leelue
Smash Lord
To be clear, at this point you understand that the shine change doesn't affect your ability to shine marth&co out of up bs, correct?
Anyway, it might be helpful to think of it more like the initial change to Cfalc's side b.
Cfalc's side b was changed not so much because he needed an extra recovery move, it was changed because the move just sort of "clearly" looks like it should grab the ledge at the end. In melee it didn't for some reason. The fact that Cfalc's recovery isn't so good certainly helped make that realization a reality, but that's not the point.
This change to reflectors is somewhat like one of those things. The move doesn't make a lot of sense to have that property in the first place.
Let's say Fox was a brawl newcomer and didn't have invincibility.Now we were bringing him up to melee speed. If fox didn't have invincibility in brawl, and we gave him that in P:M, people would be very confused. It's that kind of "blank slate" thinking that we should feel ok to employ in doses from time to time.
So if you want, think of it less of a balance motivated change and more of a "logic" motivated change.
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This is the sort of thing that confuses a lot of people. But look
When ROBs back air lost ~10 frames of hitbox duration, some people were confused about that too. "ROB isn't top tier. Why get rid of a couple frames of hitbox duration? It's a nerf that nobody wanted and it doesn't even affect much so why change it?" The response I gave to that, before I became PMBR, is part of the general sentiment I am trying to give you here: Just because something *was* already a certain way doesn't make it the best way to have done it. There's nothing wrong with backtracking a little to make a minor alteration so things make a little more sense in the big picture.
Anyway, it might be helpful to think of it more like the initial change to Cfalc's side b.
Cfalc's side b was changed not so much because he needed an extra recovery move, it was changed because the move just sort of "clearly" looks like it should grab the ledge at the end. In melee it didn't for some reason. The fact that Cfalc's recovery isn't so good certainly helped make that realization a reality, but that's not the point.
This change to reflectors is somewhat like one of those things. The move doesn't make a lot of sense to have that property in the first place.
Let's say Fox was a brawl newcomer and didn't have invincibility.Now we were bringing him up to melee speed. If fox didn't have invincibility in brawl, and we gave him that in P:M, people would be very confused. It's that kind of "blank slate" thinking that we should feel ok to employ in doses from time to time.
So if you want, think of it less of a balance motivated change and more of a "logic" motivated change.
--
This is the sort of thing that confuses a lot of people. But look
When ROBs back air lost ~10 frames of hitbox duration, some people were confused about that too. "ROB isn't top tier. Why get rid of a couple frames of hitbox duration? It's a nerf that nobody wanted and it doesn't even affect much so why change it?" The response I gave to that, before I became PMBR, is part of the general sentiment I am trying to give you here: Just because something *was* already a certain way doesn't make it the best way to have done it. There's nothing wrong with backtracking a little to make a minor alteration so things make a little more sense in the big picture.