I'd like you to explain why Mario's idle animation was altered from 64 to Melee and Melee to Brawl yet this game they just kept the exact same animation from Brawl.
Because in 64 they were working with polygons the size of bricks, and now they have really tiny ones that you can't see. Given more breathing room, they changed fighters around. This time around, they made 3 times as many special moves for each fighter, and had to balance each fighter with the new ledge mechanics, movement mechanics, lack of gliding, and many other changes. Even if you are trying to create the
exact same character, when the engine changes as much as this one did, you have to start from scratch. An idle animation means nothing.
I understand that you're disappointed that Ganondorf didn't get a moveset true to his games. I am too. But if that didn't happen from melee to Brawl when things like the FLUDD did, then I didn't expect it to happen this time around either.
Plus, we still have only seen Ganondorf's up special. Who knows what his other specials are, and customizations.