• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Ike Boards General/Q&A Thread

Ahenobarbus

Smash Cadet
Joined
May 8, 2011
Messages
72
Location
South Bend, IN
Do you guys have a suggestion for a secondary for Ike? I'm leaning Marth, because he's only -1 vs. MK and DDD and +1 vs. Olimar. I know he has a sharp learning curve, but since my strength with Ike is spacing, and spacing is everything for Marth, I thought that mentally it would be the least drastic change, as opposed to other chars that cover Ike's mad MU's.
 

Blubolouis

Smash Lord
Joined
Apr 11, 2010
Messages
1,005
Location
Paris, France
I'm more confortable with Falco, but Marth is a good secondary indeed. It's just that he takes so much work you might end up playing him 3 quarters of the time.
Now that I think about it, Olimar himself would be a good secondary, and obviously MK.
 

Berserker Swordsman

Smash Lord
Joined
May 24, 2008
Messages
1,959
Location
Philadelphia, PA
NNID
KiteKIrby
Meta Knight, because who else should you play in this game. (won't even bother using strikethrough here)

Marth works out, though I wouldn't say that spacing with Ike completely transfers over to spacing with Marth.
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
I'm personally getting used to MK, and apparently it's pretty good by nature. Spacing is important with him too if you want to effectively play aggro so It's working out well.Marth is a good secondary for ike aswell though.
 

Ahenobarbus

Smash Cadet
Joined
May 8, 2011
Messages
72
Location
South Bend, IN
I'm just afraid to take on MK because any MK I play against in a tournament is bound to know the ditto far far better than I would. Then again they'll probably know the MK-Marth MU way better than I would too
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
well. If you plan on Picking up MK just for dealing with MK, you may want to just practise that particular matchup. It's what I'm doing with MK (and Olimar too. **** olimar)
 

san.

1/Sympathy = Divide By Zero
Moderator
Joined
Oct 26, 2008
Messages
5,651
Location
Rochester, NY
NNID
Sansoldier
3DS FC
4957-2846-2924
This site layout is so annoying I just have no motivation to post.
 

Berserker Swordsman

Smash Lord
Joined
May 24, 2008
Messages
1,959
Location
Philadelphia, PA
NNID
KiteKIrby
I still play, though I've also been playing a bunch of Melee and Project M recently. I don't think I'll enter a tournament again until the new Smash Bros comes out probably, unless I don't like it lol.
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
I still play. But I use Ike a lot less nowadays. The UK finally woke up and learnt how to play the MU so it got much harder. most of my smash stuff happens on facebook anyway. thats where the entirety of the UK scene works from anyway.
 

Blubolouis

Smash Lord
Joined
Apr 11, 2010
Messages
1,005
Location
Paris, France
Î haven't been able to play much or post for a few months now. So much work x)
I still play once every 5 weeks or so, and now that my finals are nearly over, I should go back to it.
 

Ereth

Murda Bidness
Joined
Oct 14, 2012
Messages
379
Location
Gainesville, FL
Did someone delete my comment? I made a long drawn out post about why you should stick to just ike instead of picking up marth and its not here :(
 

Ereth

Murda Bidness
Joined
Oct 14, 2012
Messages
379
Location
Gainesville, FL
Well here it goes

Do you guys have a suggestion for a secondary for Ike? I'm leaning Marth, because he's only -1 vs. MK and DDD and +1 vs. Olimar. I know he has a sharp learning curve, but since my strength with Ike is spacing, and spacing is everything for Marth, I thought that mentally it would be the least drastic change, as opposed to other chars that cover Ike's mad MU's.
I think you should stick to Ike without a secondary because Ike is capable of overcoming all of his bad MU's and is an underrated and amazing character.

-D3
Marth vs D3 is much harder than Ike vs D3, although the MU chart says otherwise. As Ike your main goal is to space with fair and grab before he grabs you, bthrow -> dash attack is your bread and butter. Get him off the stage and make him use all his jumps with fair/bair/dair. When he is forced to recover with his upB you have limitless options for killing him, especially on battlefield. Wait for him to reach the apex (where his super armor ends) of his upB then punish with fsmash/bair/uair/upsmash, you name it. The entire MU is based on you getting him off the stage and stealing the ledge so he has to upB. Ike's punishes are godlike.

-MK
The MU for Ike is almost played exactly the same as for Marth, maintain stage control, abuse grab shenanigans, space well, and PUNISH EVERYTHING. Bair that tornado. Be sure to throw MK offstage and punish him on the ledge instead of edge hogging, fair beats most options, including nado. Ike can be just as strong as Marth against MK. Don't let the MU Chart tell you how it is, learn the MU for yourself before you judge how "bad" it is -Advice from C.J.

-Olimar
Olimar can be extremely tough for Marth as well, especially when getting back on stage. Ike has a bit of an easier time getting back stage control. Its hard for Ike to fight olimar because he's so short (hard to hit bair and impossible to hit FF Uair) and hard to approach, but Ike can kill Olimar around 100% with DI. Just remember you can dair through his upsmash (non purple I believe). Also Olimar does not have grab armor, so if youre in his face jabbing and he tries to grab he'll get hit. If they are in the air chances are they are going to whistle to avoid an uair so using aether to ledge grab is a good means to kill olimar. Aether's hitboxes last longer than the super armor from whistle so he'll be dragged down (with any luck without a jump). In essence jab cancels, your greater aerial game, and aether are your friends. Just be ready for the grab, its gonna happen.


If you want some qualifications, I'm a marth main and I play with Ryo and DewDaDash almost everyday. We can send you replays if you're interested.
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
Did someone delete my comment? I made a long drawn out post about why you should stick to just ike instead of picking up marth and its not here :(
The boards have been down for a little while. the comment probably got lost in the errors.

And while the points you make are largely right. I don't think for one second marth has a harder time against those 3 characters than Ike does. Marth has options against things
 

Berserker Swordsman

Smash Lord
Joined
May 24, 2008
Messages
1,959
Location
Philadelphia, PA
NNID
KiteKIrby
You didn't exactly say why D3 is harder. If Marth plays the same way you explain Ike does (and he can, minus the bthrow->DA combo and what to punish an UpB with, obviously), the only difference is you might be killing D3 about 20-30% later. And it's easier to play Marth that way than Ike. Having a D3 powershield Ike's Fair when it's not perfectly spaced is way more disadvantageous than with Marth's Fair, just as one example. Marth has "safer" options to hide behind, whereas Ike is forced to either play perfectly or within safe options that aren't going to win you a match.
 

Ereth

Murda Bidness
Joined
Oct 14, 2012
Messages
379
Location
Gainesville, FL
D3 is harder for Marth because D3 dies later and kills Marth much sooner. Marths punishes aren't nearly as strong and his spike isn't as easy to hit/reliable. Walk off dair with Ike is really good in this MU. Without that bthrow->DA combo Marth has a hard time getting D3 off stage and into a position he can punish. Fthrow and dthrow will not send D3 very far. Ike can also punish spot dodge by holding jab, marth has no reliable spot dodge punish. DB down is risky and can be power shielded. Marth may be slightly safer than Ike at neutral but overall I think Ike does better in this MU
 

Blubolouis

Smash Lord
Joined
Apr 11, 2010
Messages
1,005
Location
Paris, France
I disagree on the fact that Marth has a harder time when on the edge, Ike stuck there vs DDD is in a for a world of pain. Also, I might be wrong seeing as how you've seen Ryo play vs DDDash, but I think challenging DDD"s spotdodoge with ike's autojab isn't a good idea. It's not nearly as fast as falcon's or snake's.
It's true that bthrow>da is great though. Gets the fat pinguin exactly where he should be.
 

Ereth

Murda Bidness
Joined
Oct 14, 2012
Messages
379
Location
Gainesville, FL
I only mean marth has a harder time on the ledge against olimar. You might be right on that, the autojab is a bit of a mix up probably shouldn't use it reliably. If he shields your jab thats a grab.
 

Ryo_Guikido

Smash Ace
Joined
Aug 28, 2008
Messages
560
I've played as both characters against D3 and I can say I also believe Ike has an easier time.

B-throw -> DA starts really early on D3 which can get him offstage where Ike has clear advantages. Ike's Up B really messes with D3 in taking away his jumps and can take care of his recovery fairly well. Also if D3 does upB and lands if we power shield we get a free f smash. (Which I've known about for a while it's just no D3 really recovers on stage unless well they really have to.)

Sure there are things that we have to be very wary about but since Ike lives for so long we can get more advantages to kill him and him to also kill us. Holding jab isn't good against spot dodge. It's way to risky. You can do retreating Fair since it will hit his foot which is his weak spot of his spot dodge.

I can explain more in a bit. But I'm with my lady friend and we are enjoying a movie just thought I would check in here.
 

theeboredone

Smash Legend
Joined
Mar 18, 2008
Messages
12,398
Location
Houston, TX
Marth IMO is a bit more technical to master, where as Ike just requires more precision due to the room for error in his attacks. I don't think one of us, who pick up Marth here and there can provide any solid details on which character would be better to use. Best to ask the Marth boards if you ask me.

Just realized something...didn't it used to show our character main somewhere near our username?
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
I've played as both characters against D3 and I can say I also believe Ike has an easier time.

B-throw -> DA starts really early on D3 which can get him offstage where Ike has clear advantages. Ike's Up B really messes with D3 in taking away his jumps and can take care of his recovery fairly well. Also if D3 does upB and lands if we power shield we get a free f smash. (Which I've known about for a while it's just no D3 really recovers on stage unless well they really have to.)

Sure there are things that we have to be very wary about but since Ike lives for so long we can get more advantages to kill him and him to also kill us. Holding jab isn't good against spot dodge. It's way to risky. You can do retreating Fair since it will hit his foot which is his weak spot of his spot dodge.

I can explain more in a bit. But I'm with my lady friend and we are enjoying a movie just thought I would check in here.
I would guess that the spacing with marth would be harder. But the fact that he can just chase D3 down once he's got him offstage make its that much easier to edgeguard him.
Also, good stuff with the ladyfriend. Get your Ftilt on man

Just realized something...didn't it used to show our character main somewhere near our username?
It does, I've got it for mine. You have to go and re-select them in your profile preferences (or somewhere like that)
 

Blubolouis

Smash Lord
Joined
Apr 11, 2010
Messages
1,005
Location
Paris, France
I think it's bad. I argued for -2 but my colleagues see it as a hard -1. I'd suggest picking a secondary.
Not undoable but we get juggled hard, get gimped/edgeguarded very hard, and he can put a lot of pressure on our shield. There are some saving factors like Bair and Fair, dthrow>dash attack and the fact that if, somehow, your bair is fresh, you'll kill him much sooner than he will.
 
Top Bottom