Ike vs. Rosalina (Neos, #6 in GA) - 01:55:00
If nothing else, I could REALLY use some critique and help at 02:11:25. It was the match I got knocked out in, and Rosalina's juggles seriously got to me. That's the #1 thing I want to focus on, so any help would be super appreciated.
I've been watching the Rosalina set you did, and I can see a couple of things that could help in the future. Your opponent caught on to how you like to remove Luma with a QD in the earlier matches, and started baiting you to hit the little guy while Rosie was close enough to punish. You'll want to mix up how your attack the little starling, avoid using risky moves when Rosie is close (since Luma being a meat-shield is part of his quality) unless you know both that she isn't expecting it and that it will hit her too. Pretty much stay unpredictable when it comes to your Luma bashing. Wait until Rosie overextends the guy, then smash him out.
Mix up when you release your QD a little during your side recoveries, as Rosie was starting to catch on how you liked to zip over her head and would frame-trap you on landing. (she's taller, so it's harder to do this, avoid being hit with a tilt and still get the auto-cancelled landing.)
For that last match, I'm assuming she caught you with no double jump to escape when you lost your first stock. With how she kept you juggled, it seemed like your options were limited. Don't forget that you can use uncharged QD for a psych-out to get some breathing room, or attempt to use counter to intercept her u-air .(you'll not get the hit, but you will change your angle and with some luck either hit the ground or get hit to a side for some different options. Choosing how you get hit can be an option, though used sparringly.
) Having troubles when juggled is something I have had my share of issues with, and when it comes to being juggled upward I find QD, airdodges and counters are some decent mix-up options to use to regain our neutral. (Now, I just need to know what to do when being juggled from the side and my Captain Falcon problems will be minimized.
)
The last thing I'll bring up is don't forget Eruption! Rosie's Launch Star is pretty much a freebie for either damage or a kill, as she cannot attack during it and either has to sweetspot the ledge or psych you out and go over. Eruption's blast radius makes it much easier to cover either options. There were plenty of times where you had forced her hand (She has to use Up-b to recover) and you sat back from the edge and let her snap. Eruption may not be a hype way to end the match (that spike in the second round was beautiful), but it's not called Ike's BnB kill move for nothing. I saw at least 2 times in each of the first two matches you could have shut her down with eruption. Her u-air can shark a little, so being cautious is good. Just don't be afraid to get up there when you've launched her far enough out where she can't make it back without using both her jump and Launch Star.
PS: I love the announcers you had at that tournament. Made watching fun!