D
Deleted member
Guest
Well, it's official, the infinites are removed, but they didn't remove our CGs! Oh, wait...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
They had to get rid of all the alt throws. I agree that it would have been nice to somehow keep the other alts, because with their standard use they move towards the edge.the code removed the alt throwing.... which is essentially our CGs. i told them they only needed to remove the bthrow alt. every other one ends at the ledge. ugh.... when will they learn!?
I'm really interested in some d-throw>blizzard and variations, it can rack up some good damage, I haven't checked with a lot of SDI and DI, though, I'll be testing tomorrow.i feel like we should have a new stage discussion. in vBrawl our best stages were based on how easily it was to CG and how hard nana could be gimped. with the removal of our CGs we should probably look at some new stages that favor ICs+ and their new play style.
If my suspicion is correct, and squall does cancel some momentum, it'd be somewhat useful in this stage.for example, now that Mushroomy Kingdom is a CP it would be like more grounded RC. since our game is very horizontal (even with the changes) the flat ground makes for a very good CP for us, imo.
i'm thinking a new topic would be good for the discussion, but i don't want to clutter the character boards more than they already are.
Didn't know you played B+, swordgard. Welcome, or whatever.I can too, infinite was removed in theory, i know how to cg infinite everyone in the cast after 20 seconds of play.
The thing doesnt work.
You do realize blizzard is extremely SDI-able.Didn't know you played B+, swordgard. Welcome, or whatever.
On topic:The Pummel>Blizzard>Grab release>Regrab starts being the best option at around 60%... I think. The one in the replay file can be escaped because Jiggs wasn't at least at 60%(They escape after the pummel).
lol everyone is so fun in b+. Except for boring *** ddd and sonic.Dude, {or dudette} do you pick up everyone?
For once we agree.lol everyone is so fun in b+. Except for boring *** ddd and sonic.
...And you follow it?You do realize blizzard is extremely SDI-able.
QCDI out>Run speed...And you follow it?
Whats the difference?? I've only been playing with peach/zss/ivy on 5.0 to practice for btl2. I should see how ic's are now.So...how do people feel about 5.0 RC1 Ice Climbers?
They are fantastic. It honestly feels more like desynch combos are actually viable now, which makes me happy in the pants because I've been trying to play like that ever since Melee.So...how do people feel about 5.0 RC1 Ice Climbers?
THAT's how you do it? I remember doing that in vBrawl a LOOOOOOOONG time ago, and instead found this.Guess whose back? I apologize for my long absence people... i have been preparing for college and life has been hectic. HOWEVER... i bring a new technique to all you ice climbers players. I will need help testing this technique to see if it is an infinite, or simply a technique that can only be blocked with 1-2 frame reaction time (seems impossible, but buffer makes it not quite as hard)
Without further ado, I present the (possible) infinite, the name of which i have yet to come up with.... new mechanics cause a ground grab release if we attempt a chaingrab from popo to nana.... because your opponent slides away, you cant just grab them again when the grab release finishes. HOWEVER, if you forward throw in a manner which causes nana to dash forwards, and then do a pivot grab on the opponent so that, briefly, nana grabs the opponent facing you.... the opponent is grab-released in the DIRECTION of Popo. Popo then regrabs. It is difficult to tell without extensive testing, but it MAY be impossible to react before the regrab.
To simplify:
1. Grab
2. Forward throw by smashing the stick forward to cause nana to dash forwards
3. Pivot grab with Nana (causing a grab release towards Popo instead of away from him)
4. Regrab with Popo, repeat
I have tested this on Jigglypuff, Bowser, Mario, Kirby, Snake, and Wario. It is possible to do on each of them, though Jigglypuff is exceedingly difficult to properly place Nana for the grab-release with. It works at any percent, and if it happens to be inescapeable this will be an infinite. If not, this will be a great grab mindgame to add to our arsenal.
Test and Discuss, feel free to add to what i have said above. Video will be posted tomorrow on this.
at least they look flashy and hard to do?
yes, and they are a pretty cool guy who chaingrab and doesnt afraid of anything! (pardon my memes)Does anyone actually use ICz in B+?
Played a guy at BtL2 who was pretty **** good with them...Does anyone actually use ICz in B+?
Well, what I do is bthrow>dashgrab>fthrow>regrab.without the dthrow chaingrab, what can the icies do from a grab now? anyone familiar with their grab shenanigans mind compiling a small list of combos that are do able?
also, are all the same desynch methods still applicable from vbrawl?
If Nana can't grab anymore, im dropping ice climbers. HORRIBLE idea. Detracting from a character's uniqueness and meta-game just to remove something that is supposedly "broken" is never a good idea. Honestly, I think the only reason its being removed is more because the current people in charge personally dislike chaingrabs and less because removing them makes it balanced.Nana can't grab anymore, at all. Thoughts?...
Other IC mains?...
Anyone?...
Wholeheartedly agree. Except for the dropping part.If Nana can't grab anymore, im dropping ice climbers. HORRIBLE idea. Detracting from a character's uniqueness and meta-game just to remove something that is supposedly "broken" is never a good idea. Honestly, I think the only reason its being removed is more because the current people in charge personally dislike chaingrabs and less because removing them makes it balanced.