Could've been an alt costume like others said.
We kinda have plenty of Mario characters already, and she's an echo of Peach so I had to start somewhere. I don't mind her for the record.
Kinda have a bias against her and Fire Emblem in general for a while so... Well it really doesn't help that she's an echo with no true new moves; just a tipperless sword and different counter pose, I think.
I just don't like him.
I never really agreed or accepted this one at all. I considered the way this character got in was pure luck and timing through being a promotion for one of the FE games. Ppl said it didn't sell well either did it?
I don't have to explain my disdain for him and Fire Emblem in general. Also an echo.
Even if he wasn't an echo, we could do without him.
She didn't really fit in Smash in my eyes. She's okay in her games, but not in Smash to me.
I have bias against him, and little history with Nintendo.
While I personally think one Link is enough, Toon Link seemed more different than the original.
The overrep of Gen 1 really did hurt despite being a very unique character.
Echo...
Echo... (This time it's pun intended since Metroid Prime 2 was called Echoes)
Don't like...
No explanation needed.
Eh, I honestly just am not fond of him. While he's not similar to Mewtwo, I'm just not fond of his little aura mechanic either. It's pretty much rage with more effects. Plus I felt like he was kinda shoved into our face back then.
Felt like he was more of a one-time thing.
Only 1 game, and it was either them or G&W, and G&W basically was a system, and that kinda ranks up over a single game
Other notes:
The only FE characters that get a true pass in my eyes are Marth, Ike, and Robin in for being ultimately unique, with the first 2 being some of the more relevant ones in the series I think... or at least being veterans, and Robin has the case of being a magic user (I kinda like magic). I already stated my bias against Fire Emblem and how I feel it keeps getting shoved in my face so much, so there.
The one big part that was very stressful to me was trying to figure out which Pokemon had to go. The thing is is that Gen 1 covers most of the Pokemon rep as is which I didn't really like. I know they're popular, but surely there could be other Pokemon from other Gens that could get the rep. Jigglypuff being part of the original 12 was what kept her in.
It was hard deciding which certain characters had to go, and these were some contenders outside the 20 above:
-Falcon stayed because of the Original 12 thing I mentioned before. Jigglypuff stayed for the same reason.
-I wasn't big about Shulk at first... still aren't, but I think he's okay enough.
-Wii Fit was a tough choice, but the uniqueness of using fitness as a weapon is just brilliant. Shame the character in general is underrated.
-Falco was on there once before before I changed it. My thought would be that Wolf would be a more popular choice.
-G&W idk what to think. He seemed most random outta the other characters, but G&W was also a handheld (was it?), and I kind of ranked it over the one Ice Climbers game.
-ROB I was told had some fair history with Nintendo way back then, so sure he can stay. Gotta have some Retro with you, right?
-Pichu was a special case. After reading one of the previous comments, I think Pichu could stay, and surely he could have differences in his moveset.
Revamps:
Pit would gain 1 or 2 new movesets in a "loadout" fashion in reference to KIU. Basically the Pit we have now would still be there with a move change or two, but he'd also have a moveset featuring the Blade, and another for Cannon. Where the Bow is versatility, with projectile and multi-hit attacks, the Blade moveset loses reflectors and a bit of movement speed in favor of better range, hits a bit harder than the bow and has different projectile attacks, and the Cannon would be about power and area control, which also features using explosive powers (Land Mine may be an option).
Optionally, just keep the Bow moveset now and add the Cannon moveset to allow players to choose between versatility/some speed or power. Toggle between Bow and Cannon sets at the character selection screen. You can only choose one moveset per match, though you can choose both in Squad mode, each being one stock. I'll have to think about this one more, but you get the gist of what I mean, right?
Would revamp her to be a defensive heavyweight that makes use of a multitude of projectiles (like some of the ones you'd see in her KIU boss battle, including that projectile-shooting shield projectile) and a reflector. She would have a pretty good air mobility due to her levitating powers in my eyes. Using her staff, she'd have some long-reaching moves, but also has some shield attacks to increase her defenses. Counter is replaced with s4's Celestial Fireworks.
I don't really have much interest in the character, but I could still feel that Toon Link could get some moves changed to feel more like what stuff he has in his games, such as making use of the Deku Leaf to slowly float down or something. Someone more familiar with Toon Link and his games will have better ideas. He'd pretty much be a faster Link with a different kit.
Pichu could have a moveset featuring playful attacks as opposed to Pika's aggressiveness. Mostly less-range and weaker compared to Pika but some moves having special properties, like a certain electric attack can be weaker, but short paralysis effect for followups. Side-B is no longer Skull Bash as Pichu technically could never learn it in the games, but could be something like Thunder Punch instead (can be learned via breeding). Some grabs can be different, such as F-throw being charm (a throw with no damage, but using Pit's cuteness, weakens the opponent somehow for a short time). I didn't think about it much since it never was on my mind, but I'm sure someone can do better than me for this little mouse.
Sheesh, this took me quite some hours to think of, so apologies if something is wrong or something.. x_x