MikiSagittarius
Smash Rookie
- Joined
- Jan 28, 2015
- Messages
- 23
- 3DS FC
- 1461-6991-9602
The guy who talks during the beginning sounds like Morgan Freeman
....I'm not contributing at all ;~;
....I'm not contributing at all ;~;
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A moment of brevity before returning to the critique is appreciated.The guy who talks during the beginning sounds like Morgan Freeman
....I'm not contributing at all ;~;
You seemed to learn well going from the 1st match to the 2nd. Like @ Trunks159 said, try empty hops and other stuff and try to bait King DeDeDe into attacking.Got serious problems fighting King Dedede. Please critique!
Match 1 - https://www.youtube.com/watch?v=IaUKUr0G2Wg
Match 2 - https://www.youtube.com/watch?v=R6b8vL0hR9Q
Good use of Nair. Used a couple of arbitrary moves in the air which got you punished, and I would have done a shorthop Nair to all-punish Falcon's recovery options instead of retreat Nair. Doing that cost you the free ledge-Bair punish. But those are situational. We should play sometime.FG Against Cpt Falcon:
https://www.youtube.com/watch?v=_87_db7-2uY
Critique! Excuse the video quality. Didnt feel like getting my camera so i just used my tablet.
Hm. Yeah, against Cpt falcon, youll get punished because of his speed, but i was prepared for that. Id usually wiff a nair or fair and get punished.Good use of Nair. Used a couple of arbitrary moves in the air which got you punished, and I would have done a shorthop Nair to all-punish Falcon's recovery options instead of retreat Nair. Doing that cost you the free ledge-Bair punish. But those are situational. We should play sometime.
Good spacing against Palutena. Against Duck Hunt, more Side B would have been a better choice. Ike can knock away the can, block the Clay Pigeon, and swat the Gunman away in one blow.From terminalkai, Ike vs. Palutena: https://www.youtube.com/watch?v=we5RB7FmUPk.
vs. Duck Hunt: https://www.youtube.com/watch?v=UD1b_frjcmw.
It's not my Ike. It's some dude's Ike whose matches were uploaded onto terminalkai.Good spacing against Palutena. Against Duck Hunt, more Side B would have been a better choice. Ike can knock away the can, block the Clay Pigeon, and swat the Gunman away in one blow.
I have a few videos coming. Two for Kirby and one for Peach.
Oh, well, whatever I guess. Anyway, after the first match with the Yoshi switches to Ike (and Link), so, Yoshi, Ike, and Link vs. Toon Link: http://youtu.be/mJjRfnlTngg.Oh I know, but since it's on video critique, I'm critiquing them anyway.
I was just coming here to post this. P2 is an absolute monster that first game.Here's some game-play of San vs Pat of the Ike Skype chat.
Maybe some parts could be used for the combo video.
Wait, you're Ryuga? You've been Ryuga this whole time?Hey guys Ryuga here, since this is a video thread I thought I'd let you guys know of a community combo video being made for SM4SH, I'm currently the only Ike in it and I think we need more representation! You must be able to record using a HD capture card though since nintendo didn't give us the ability to send replays..
http://smashboards.com/threads/working-on-a-community-ccv.393848/
lmaoYou...didn't know?
I don't play wifiWell it doesn't exactly say Ryuga on his name...
We need to play again soon. 3DS version if you don't have Wii U.
That was definitely a highlight moment for me! I only wish that I didn't SD last stock in game 2 and game 3, because I definitely could have won.Edit: That Tempest to Side Smash! Critter's Ike vs. PKRS's Yoshi and Sheik: https://www.youtube.com/watch?v=tyuJ7FHY6JY.
Your ROB fight was pretty tense. There isn't much I can think of that you could have done better. There were a couple of times you tried to challenge ROB when he was in the air and you were below him, which is something that is difficult do to his d-air and n-air having good range and speed. When you tried to bait out a d-air but used your second jump to slide beside him for a n-air or f-air you'd perform much better than just straight going for the u-air. (It has great horizontal range, but not so good vertical range so U-air works better if your target is defensive in the air) Only other thing I can see is right after he took your first stock, you got him off stage and forced him for a low and deep recovery which is a prime opportunity for an Eruption. You let him recover instead, which I'm not aware if there was anything he could have done to attack you through the stage to offset your edge-guard.I have three matches I recorded at Olympus. I managed to get knocked out earlier than I'd ever anticipated, but there was some serious competition up there.
https://www.youtube.com/watch?v=4q9KSiJ2f5I - vs. LoCO (R.O.B.)
https://www.youtube.com/watch?v=vl-ykfUENRk - vs. Fatality (Captain Falcon)
https://www.youtube.com/watch?v=P3nE4DT1ilc - vs. Fatality (Captain Falcon) 2
The third one was extremely short because of the 0-death spike. He told me to airdodge less, but are there any options I can consider in the future so this doesn't happen again?
These were friendlies. Prior to this, he played Esam and got 0-death comboed himself. It was insane.Your ROB fight was pretty tense. There isn't much I can think of that you could have done better. There were a couple of times you tried to challenge ROB when he was in the air and you were below him, which is something that is difficult do to his d-air and n-air having good range and speed. When you tried to bait out a d-air but used your second jump to slide beside him for a n-air or f-air you'd perform much better than just straight going for the u-air. (It has great horizontal range, but not so good vertical range so U-air works better if your target is defensive in the air) Only other thing I can see is right after he took your first stock, you got him off stage and forced him for a low and deep recovery which is a prime opportunity for an Eruption. You let him recover instead, which I'm not aware if there was anything he could have done to attack you through the stage to offset your edge-guard.
As for your fight against Fatality, that Captain definitely knew how to stay in your soutspot. When it came to the end of the first match, when you know Cap needs to recover with his Up-B you'll want to wait for the sound he makes when starting it up for the timing of your Eruption. His up-B has a distinct sound and won't fake you out like your eyes can. I loved the edge-hog to b-air before you took his first stock. I can almost feel the surprise on Cap's face! At the end of both matches, he had you trained to expect a follow-up aerial combo or flying knee after being thrown off stage and capitalized on it to go for a delayed spike instead. Not sure how to get out of the situation since there wasn't much time to see his new pattern, and his fake out jump at you would have caused me to flinch that airdodge too. I'll have to think on it more for what options would be available, as he used the expectation of Cap's need to combo to gimp you.
That Greninja favored dash grabs for a ground approach, which with his speed offset you a bit. Mixing in one good d-smash would have helped break that habit. You had a good read on his rolls spacing, which helped with your pivot grabs. Don't forget to use Eruption for low recovery edge guarding. You could have clobbered Greninja when he was stuck recovering low, since his hydro pump didn't have any hitboxes that raised above the stage. Since Greninja has speed and better comboing than Ike, you'll want to minimize how much time you spend in the air.Footage of my Ike in tournament against custom sonic, and greninja
http://www.youtube.com/watch?v=wl5IJVnPc0Y&index=2
Critique is very much welcomed.