GhostUrsa
Smash Ace
Edit: Try to reduce how often you use Eruption in the neutral. Since you are immobile, your only hope is for your opponent to challenge your attack and for you to beat him out. But he has many thing he can do to get around it, (since you can't hold it forever) which makes this an extremely hard read that most opponents will not walk into. It's ideal to pull out Eruption when their only choice IS to challenge your attack, which is why it's mostly used as an edge guarding tool. They have to either challenge you for the snap, or kiss the blastzone.Heya, I've always wanted to share some of my previous replays but I wasn't sure whether buying a capture device or not. Now that we can record our own replays with the 1.1.0 update there's no need to. Here's a video of me playing as Ike (I've got some more but this is the best I can get for now).
Don't forget to mix in more grabs. You had a lot of opportunities where you went for a smash attack (which you did a solid read on, by the way) but a grab would have given you better damage overall. They weren't high enough % for the smash to KO, but a grab would allow you to pummel a little and then end with a d-throw or up-throw into an aerial for far more % racking (or b-throw offstage to keep the pressure up. Makes them nervous, which means more mistakes.). Ike's got an impressive grab range when pulled out of a pivot or turn, which would have made it harder for Marth to get away from you. This is why later in the match you had a harder time synching the KO, as your opponent caught on to your habit of hard read turnaround smashes and started either baiting them out or out-smashing them (Some of Marth's smashes are faster than ours.).
I'll watch some of the other matches in a bit and see what I find there. That should be enough to get your started.
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