xYz
Smash Lord
sheild grab will be the new thing.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Everyone is entitled to their opinion...Dont Bash the game i mean, in melee i didnt even know about wave dashing and L-canceling And i still had loads of fun with it.
Brawl is gonna be soo much better than melee, forget about glitches and oyur wavedashes its 7 years onwards now think of the future not the past.
hate to break it to ya, but it started Thursday.right, thats it, im going to watch 3 episodes of lost. season 4 starts tomorrow!
Thats just dumb. =/ of course the game is going to get more interesting. How many of us have played the game? Of those who have, how long have they played it, and aren't they playing it from scratch? With no advanced techniques discovered or anything. Give it time, friend, and it will be interesting.If anyone even cares, I will be playing the game at smashfests near me but I won't travel until the game gets more interesting if ever. =\
Yeah, I saw these. I will play for awhile now. This gets me excited. That combined with another video has rekindeled my faith. I will be going to tournies. Hell yeahz.Fun stuff
see the problem with those videos is that they are still playing brawl as if it was melee. thats all fine when it comes to making it look like your good on video but the fact of the matter is this game plays nothing like brawl and it mark my words WILL NOT be played(good) in the fashion portrayed in those videos. anyone playing that way would get owned by someone playing the way a n00b would play in melee(which is the new way to play good).double post to prove that the atl south mods suck:
http://www.wifiwars.com/ check out the videos at that website, NESbuddy, and pleeeaaase tell me that you see potential there. Those are mainly players from TX who have a japanese wii, and they have been playing for only one or two DAYS!
trust me, if i have to drive to your house in a year and show you that there are reasons to travel, i will. they took out a lot of fun stuff in brawl, but i have a lot of faith that we will discover just as much.
RANTA TAN TAN DANCE
well, you've played it and i havent, so you would know. but thats no way to have a discussion -- "your response will be x, and the answer is no."sorry theres no way around it... you can not belive me if you want and say "oh just wait the game has only been out for x amount of days it will be broken blah blah" nope the game is about as deep as a Bring It On sequel, and wait until you play it... there is NO excuse for how down right bad the game is. I ACTUALLY GOT BORED ON THE FIRST DAY!! everything that made melee good they took out and made it heaven for the n00bs who got destroyed in melee.
I completely understand what you're saying, that those guys are both playing brawl like melee was played, so its not a real representation of how the game is. Then you said that, in brawl, the way n00bs play in melee is much better than the way pros play in melee. But that is just begging the question; we don't know how pros will play brawl. If you are going to draw the line that the newb way is better than the pro way, then its obviously not the pro way anymore. I do think that we will find new tactics to separate ourselves from them.see the problem with those videos is that they are still playing brawl as if it was melee. thats all fine when it comes to making it look like your good on video but the fact of the matter is this game plays nothing like brawl and it mark my words WILL NOT be played(good) in the fashion portrayed in those videos. anyone playing that way would get owned by someone playing the way a n00b would play in melee(which is the new way to play good).
I haven't heard that from anyone. I can't imagine edgeguarding being impossible.in my experience, brawl as a competitive game is severely limited
at least, about 95% of the things that set apart skilled players from noobz in melee hav been removed from brawl
comboes have been removed
my biggest gripe:
you can't choose your kill method in this game.
if the move you choose wasn't programmed to be a kill move, it will not kill.
kill moves kill really nicely, but moves that are not kill moves(you will recognize them immediately) straight up will not kill ever. not even in super sudden death.
so it gets kinda boring cause there no ways to innovate kill method with your character, it's pretty much predetermined because edgeguarding is impossible and so the only way to kill is to use an attack from onstage, and the only moves onstage that kill are the ones which are designated kill moves(you will recognize them immideiately when using them cause they're the only moves w/ real knockback that actually increases more than a miniscule amount when damage increases).
Agreed; good stuff.Saying that edge guarding is impossible is just as silly as saying mindgames were removed.
This sounds promising to me, but what I complained about(kill moves vs. non kill moves) still is valid. I didn't even get to that in the block of text above.I like the new concept of edgeguarding. It focuses more on aerial combat rather than ground based counter actions. I watched one of the videos with the "upper level players" in it, and one of the stocks was an epic air battle off the side between Falco and Falcon (If I find the vid again, I'll show it). I mean, the airdodge concept is awesome, especially since you can parry in mid-air now. The floatiness allows for more airtime.
It's a completely new game, and I think it will be great regardless of what has and hasn't been removed. Melee was one game, Brawl is another.![]()
**** yeah ssbmthink on the bright side. if brawl sucks, we can all just go back to melee. lol
yes, the game has a lot of experimenting and finding out in store for it, but anyway the difference is a lot more extreme in brawl.While I agree with you on the kill moves, we have got to realize that Melee did it too. Check this:
In Melee, we also had set kill moves. If you sit and think about it, look at what chars use what to always get a KO. Let's not use Fox/Falco due to their numerous examples, but instead let's take a general example. We always had moves that could KO, and moves that could knock chars off the stage. When we couldn't get the KO, we would resort to edgeguarding once we used the moves that don't KO, to get the opponent off the stage.
So let's use.... Captain Falcon. We all know the knee is a powerful move. Hell, it's probably the majority of every CF's kills. He can also kill with all of his smash attacks, however these arn't applied nearly as much as the knee. So for sake of example, we'll say Falcon has 1 set-kill move in Melee. How does Falcon win? Falcon edgeguards. It's that simple.
My point? In Brawl, we can set up the same situation. Force the enmy off the stage rather than focusing on a straight KO. THen we can come in with an edgeguard strat in midair.
Now as you said, most people would be smart to go below, due to the fact that most recoveries are more vertical this time around.
Being as that is, your own character will most likely have that vertical recovery. Jumping off the stage and going really low, and given the new ledge grab system, will be much more possible than it ever was in Melee.
So for that factor, I think we should wait for the game and experiment with it more for ourselves for a while.
yeah, but tv's always behind in britainhate to break it to ya, but it started Thursday.
Yes. I love this post. (Kinda)Hmm...
I remember when Melee came out, and it was just an improvement to the fun that was present in SSB64. Brawl seems to be the same...
How long did it take for Melee to get real competitive with adv. techs and tactics?
I'll give Brawl a chance. You should atleast go to a few Brawl tourneys after it's release and see if there aren't any new adv. tactics.
Just my 2 cents... take it or leave it.