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Inb4 someone says kirby is stronger than Goku because he's a game character
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Those power-ups weren't all that combat-oriented though, save for the watermelon which is just a bunch of seeds at rapid speed.If power-ups count, then could some of Yoshi's (the watermelons, the fruits in Galaxy) raise him up?![]()
I have a few other personal suggestions.(I made that tier list super late last night so yeah I ended up forgetting about some things).
I updated Diddy Kong's position to Athletic.
Wario is superhuman, forgot about some of the things he does.
Toon Link and Young Link are also superhuman.
Mario Bros. Are continent destroyers (benefit of the doubt. I didn't consider some of their power-ups to count as much, but even if they used one of each they could still do some serious damage).
Bayo was upgraded to Godlike since she can literally send Angels to Hell
Meta Knight was upgraded to Galaxy Breaker since I'm assuming he's at least that powerful.
Bowser Jr. Was nerfed to city leveler since I felt like I was overrating him. Even with all of his devices I don't think he'd be capable of destroying large amounts of land before being stopped.
Anything else I missed?
Ehh, I wouldn't think so; aside from the Melons, the rest of Yoshi's power ups bar maybe the Dash Pepper are geared more towards non-combat purposes.If power-ups count, then could some of Yoshi's (the watermelons, the fruits in Galaxy) raise him up?![]()
Wouldn't that also include starman as he is shown to use it New Island and Super Mario Run? There's also his transformationsEhh, I wouldn't think so; aside from the Melons, the rest of Yoshi's power ups bar maybe the Dash Pepper are geared more towards non-combat purposes.
Oops. Meant for him to be human.is up to interpretation (I feel he's the same tier as Mario, due to being Mario in different clothing), but even if you went with the weakest interpretation, I don't see what makes him sub-human as opposed to Human tier.
Above or below ness? My Mother knowledge is limited.: From what I know, definitely not on par with Ness.
I ranked her as an amalgamation of all Zeldas. So I included her big sealing power explosions from BotW, but yeah I may have overrated her.: I have no idea why she's as high as she is. Usually, the most impressive thing she does ingame is help Link in the final boss fight, and even then, her help isn't very complicated and requires little raw strength. Aside from that, she really hasn't demonstrated anything impressive strength, speed or durability wise (in fact even getting killed by a single energy sphere in Spirits Tracks), and is honestly pretty featless overall. I'm not sure what she got in BotW, though, so that could probably change things, but from what I know, I have no idea why she's in continent and above characters like Ike, Little Mac, Peach, and even all three Links. Honestly, I'd place her in Powerful.
Your link is showing a blank list on my end. Can you screenshot it?Oops. Meant for him to be human.
Above or below ness? My Mother knowledge is limited.
I ranked her as an amalgamation of all Zeldas. So I included her big sealing power explosions from BotW, but yeah I may have overrated her.
So here's my new list: https://www.smashtierlist.com/5d497b1f7424b65caa80103f091a71a9be18c52983502202230c42c112185a04/
I really need to know what you think of Lucas. Is he above or below Ness?
Oh yeah, I forgot about those. Maybe that could raise him up.Wouldn't that also include starman as he is shown to use it New Island and Super Mario Run? There's also his transformations![]()
'Kay, assumed it was BotW related. My knowledge on that is pretty muddy, lol.I ranked her as an amalgamation of all Zeldas. So I included her big sealing power explosions from BotW, but yeah I may have overrated her.
From what I've seen, he's underneath Ness. Don't know exactly how much weaker, you'll have to ask somebody else about that. What I'm pretty sure of, is that he didn't face anybody as powerful as Giygas. (If somebody else can give a more concrete statement on Lucas' power level, by all means chime in).So here's my new list: https://www.smashtierlist.com/5d497b1f7424b65caa80103f091a71a9be18c52983502202230c42c112185a04/
I really need to know what you think of Lucas. Is he above or below Ness?
Your link is showing a blank list on my end. Can you screenshot it?
Not sure why the Star Fox crew is considered superhuman. Also, the Pits are probably two of the strongest beings on the roster (moreso than Palutena I'd say). Also, the Robins could not destroy cities without Grima which is something they actively tend to avoid. Mario? Luigi? I mean, depending on how seriously you take them, they are seriously powerful, but still. And did Ken ever even pull of highly destructive feats like (Evil) Ryu?View attachment 209314
Yeah, I've got him under superhuman
I know you don't like Palutena but all of Pit's powers are granted by her, him being stronger than her doesn't make much sense.Not sure why the Star Fox crew is considered superhuman. Also, the Pits are probably two of the strongest beings on the roster (moreso than Palutena I'd say). Also, the Robins could not destroy cities without Grima which is something they actively tend to avoid. Mario? Luigi? I mean, depending on how seriously you take them, they are seriously powerful, but still. And did Ken ever even pull of highly destructive feats like (Evil) Ryu?
Oh, yeah, and Sonic has beat more than one god. Think that'd put him a little higher. Even excluding Super Sonic (which he does use in Smash) he's beaten at least one of them without them.
I could go on, but...there are some issues here.
Except he had to actively avoid killing Palutena when they fought. A task which was fairly easy to do. Also, in the original, Pit beat Medusa who had captured Palutena and is largely her equal. Even with the bow (which is unlikely to possess her full power), he beat her. Also, Palutena is rarely if ever shown to actually be powerful.I know you don't like Palutena but all of Pit's powers are granted by her, him being stronger than her doesn't make much sense.
Also if you count Evil Ryu, I think you should also count Grima.
Considering the size of the universe, traveling form one planet to another might as well be a hop, skip, and a jump away. I can see how that falls under short range.In terms of speed, Dark Samus has a "short-range warp". Context is needed, since traveling at a short range doesn't sound very far. There isn't any indication that Dark Samus had any way of traveling from the planet Tallon IV to the planet Aether via space ship. If fact, the answer to the question of how Dark Samus traveled from Tallon IV to Aether from the Metroid Prime 2: Dark Echoes Q&A is due to her "short-range warp", which she used "to move to Aether." Tallon IV is part of a solar system, but Aether isn't. This means Dark Samus' ability to travel "short-range" at least means she's capable of inter-planetary travel.
How do you know this black hole doesn't have a small event horizon? What's the g-force of this black hole? The Mario series isn't exactly known for its accuracy in astrophysics.Mario is higher than you think if you consider math.
He can withstand being literally a few feet from a black hole in the Galaxy games.
Do you have any idea how much strength that takes? Not to mention that he jumps like 15 feet high under the gravity of said black hole.
Not many video games are to begin with. It's the benefit of the doubt that takes place in a lot of these threads.How do you know this black hole doesn't have a small event horizon? What's the g-force of this black hole? The Mario series isn't exactly known for its accuracy in astrophysics.
Sure, but some games take certain things into account that other games don't. Legacy of Kain isn't going to take into account convection, and even current Zelda games seem to ignore this as well. Meanwhile, Metroid takes it into account. I tend not to give the benefit of the doubt anyway because they're all different video games. It's fun to debate about these things, but pointless at the same time.Not many video games are to begin with. It's the benefit of the doubt that takes place in a lot of these threads.
See, and this is why I think it's silly. Kirby suffers from other attacks that would be considered a nuisance by any human for the most part. Yet he's not being spaghettified.On the topic of black holes, in RtDL Kirby & his squad were able to outrun Magolor's black holes. Unlike the ones in SMG, these ones can clearly be seen distorting the light around them, meaning they've reached or are on the verge of the event horizon. The fact that they can both outrun this and not be ripped apart by the vortex of gravity suggests (but doesn't confirm) that all 4 of them are capable of running faster than light on foot as well as being virtually indestructible.
And this doesn't make sense because Mario demonstrates inconsistencies. He either needs oxygen to survive underwater, or he doesn't. Wearing a helmet for one of the Noki Bay levels in Super Mario Sunshine lacks the requirements necessary to swim underwater. There's also Super Mario Land 2: Six Golden Coins where Mario wears a space suit while in one of the space levels. The Mario series is very inconsistent and sometimes I think it's really just left up to the creative team for the purpose of being fun.Mario also doesn't need oxygen, as he can survive underwater indefinitely in 2D games.
He can also survive on the moon and in the vacuum of space.
I heard he defeated Mars (the Roman God of War), other than that, I don't knowSo where are we going to put Terry on this list? I haven't played any of his games, has he done anything crazy or mind blowing?
Kirby getting hurt by Waddle Dees is just gameplay mechanics designed to make the game harder, considering he survives way worse things canonically.See, and this is why I think it's silly. Kirby suffers from other attacks that would be considered a nuisance by any human for the most part. Yet he's not being spaghettified.
The times where Mario can breath underwater and in space outnumber the times where he can't, and like with the Kirby series, many of these gameplay restrictions can be simply attributed to making sure the game actually presents a challenge.And this doesn't make sense because Mario demonstrates inconsistencies. He either needs oxygen to survive underwater, or he doesn't. Wearing a helmet for one of the Noki Bay levels in Super Mario Sunshine lacks the requirements necessary to swim underwater. There's also Super Mario Land 2: Six Golden Coins where Mario wears a space suit while in one of the space levels. The Mario series is very inconsistent and sometimes I think it's really just left up to the creative team for the purpose of being fun.
Why should I accept this ad hoc? What is the demarcation to determine when you should accept and not accept what occurs in-game?Kirby getting hurt by Waddle Dees is just gameplay mechanics designed to make the game harder, considering he survives way worse things canonically.
Why does the number of times matter? It's logically impossible for the selfsame character to both be capable of surviving underwater or in a hard vacuum for an indefinite period of time, and also suffer under those same conditions.The times where Mario can breath underwater and in space outnumber the times where he can't, and like with the Kirby series, many of these gameplay restrictions can be simply attributed to making sure the game actually presents a challenge.
Because it doesn't corroborate with anything that Kirby has accomplished canonically as part of the storyline of a game. Him fighting and beating planetary level threats is part of the canon story of a large chunk of Kirby games. And you conveniently ignored the fact that Kirby canonically survives **** infinity times worse than a Waddle Dee and comes out no worse afterwards. With this in mind, him being nerfed for gameplay purposes is far from illogical, especially when you consider the purposes of both. (Gameplay exists for entertainment purposes, and if Kirby displayed the full extent of the strength he canonically displays in cutscenes, then the game would be easy, and ergo boring as ****, and wouldn't sell a ****ing dime. The game is only a game if the player can win or lose. Meanwhile, cutscenes are meant to provide the story, much like a movie, and you don't really have to worry about making the game too easy because the cutscenes are out of the player's control, and thus you can go nuts with them. And since their purposes is explicitly to provide story, it's more logical that what a character demonstrates in cutscenes is what the creator fully envisioned for the character to be able to accomplish. Maybe someone else could have explained it better than I did, but I hope I got the general gist of it across).Why should I accept this ad hoc? What is the demarcation to determine when you should accept and not accept what occurs in-game?
Because it's the more consistent outcome, and if you're looking to gauge these characters at their best, then if makes more sense that you go with the more consistent high end ****. Like you said, it's one or the other, and consistency is a great way of determining what to go with, at least in my experience. Liberties can be taken. And Mario's been shown surviving indefinitely in space multiple times outside of gameplay, and it is a canon part of Super Mario Galaxy's storyline that Mario breathes in space (if he couldn't, he'd die before reaching Bowser), whereas the gameplay is the only place where Mario is shown to be unable to survive in space, so using close examination of intent, Mario being unable to survive in space is more than likely a gameplay nerf.Why does the number of times matter? It's logically impossible for the selfsame character to both be capable of surviving underwater or in a hard vacuum for an indefinite period of time, and also suffer under those same conditions.
Nobody ever said you had to participate, and if you're just here to grill us about why we shouldn't bother doing this (spolier alert: it's ****ing fun) and try to ruin people's fun, then by all means, feel free not to.This is the problem with these kinds of debates. No one agrees on what standards to work with, and even when one is agreed upon (using our physics), the whole debate ends only when people get bored and move on.
So much this. It's one thing not to enjoy VS debating, but it's kinda a **** move to tell people what they enjoy doing is silly and pointless. Not just here, but in generalNobody ever said you had to participate, and if you're just here to grill us about why we shouldn't bother doing this (spolier alert: it's ****ing fun) and try to ruin people's fun, then by all means, feel free not to.
So you're dismissing gameplay outright? If not, you'd need to find a demarcation again. This is interesting because it doesn't take into consideration other video games where cut-scenes or dialogue are presented in the same format where the story is involved, nor does it consider interactive cut-scenes, i.e., quick-time events. If you are to have a set of criteria, you must consider all video games, not just video games you're currently discussing because if you should ever find yourself debating with people who are talking about a video game character who has QTEs, or whose story is presented in the same format as that of the gameplay graphics, you cannot just be dismissive about it.Because it doesn't corroborate with anything that Kirby has accomplished canonically as part of the storyline of a game.
Why can't enemies in-game be just as powerful? Video game developers always create enemies, including bosses, who are more powerful all because they gave such characters certain features, health, damage output.To answer "What is the demarcation to determine when you should accept and not accept what occurs in-game?" My general rule is, "If a character has consistently been shown to be stronger against threats equal to or greater than things that kill him in gameplay, then the character is probably being weakened for gameplay/entertainment purposes."
No, you don't go with the high-end. That requires evidence. You need to settle for low-end because it makes the fewest assumptions. For example, the Metroid Fusion and Metroid: Zero Mission manuals tell us that the speed booster allows Samus to run at supersonic speed. That's all it says. It doesn't tell anyone the Mach number. Supersonic can range anywhere above the speed of sound (M>1) to Mach 4.9. As much as I'd like to go for the high-end and say Mach 4.9 is Samus' top speed, I have to settle for lower, which based on the conical shock wave, shows Samus' low-end to be Mach 1.06. The shinespark is at least at Mach 2. Since there is an inconsistency in the Mario series (and that's no surprise, since Mario isn't known for consistency, either), it's one or the other. Maybe you could settle for whichever game to determine Mario's breathing, but since he's the self-same character, this is a logical impossibility and you're just deciding to choose what benefits Mario.Because it's the more consistent outcome, and if you're looking to gauge these characters at their best, then if makes more sense that you go with the more consistent high end ****. Like you said, it's one or the other, and consistency is a great way of determining what to go with, at least in my experience. Liberties can be taken. And Mario's been shown surviving indefinitely in space multiple times outside of gameplay, and it is a canon part of Super Mario Galaxy's storyline that Mario breathes in space (if he couldn't, he'd die before reaching Bowser), whereas the gameplay is the only place where Mario is shown to be unable to survive in space, so using close examination of intent, Mario being unable to survive in space is more than likely a gameplay nerf.
I'm not ruining anyone's fun. I've debated for years about fictitious characters. A single post would take at least two hours of my time because I'd be writing out calculations and doing research on characters I knew nothing about. You're more than welcome to debate about that which I personally find to be a waste of time. Anyway, I won't be continuing. Just think about what I wrote. That's all I ask.Nobody ever said you had to participate, and if you're just here to grill us about why we shouldn't bother doing this (spolier alert: it's ****ing fun) and try to ruin people's fun, then by all means, feel free not to.
I mean, I was specifically talking about Kirby and similar games. I acknowledge full well that it doesn't apply equally to every single video game (nor did I make such an assumption). I do think that things are different when the cutscenes and gameplay are much more integrated. And gameplay should not be entirely dismissed, I just think it's silly to dismiss legitimately insane feats because a character can die from a single touch to a weak mook during the gameplay.So you're dismissing gameplay outright? If not, you'd need to find a demarcation again. This is interesting because it doesn't take into consideration other video games where cut-scenes or dialogue are presented in the same format where the story is involved, nor does it consider interactive cut-scenes, i.e., quick-time events.
Condescending much? I've been doing this **** for a while too, and as mentioned above, I don't think gameplay should be entirely dismissed and stuff. But sure, if you're gonna be this condescending and act like I don't know what the **** I'm talking about. If you want a respectful argument, you aren't helping your case for ****. But sure, talk down to me like I'm your lesser and I don't know how to handle myself in a VS debate. This is why I decided to respond, because this **** pisses me off.If you are to have a set of criteria, you must consider all video games, not just video games you're currently discussing because if you should ever find yourself debating with people who are talking about a video game character who has QTEs, or whose story is presented in the same format as that of the gameplay graphics, you cannot just be dismissive about it.
Some of these enemies literally create black holes and create planet-sized explosions (one of which Kirby tanked with virtually no damage whatsoever, I might add) though. I'm sure you knew exactly what I meant by "Planetary threat" but decided being condescending once wasn't good enough.Fighting a planetary threat doesn't actually mean anything. It's a vague word. Climate change is a planetary threat, and scientists are working on ways to combat it. You don't suddenly think that humans are on an equal level to that of a planetary threat. By the way, you're the one who made up the Waddle Dee scenario, not me. You only inconvenienced yourself. Kirby could touch lava and be injured by it. There.
I literally ****ing explained this EXACT argument. If you do it too much though, then the game wouldn't be challenging. What is so ****ing hard to grasp about this? There still needs to be a ****ING GAME. If I was making the game, I COULD just make my guy take no damage to reflect the fact that he is so far above the basic mooks, but then, THERE'S NOTHING TO CHALLENGE MY PLAYER. And don't do that "subjectivity" crap. If what you find fun in a game is being able to walk through the objects that are supposed to be challenging you with no threats whatsoever in a game specifically designed for you to have to overcome challenges at the cost of death, what you are looking for is not a game. That is objective.I also don't accept your notion that a character is nerfed for entertainment purposes. A character who appears weak in-game while much more powerful outside of gameplay can be made to appear stronger simply by increasing the damage output and reducing the amount of damage received. It's not difficult.
Yeah, it's subjective, but I think most people would find an adventure game where you'd actually be capable of losing more entertaining than one where you literally can't die no matter what you do and there's no challenge of any sort. This is the dumbest argument I've heard in a long while. Just because Kirby is designed as an easy series of games doesn't mean you shouldn't be at any risk of losing. At that point, you're just playing a movie where you have to move and jump sometimes and nothing else. It's not even a game at that point. At this point, I have a hard time believing you aren't just being obtuse for the sake of being obtuse.You might argue that it would make the game boring, but "boring" is a subjective experience, much like "fun". What might be boring to you doesn't necessarily mean it's boring to someone else.
Then why play the game if there's no challenge at all? Why should I keep the gameplay 1-1 with the character's true capabilities if it completely removes any challenge and any reason to play the game.If a character like Waddle Dee (your example) couldn't actually do anything to Kirby, then make it that way.
I mean, is Dedede really known for being very intelligent? Waddle Dees and Doos are basically fodder and he has a lot of them. Besides, generally Dedede counts on beating Kirby himself. I doubt he expects them to destroy Kirby by that point, but it's not like he has a better idea outside of waiting for Kirby to come to him. And that's also why he has plenty of stronger enemies in his army that he sends out alongside the fodder. And fodder is important in video games to keep the player with something to do outside of bosses.Yet, Bandana Waddle Dee, a Waddle Dee himself, seems to share just as much of the capabilities Kirby has. So why doesn't any other Waddle Dee possess the same? Or maybe other Waddle Dees are just as capable. Why would King Dedede or whoever send out some weakling knowing full well that Kirby wouldn't be harmed? The developers probably should throw out the weak characters.
...And pointing out the graphical capabilities of games dismisses my point because?....... I genuinely don't know what you're arguing here.Cut-scenes aren't immune, either. Video games have graphically improved over the years. Even the PlayStation 2 was able to generate some fantastic cut-scenes. Just look at Legacy of Kain: Soul Reaver 2.
"I Don't care about your point, so therefore it's invalid." Alright man. You act condensing towards me, yet can't even argue against this because you "don't care."As for citing a trope, I really don't care.
Okay, I acknowledge some enemies have legit reason to be equal (particularly the bosses). Again, if you're arguing they are are equal, that doesn't invalidate any of Kirby's black hole or planetary feats or anything. And complaining about "accepting things on authority" right after you just tried to grill me on debate equity because apparently I don't know as much as you or something? Come on.I don't just accept things on authority. There are ways to counter-act making a game easy, such as making enemies match a character's own abilities. This is commonly seen throughout video games, such as boss battles. One fun example is in Super Metroid where you can skip a mini-boss called Spore Spawn through sequence breaking. You can return later with all of your upgrades and instantly kill it it.
Even though he literally cracks holes in planets for fun?I also don't believe Kirby can destroy planets with a punch.
First "Kirby isn't strong because he loses to weak enemies", now "Well, they're as strong as Kirby, so the gameplay doesn't invalidate anything." So you see how these two conflict each other? If you want to say the Waddle Dees and Doos are equal to Kirby, HOW DOES BEING ABLE TO DIE TO THEM INVALIDATE THE FEATS KIRBY DOES, THEN? (Not that the Waddle Dees and Doos are equal to Kirby, seeing as they are literally portrayed as absolute weaklings and only exist as fodder). You're literally contradicting yourself just to try and argue.... what exactly?Why can't enemies in-game be just as powerful? Video game developers always create enemies, including bosses, who are more powerful all because they gave such characters certain features, health, damage output.
Doing the exact same high end consistently multiple times isn't evidence? Then what is?No, you don't go with the high-end. That requires evidence.
Not quite the same thing. One of those is an interpretation of a vague statement, one of those is discussing the legitimacy of a gameplay only barrier in invalidating something that happens as a part of canon (Mario canonically breathing in space as a central aspect of Super Mario Galaxy being somehow magically invalidated because a developer decided to make him unable to breath underwater in gameplay to make the game harder with no official corroboration elsewhere. Sound ridiculous? Probably because it is).You need to settle for low-end because it makes the fewest assumptions. For example, the Metroid Fusion and Metroid: Zero Mission manuals tell us that the speed booster allows Samus to run at supersonic speed. That's all it says. It doesn't tell anyone the Mach number. Supersonic can range anywhere above the speed of sound (M>1) to Mach 4.9. As much as I'd like to go for the high-end and say Mach 4.9 is Samus' top speed, I have to settle for lower, which based on the conical shock wave, shows Samus' low-end to be Mach 1.06. The shinespark is at least at Mach 2. Since there is an inconsistency in the Mario series (and that's no surprise, since Mario isn't known for consistency, either), it's one or the other.
Are you ****ing serious? A bias accusation? As if the **** earlier in the post wasn't enough, now I hear this bull****. (And don't try to say "Well I never directly called you bias", the intent of that statement is beyond obvious) Now you're gonna accuse me of bias, even though I never made any claim of the sort. What does the bolded do for you? Like, at all. Nothing would be lost if you removed it, but nah, let's slander me a bit, just for kicks. Well, there's a phrase for that: Ad hominem. "Wow he disagrees with me, he must be biased!" Petty much?.... Okay then. You're just deciding to choose what hinders Mario. See, I can do it too. And the real irony is, you probably would have called me out if I said something bull**** like that.Maybe you could settle for whichever game to determine Mario's breathing, but since he's the self-same character, this is a logical impossibility and you're just deciding to choose what benefits Mario.
Good, if you're just gonna keep dancing around my arguments, be obtuse for the sake of arbitrarily making your argument look less flimsy and patronize me and repeat the same **** over and over, then I want no part of this. Just because you've said this **** for a while doesn't make it legit. I never thought I'd ever use the "Ignore" feature ever, but you proved me wrong. Goodbye.I'm not ruining anyone's fun. I've debated for years about fictitious characters. A single post would take at least two hours of my time because I'd be writing out calculations and doing research on characters I knew nothing about. You're more than welcome to debate about that which I personally find to be a waste of time. Anyway, I won't be continuing. Just think about what I wrote. That's all I ask.
I think this was directed at me, so I'll just say I'm not the one who started slinging bias accusations at my opponent. I don't have a problem with anybody unless they accuse me of dumb **** for no reason.Glad these discussions are still as mature as they've ever been.
I mean, I agree with your arguments as a whole, but I do think even if he was being kinda patronizing, your response was a lil hostile. Like, I get you felt insulted, but you might have wanted to wait until you cleared your head or something. Like, it happens to me all the time. No disrespect at you or nothin'.I think this was directed at me, so I'll just say I'm not the one who started slinging bias accusations at my opponent. I don't have a problem with anybody unless they accuse me of dumb **** for no reason.
They never are.Glad these discussions are still as mature as they've ever been.
It's tone policing. One of the funny examples I found online is this one by Tony Campolo, the former spiritual advisor of the former U.S. President, Bill Clinton. He said,I mean, I agree with your arguments as a whole, but I do think even if he was being kinda patronizing, your response was a lil hostile. Like, I get you felt insulted, but you might have wanted to wait until you cleared your head or something. Like, it happens to me all the time. No disrespect at you or nothin'.