MysticKenji
Smash Master
I'm petty sure if you try to counter Mortardash, Snake still goes through you...but I may be wrong.
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The Grand Viper maneuver is easy to predict and can be severely punished when the distance traveled is miscalculated. As the opponent is Metaknight and he will never be still, this is not an effective approach. And why use Eruption instead of air dodge? Air dodge has much less lag.QD and Eruption are not absolute deathwishes. Quick Draw need not just be used to quickly predict, get in, jab combo. You can use it for mindgames as well. And those fewSA frames are just what you need to grab the edge, in the case of eruption.
Whenever I tried it, it doesn't work. Marth's counter activates faster than Ike's even though they both last for the same amount of time.-I've seen Marths use a SHCounter to get rid of Motion sensor mines. I don't know if it would work with -Ike's Counter or not. It should, but it would be harder to do.
Woops, yeah... xD That's what I meant... Lol... Haven't played brawl in a few weeks...It you QD into the nikita QD will do the attack as if someone where in the way making you fall to your doom.
It works. You just have to activate it a few frames faster than you would with Marth's.Whenever I tried it, it doesn't work. Marth's counter activates faster than Ike's even though they both last for the same amount of time.
That is correct. Marth's counter is faster by 6 frames, but it has a worse cooldown time and damage output.It works. You just have to activate it a few frames faster than you would with Marth's.
I think the extra damage from Ike's Counter is insignificant. In most circumstances, you're only dealing an extra 2-4 % of damage (unless Ike's has more knockback?). What I do like about Ike's Counter vs Marth's is that he has a larger range when striking back and like you mentioned, less vulnerability after the counter frames end. Marth's is more useful but not by that much in my opinion (I main Marth but use Ike as a secondary). I can time nearly every one of Ike's Counters accurately. It can't be used to escape when trapped in a combo like Marth's though.That is correct. Marth's counter is faster by 6 frames, but it has a worse cooldown time and damage output.
Off-topic:Ike's counter indeed has more knockback. It can potentially KO at high %, and I also believe knockback can be increased when countering against high-damaging attacks.
That being said, even if you can counter accurately, it doesn't work well to break out of quick combos like Metaknight's standard-A attack, but it is good to use once every blue moon.
Even if it works the only reason marth does it is because his shield doesn't slide. It's much easier to dash and press the shield to blow it up unless theres some sort of situation where the counter will hit snake and he can't do anything to avoid it.It works. You just have to activate it a few frames faster than you would with Marth's.
if you hit snake with something 7% or more it knocks him out of his up B. We play Ike, so rather than care about 7%, just do moves.Just get him off the stage. Insta-spike for pure greatness. If he goes too high with cypher, punish his *** on the way down, since he's limited his options with his only choice being coming back down. Upsmash/Uair/Eruption all come to mind.
P.S. Eruption is a godly move and if you don't use it you should feel sorry for yourself. :D
This is exactly what I was thinking... Thought I realized that Ike still has more of a disadvantage on Rainbow Cruise... Cuz once he uses his Up B, he's done for.... D: But Snake can just keep using his Down B to help him recover....i guess maybe snake and ike share stage strengths and weaknesses so just pick a stage that ike is bad on like rainbow cruise, then outplay snake on it.
I'm not sure, whatever stage is good for Ike seems to be good for Snake. I'll look into it.Does anyone have any good counter pick stages against him? because when I was writing up my thing on stages I only came up with Halberd (because I was told) and stages that are bad for both snake and Ike.
It does help EVER so slightly... D:I recall hearing that Halberd was a good pressure stage for Snake, so that may not work as well as one would like.
I think something like DP might work.
And Lylat's tilting doesn't really do anything to Snake's spam game. >_>
I have no clue because I couldn't find anything on it. I'm thinking yes but I need to see.It does help EVER so slightly... D:
Anyway... Am I just crazy or would Norfair be a good counterpick against Snake or not?
Well, some obvious things I can think of are: Snake can't really mortar slide here... He can't projectile spam if you're on a higher platform than he is, and even if you're not, it'd still be easier to dodge... Plus, I believe that the lava explodes any mines he may have laid...I have no clue because I couldn't find anything on it. I'm thinking yes but I need to see.
It's a nice stage for Ike versus any campy character in general, but if he say, puts a mine on a top platform and C4 on a lower one, your movement can be restricted easily, though that's not a terrible thing when you consider all the positives it.Well, some obvious things I can think of are: Snake can't really mortar slide here... He can't projectile spam if you're on a higher platform than he is, and even if you're not, it'd still be easier to dodge... Plus, I believe that the lava explodes any mines he may have laid...
Those are all 3 really big pluses for Ike right there... o-o Also, any disadvantage Ike would have on this stage would most likely apply to Snake as well...
And unless I'm wrong, I believe Ike can still reach through the above platforms... (Dunno, haven't gotten to play Brawl in a long time) Though, then I think Snake may be able to reach through with his utilt and usmash as well...
So yeah, unless someone points out something that I'm missing... I'm thinking that this is a pretty good stage for Ike vs. Snake...
Well I can't think of what else to add. You put write about the match-up,counterpick stages, mindgames, strategies and the characters stats so that's good enough for now.It's a nice stage for Ike versus any campy character in general, but if he say, puts a mine on a top platform and C4 on a lower one, your movement can be restricted easily, though that's not a terrible thing when you consider all the positives it.
I'll probably have a write up done by tomorrow morning or early afternoon. If you have any possible recommendations as to what will help this topic, don't hesitate to say so.
Lol, Snake can do that on pretty much any stage... xD I think it's not as bad on this Norfair, because you literally have half the entire stage left... Plus, like I said, the lava blows up any explosives he has, right? o-oIt's a nice stage for Ike versus any campy character in general, but if he say, puts a mine on a top platform and C4 on a lower one, your movement can be restricted easily, though that's not a terrible thing when you consider all the positives it.
Ok, that's what I thought... But was I right? Does the lava explode his mines and such? o-oMines are much more effective, and they use C4 to either put it on themselves or on the opponent.
Ok, cool... Also, is there a way to dodge the wall of lava with Ike? Can you use Counter to dodge it? Or can you sidestep it or grab the edge for invincibility frames? OR can you use Ike's SA frames on either his Aether or Eruption?I just checked, and yeah they do. They explode from both the rising lava and the wall of lava from the sides. However, they don't explode from the wave of lava (when the blue bunker shows up).
Lol, yeah, I meant the wave, of course... And I thought that if you tried to shield it, your shield would break... o-o Lol... Shows how much I've played the stage...Assuming you meant the wave of lava (cause dude, how you gonna dodge a WALL? ):
Counter works, SA frames work, Shield works, Air dodge works, rolling works, Spot dodge works (although it's very hard to do).
Seriously, the wave of lava isn't even a threat unless you're at high %.
Aether. Though usefulness is another issue.One last thing, what has more SA frames? Aether or Eruption?
Well, I was just wondering what would be better to dodge the wave of lava on Norfair... Although, it may just be better to shield... =P Anyone know how much damage the wave of lava does?Aether. Though usefulness is another issue.
Umm, like I said... I barely played the stage ever... It's a fun stage and I really like it, I just never ended up playing that much for some reason...Why use risk timing SA and taking damage when its even easier to avoid the damage completely?
Shielding, timing ledge invincibility, and dodging are all easy ways around it. It's really a non-issue imo.