MacDaddyNook
Smash Lord
- Joined
- Apr 24, 2015
- Messages
- 1,197
That's apples to oranges, my friend; Third-Party developers turned to competitors for much more practical and economic reasons.Nintendo had that mentality in the 1990s and guess what, all of the third parties went to Sega, Sony, and later Xbox. That is why the PS2 dominated Nintendo's systems. Even to this day, it still seems like Sony is ahead of Nintendo. Nintendo's hubris such as what you pointed out above has cost them $$$ in the past and nearly driven them out of the console market.
When Sega entered the scene as a viable competitor, developers joined on because it meant another audience they could sell to, after all, you can make more money selling your product on two platforms instead of only one. In addition, at the time, Nintendo was implementing some very strict rules for what can be published on their platform (primarily during the NES days) which lead to companies not only having to limit the number of games per year but also have to avoid including potential questionable material, leading to censoring games or not releasing them outside of Japan. It only made sense for a developer to look for a less-restrictive place to sell their work, and honestly, if Sega wasn't successful at the time, the support would have been minimal and even then, the developers didn't leave Nintendo outright, they just sold on two platforms.
By the time Sony entered the picture, developers were turned off from Nintendo because the company insisted on using a less-efficient and more expensive medium, the cartridge. Switching to CDs at the time meant lower production cost and the ability to make larger games. As such, the Playstation was a runaway hit which caused a feedback loop of developers seeing Nintendo as less profitable to sell on (due to the higher cost and lower consumer number) which in turn would make the N64 fall further behind in sales and thus become less of a priority to develop on. However, during this time, Nintendo's handheld continued to dominate and the Third-Party companies were still strongly supporting them in that department.
Really, what it boils down to is that developers will support what they believe will make them money. If a Nintendo system is easy and minimally expensive to develop for and the device has made good enough sales, then they will support it. The only time they pull the plug is when they don't see the profits being enough to offset the effort and cost. The Switch is successful enough and has a large enough audience that pulling out over something petty like one measly character not getting into a single game is still bad business.