to seeing it in the next issue of hyper
maybe for the average person, but ive seen players pick up many games (including rhythm games, but not guitar hero) and have gotten to the level where they compete with the best in the country within months, maybe not for people who are no good at games, but becoming within the best in a few months is very possible if you're dedicated

also how many months, from rocking up to the scene, did it takes tibs/attila to start placing top 3 at ranbats?
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
lol ant, I know heaps of people who cant finish gh3 on expert after playing for a long time, and I agree that it is kinda hard, so being able to finish the game on expert would make you a 'good' player yeah?

now you say that you couldnt become good in a few months is dog**** because I finished the game on expert after about 3 weeks and I had only played the previous guitar heros like 2 or 3 times before.

and the whole tibs/attila thing that redact pointed out is very valid, not only them but other people have quickly risen in the ranks like shaya when he first started, scoot, jbirds, other people that I cant be bothered to think of

also when I went to America, in just 3 weeks I went from being 3 stocked by even some of the worst players in that scene, to coming 23/25th (cant remember which) out of 100 and something people at evo, and took Samurai panda (one of the best snakes and also a very metagame influenctial player) to last game, last stock 100%.

tldr; alot of people can improve in something quite quickly espcially when they there is already an established scene with good players, so just because you learn/improve slow doesnt mean the rest of us do.
 

Ant1

Smash Ace
Joined
Mar 15, 2009
Messages
848
Location
South Australia, Australia
Well i wouldn't say u would be good if u just beat the game. I think it took me like 5 months to beat it on expert with no previous experience in rhythm games. I'd say u would probably be just an average player. When u consider the skill level it takes to fc a hard song on expert, u can't say ur good if u can just pass the songs. if u can 5 star everyone song on expert, then u are good imo.

Guitarhero is completely different to brawl though when it comes to ur final point.
If there is an established scene with good players, that doesn't mean anything. They can't train u to be good at guitarhero, the most they could do is tell u some techniques, which would help slightly. but really it's all on u to do it.get better.

To discuss what i mean here better, i think i need to say it to u on msn though.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
well yeah when I used to play I 5 starred alot of the songs on expert, and not just the easy ones.

I really think its stupid comparing guitar hero to smash though, in guitar hero you arent really competing against other people, your competing against the game, and there is a maxium possible score and its all limited.

in smash you arent doing the same thing over and over against the game, you are playing other people and there is no maxium possible score and no limits.


or in other words, guitar hero is simply muscle memory and you dont need to be smart,
smash is all about out thinking your opponent.


what I am really trying to say here, is that not only is guitar hero a **** game, its a joke competitively
 

Ant1

Smash Ace
Joined
Mar 15, 2009
Messages
848
Location
South Australia, Australia
I already know all of that lol. I guess i should've used a more relevant game in my analogy. The only way GH could be competitive is if u played guitar battle. They got rid of that in GH5 though i think. Even with guitar battles, its not really a good competitive game as all u do is stack all the power ups and then fire them all at once.

http://www.youtube.com/watch?v=XlJjJBvMo14#t=1m26s
lol

And GH isn't **** lol :laugh:
 

Redact

Professional Nice Guy
Joined
Apr 21, 2007
Messages
3,811
Location
Amazing Land
gh is pretty much the scum of rhythm games in terms of compeditiveness (is that even a word?), no timing based scoring is a huge downfall, sure theres starpower but thats memorization

also as luke said, its probably the worst comparison you could ever make, its player vs game, not player vs player
 

Ant1

Smash Ace
Joined
Mar 15, 2009
Messages
848
Location
South Australia, Australia
and gh5 made the window to hit a note even bigger!
I heard it's because of sync issues, instead of fixing the syncing thing in game, they just widened the chance to hit a note.

Timing based scoring... hmm activision ought to put that as a mode in competitive play in the next gh game. Submit ur idea to activision redact, perhaps they might give u something, but i'm sure it would've bee suggested be4.

And this thread has gotten derailed too much, let it die until we got scans of cao's interview in hyper.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,215
yeah ant he could do that, or he could just not play gh altogether and play better games.
 

Mic_128

Wake up...
Administrator
BRoomer
Joined
Jun 19, 2002
Messages
46,180
Location
Steam
There should have been an issue of Hyper that came out in the last week or so that I haven't checked. Anyone know if this is in it?
 
Top Bottom