Sabertooth
Smash Ace
- Joined
- Sep 26, 2018
- Messages
- 621
This is literally Krystal's first appearance in 12 years. If I were a Krystal fan I'd be pretty happy tbh.
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And don't forget the Bomberman supporters!At least, us Krystal supporters found out at E3, but yeah that was a big time oof
Except it’s neither.This thread is basically you saying "my most wanteds didn't get in, so I'm salty about the turnout of the game and I'm not going to buy it," which is acting pretty entitled. Not ungrateful, just entitled.
Spirits seem like an update to Brawl’s stickers still. Both are images of characters used to change up the characters. While they are going further, stickers were the foundation that lead up to Spirits along with equipment which was also a natural progression of the system. Also both allowed for around 3, so adding one more isn’t that much of a change. To give credit though, changing stage layouts seems to be new.No they don't Brawl stickers were balanced via Size and were only usable in Story mode. They are obtained in all game modes and the effects that they had were generally, "Give item" or stat increases. Spirits, on the other hand, have been shown to affect stats, abilities themselves, fighter properties, stage properties, etc. They appear available outside of the Story mode and obtainable only in story mode or their supported modes. Again, closest comparison is equipment, but it really is a loose comparison. That, and there is a consistent limit to the amount of spirits you can use. (1 primary and 1-3 secondary)
Brawl stickers are nothing like Spirits. I liked Brawl stickers, by the way. Made Subspace more interesting. No flinch stickers for life!
With the stages, that's just silly. "Of course it would be less." It's a direct comparison. And ultimate spent time not only improving old stages, but remastering them. Layout is simple. Redoing all the assets for most of the non-N64 returning stages? That isn't a "hurt" situation. The stage addition count stands.
I understand why you might see that, in regards to engine. It's Smash 4's base engine, but it also appears to be revamped with a ton of tweaking. A lot of the models are either updated or outright new. I just can't see what you see, but then we might be looking at different things when we refer to the engine.
I disagree with the "with a smaller team" statement. We got more stages, with most of them completely re-vamped outside of layout, more new characters overall with more on the way, and, as per Reggie, another full story. Sure, we lost some modes, but I do fully believe that they may be includable later and/or were appropriate losses. Trophies I agree with, but then I understand the removal towards time gains as well. I can only imagine all the time that was spent gaining licensing for most of the roster.
Most of the characters are not clones or echoes. That's simply demonstrable fact and it can even be argued that some of the clone/echos aren't even really clone/echos. Ken is the strongest example there. As for new movesets no longer being needed, and stages, there is a ton of work that goes into updating those assets. And, for the most part, movesets were altered pretty heavily from the vets returning. Look at Wolf. Foundations are there, but actual moves are different on several moves. That's just an example. Also, I really hope you aren't saying that the assets of Brawl vets returning weren't taken straight from Brawl. That's just... Dude. They are clearly re-done.
Ultimate is bigger then Brawl and Smash 4. Spirits looks huge and we never know what they may add in the future. I've a feeling Spirits will scratch the 1p mode itch and Classic will be the most unique it's been ever. I can understand why some classic 1p modes were scrapped, but it's possible they may see a return. I enjoyed Home Run Contest as much as anyone, and I do miss the coin minigames from the previous entries. Even with that said, in my view, this game will have enough to keep solo players happy while also appealing to the competitive crowd.
Honestly I’d be fine with Smash being held back a year. It’d probably make 2018’s titles better. Nintendo clearly put all stock into Smash and treated other franchises that should have had more time in the oven as filler. Kirby and Mario Tennis should have been the holiday titles, given more time to make them complete instead of having to do this ‘free DLC’ garbage. Both games have a fantastic base, but are lacking much content to make me and quite a few others care.Yeah, and it took twice as long to make that game. And in Sakurai's eyes the cutscenes were a total waste because they just got uploaded to the internet. And the "ton of modes" that were removed was mostly filler. Citing the loss of Home-Run Contest is funny to me because it's a 10 second mode where the characters are irrelevant and you are just hitting a sandbag over and over. Can you honestly tell me you think anyone ever played that for more than 5 minutes at a time?
Besides, has that much really been removed or does it just seem that way?
(Note: modes that didn't change at all aren't listed)
- Classic returns and is unique for each character
- Spirits Mode added
- Adventure Mode added
- All Star is now integrated into Multi-man
- Events are integrated into Spirits and each Spirit seemingly has a unique event (which is insane if you think about it)
- Special Orders were essentially Spirit battles but more random
- Training is more practical
- Multi-man is integrated into one as they were practically the same anyway minus Cruel Smash which is still there
- Target Blast gone
- Home-run contest gone
- For Glory gone but replaced with more robust options
- Stage Builder gone
- Trophies are now Spirits
- Equipment is now Spirits
- Custom Moves gone minus Mii Fighters (lets be honest, did anyone really use them?)
- Trophy rush is unnecessary because of Spirits mode
- Masterpieces gone
- Squad Strike added
- Smash Down added
- Tournament mode returns
- Smash Tour gone (lol)
Just a quick correction; while Ridley had requests since Melee's release, K. Rool hadn't really had his time for Smash popularity until after Diddy showed up in Brawl. Once Diddy was out of the way, then people flocked to Rool.I see a sentiment that often can be boiled down to “Ridley and K. Rool got in, so [popular requested character] should also get in!” It ignores that these two characters were important to the history of their long running franchises (more important than basically any of the requests left), and that these characters have consistently been requested since Melee, while nowadays bandwagoning seems more common than ever.
He wasn't a top 5 character request or anything but he was definitely murmured about here and there. It's not uncomparable to how Dixie got talked about as well during Smash 4 even when K. Rool was dominant. Heck, you'll find people on this site saying they've been "waiting for K. Rool since Melee."Just a quick correction; while Ridley had requests since Melee's release, K. Rool hadn't really had his time for Smash popularity until after Diddy showed up in Brawl. Once Diddy was out of the way, then people flocked to Rool.
People will say they've been waiting for Geno since Melee too, but we all know he didn't start gaining traction until Brawl's development.He wasn't a top 5 character request or anything but he was definitely murmured about here and there. It's not uncomparable to how Dixie got talked about as well during Smash 4 even when K. Rool was dominant. Heck, you'll find people on this site saying they've been "waiting for K. Rool since Melee."
The root of Geno discussion came from the "Smash 2" poll where Geno placed, so that isn't an exactly untrue statement, even if Brawl was his peak.People will say they've been waiting for Geno since Melee too, but we all know he didn't start gaining traction until Brawl's development.![]()
I don't like Subspace either. I think it is uninspiring as hell. The level design that was mostly simple thin plataforms, without any beauty to them. The enemies.. eletric clouds, some generic clones... It was just bad to me. The only good thing in Subspace were the occasional Boss Battles, where you could see a lapse of quality and brilliance, that fades off when the next generic uninspiring section begins... Serious, the level design in SSE is just awful.I thinkCaptain Shades is the first person I've ever met that actually likes playing through Subspace more than once. Overall I put a lot more time in Smash 4 than Brawl thanks to the improved online, with 200 hours logged between both versions, most of that on For Glory.
While I would have liked platforming stages, more and more I'm looking forward to World Of Light. The map looks expansive and the fights will probably be more fun than the more blase platforming of previous games.
Not only this, but support for Geno fell drastically during Smash 4 speculation and only went back up to Brawl levels when Sakurai mentioned him in one of his columns. Meanwhile, support for K. Rool and Ridley always remained strong before their confirmations in Ultimate.I see a sentiment that often can be boiled down to “Ridley and K. Rool got in, so [popular requested character] should also get in!” It ignores that these two characters were important to the history of their long running franchises (more important than basically any of the requests left), and that these characters have consistently been requested since Melee, while nowadays bandwagoning seems more common than ever.
I also see backlash against characters like say, Sora, because they aren’t among the most requested characters in the diehard Smash fanbase, even though Smash has never been just added the top ten most popular characters of each game and always looks to other factors. Cloud was probably less requested in the thick of Smash 4 speculation than half of the newcomers, yet he became arguably the most talked about character reveal for the game because of how insanely iconic he is and the shock factor of the protagonist of a Sony killer app being in Smash.
With K. Rool and Ridley in, outside of Dixie Kong, Toad, and Bandana Dee, it doesn’t feel like there are really any major omissions. Everyone else left is either a side character, from a niche series/game, too new, or third party. That’s why I’m fine with characters like Piranha Plant, and not in a childish “haha they got in and a popular character didn’t!” sentiment, but because Sakurai has already given us so much that asking him to not indulge himself and just keep adding fan favorite characters no matter how unimportant just feels selfish to me at this point.
Be disappointed and hate the game all you want, but ask yourself how realistic your expectations really were after everything we’ve seen in Smash history.
it's called development timeI don't like Subspace either. I think it is uninspiring as hell. The level design that was mostly simple thin plataforms, without any beauty to them. The enemies.. eletric clouds, some generic clones... It was just bad to me. The only good thing in Subspace were the occasional Boss Battles, where you could see a lapse of quality and brilliance, that fades off when the next generic uninspiring section begins... Serious, the level design in SSE is just awful.
BUT... all this doesnt mean a good or excelent adventure mode, with side-scrolling gameplay, isn't possible. There are many games like this on the past, games you fight over the scenarios to advance with some level of plataforming that have good quality. Of course it's not the same style of action, but we can remember Metal Slug, many Power Ranger or Teenage Mutant Ninja games of the SNES era, Metroid, Mega Man... God... they could do so much. The levels, they could just take full inspiration from levels from MANY of the games of characters of their roster, many of them that are considered the top of the plataforming games ever done.. Mario, Donkey Kong, Sonic, Metroid, Mega Man... so many.. I really don't understand how can be so hard for a competent development team to come with a great idea of a full plataforming/fighting game using the Smash base and having so many fonts of inspiration at their hands, and do it in a way that it would be totally awesome.
Fantastic point - but as i said I myself even am pretty down for PP. Hes pretty hillarious and looks fun. My problem is deconfirming and/or lowering the likelyhood of so many other huge characters.Just look at all the people in this video that were pleasantly suprised/excited by Piranha Plant's reveal. If this isn't proof that many of us on the internet are living in a bubble, then I don't know what is.
While I agree with a lot of you are saying. I think people in the crowd are hyped/shocked due to him being unexpected but also because he's a Mario character. Instantly recognizable. I bet if Sakurai added a Walking ? mark block people would be losing their minds too. Also to the characters you listed up there I only see Waluigi and MAYBE Skull Kid getting the reaction PP did. Simply because their from Mario/Zelda the only franchises besides Pokemon Nintendo fans give a damn about. Just look at K.Rool's reaction compared to PP's. A HIGHLY requested and highly deserving character received a very mellow and ho-hum reaction from the audience at NY Nintendo Store. I think Banjo, Isaac, and Geno would've garnered more of the K.Rool reaction where their was some enthusiasm but most of it was very ho-hum and confusion. Pirhana Plant appeals to the SUPER casuals who don't play anything outside of Mario and most people shopping at Nintendo Store in NY I imagine are mostly casual Nintendo fans.Fantastic point - but as i said I myself even am pretty down for PP. Hes pretty hillarious and looks fun. My problem is deconfirming and/or lowering the likelyhood of so many other huge characters.
And more importantly, imagine how crazy peoples reactions would have been if they saw isaak, skull kid, banjo, geno, waluigi, or any number of other characters they want to see. If people are getting excited for PP, their reactions for fan favorites would be 10x crazier.
also it looks to me like a lot of peoples reactions (though none are negative ones) are more shock and WTF reactions. Like yea PP is shocking AF cause no one would have ever thought of it. But that isnt necessarily a good thing (its not a bad thing either.. its just random). Shock value doesnt last in all cases.
like the above poster said the majority of the people will recognize and enjoy pp more then any of the ones you listened. I personally was rooting for them for the fans after ridley and rool I had no major wants to root for so I am disappointing for the fans but I still see pp as a legit character, he is recognizable, he has a good moveset, and we need those unasked for characters it's those that makes the game more flavorful instead of a fan made game.Fantastic point - but as i said I myself even am pretty down for PP. Hes pretty hillarious and looks fun. My problem is deconfirming and/or lowering the likelyhood of so many other huge characters.
And more importantly, imagine how crazy peoples reactions would have been if they saw isaak, skull kid, banjo, geno, waluigi, or any number of other characters they want to see. If people are getting excited for PP, their reactions for fan favorites would be 10x crazier.
also it looks to me like a lot of peoples reactions (though none are negative ones) are more shock and WTF reactions. Like yea PP is shocking AF cause no one would have ever thought of it. But that isnt necessarily a good thing (its not a bad thing either.. its just random). Shock value doesnt last in all cases.
I really hope there is future dlc in the form of modes and stuff. Hopefully the splatoon model is continued in smash. i dont know if thats sakurais style though thats why im kinda reserved on the idea. id like to see what happens with single player though. hopefully it is bigger than we thinkI'm in sorta the same boat. On the one hand, I can appreciate all the ambition in this game. Everyone is here was by far the most hype Smash Bros moment for me, like, ever. Most of the stuff they've done is amazing. I still love ol' Saks, and I don't even think Ultimate is objectively bad. Quite the opposite. Even if I wasn't heavily rooting for any of the newcomers, I do still consider most of them great additions and they look fun as hell (with the exception of PP, who I still feel was a ******** pick, but eh, I don't feel so strongly about him as I did a few weeks ago.) But there were a few things that came out after the direct that have dropped my hype slightly. This is all aside from the fact that literally none of my most wanted characters got in (and only Geno still has a fighting chance out of all of them. RIP forever Waluigi.). and it looks like we'll be getting more awful **** for DLC (like Minecraft Steve. I love Minecraft and all, but picturing Steve in Smash Bros makes me feel ill)
- A lot of bizarre moveset choices on veterans. Maybe due to the fact that they had to make 74 ****ing fighters, but still, some unique attacks some characters had got shelved for much more generic ones. Ike has an up air just like every single other FE character instead of his unique one from Brawl and Smash 4. Wolf's dash attack and nair are ripped straight from Fox instead of the original ones he had earlier. And Luigi's up tilt is now Mario's. This is super duper minor, though, and is really more of a nitpick.
- Every character has only 8 costumes. So many classic costumes (like Fire Mario) got cut. No reason whatsoever. That would have been cool if they went all in on alts, but unless they're saving them for free DLC, they REALLY wasted potential with this one.
- The single player looks really underwhelming. Like, so many unnecessary cuts. Home Run Contest being gone baffles me. Like, it's a small mode and all, but it seems like it would take minimal effort to bring it back, so cutting it would be a literal waste. Stage Builder. Gone. This one hurts the most to me. I was hyped big time for All Star Mode. Whoopie, now it's merged with Endless Smash, which isn't at all a suitable replacement. Some other options are gone (like 10 Man Smash and Rival Smash). I can't understand why. Some modes I absolutely won't miss (like Smash Tour and Target Blast. Lol, get wrecked, trash modes), and Classic Mode seems like it has potential. I know that for most, single player isn't the most integeral part of the expirience, but I play alone often, so single player is invaluable to me. and seeing what happened to it in Ultimate just hurts.
BUT...
After my previous rants here, my friend (great guy) convinced me all was not lost. He convinced me to look ahead and to the future. He also brought up a great point about the single player; it's completely possible that many old and new single player modes will show up as free DLC, inline like Splatoon 2.
Also, the leaked music is ****ing awesome, and...
while before, Spirits seemed like a low point (picture a balloon deflating, and you'll get my feelings when I found out what Spirit mode was after the Direct) the datamine suggests that there's quite a bit more to the Adventure Mode than we realized (like, a seperate World of Dark map,and even a third map? HOLY ****, THIS IS GONNA BE BIG.), and no joke, this has made me much more exicted for World of Light, and it's actually made me kinda interested in where the mode goes. Will I like it as much as I would have liked a Subspace styled platformer? Nah, highly doubtful, but as it's own thing, these leaked aspects have rekindled some of my interest in the game.
I've still cancelled my preorder, but I'm thinking of waiting it out for a bit after release, and then I'll likely end up getting a used copy, because I still don't quite have enough faith to pay full price for the game.
There's a rumor spreading that there's a day 1 patch with new gamemodes.I really hope there is future dlc in the form of modes and stuff. Hopefully the splatoon model is continued in smash. i dont know if thats sakurais style though thats why im kinda reserved on the idea. id like to see what happens with single player though. hopefully it is bigger than we think
I mean, Phil Spencer is down for having Banjo be in Smash (I know he doesn't really have control over that, but I mean, he is the head of Xbox after all). Besides, Rare is in the copyright for Smash from the leaked files, so Banjo has a solid chance.Banjo's inclusion is entirely based on nostalgia. It doesn't matter if he is historical to Nintendo there are agendas involved here. Yes Phil said that publicly but what happens behind the scenes is a different story.
Microsoft's agenda = Banjo's inclusion only benefits them. If you like Nuts & Bolts that is fine, but most of us consider it trash. Given MS is marketing to a T why wouldn't they want to push modern Banjo above the Banjo the majority are asking for.
Nintendo's agenda = What possible reason would they want to include Banjo for? Nintendo in my eyes operate by the mentality of 'as long as we are doing it, it is fine but when we want it dead you will forget it fanbase. Got that?' Nintendo want to move on from Wii and they don't force you to make Miis anymore to prove it. Nintendo want Rare's legacy with DK buried as much as they dare and they create Tikis and Lord walrus to prove it.
Hi. Fellow SSE player here. :UI thinkCaptain Shades is the first person I've ever met that actually likes playing through Subspace more than once. Overall I put a lot more time in Smash 4 than Brawl thanks to the improved online, with 200 hours logged between both versions, most of that on For Glory.
While I would have liked platforming stages, more and more I'm looking forward to World Of Light. The map looks expansive and the fights will probably be more fun than the more blase platforming of previous games.
Nice to see a fellow Subspace fan. The mode was really great overall, and I loved the extra mile the Smash Team went to create it. My recommendation for improvement would be to make it more franchise based. Subspace was a little too original for its own good, so adding more elements from Smash would be cool.Hi. Fellow SSE player here. :U
I enjoyed it. I still play through it constantly. It's not a bad platforming adventure segment, but granted this is with PM's engine. The homogenized Brawl engine really did make it horrible though. It's much more fun with the PM engine, and at some points it can be a bit more challenging.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^This thread is basically you saying "my most wanteds didn't get in, so I'm salty about the turnout of the game and I'm not going to buy it," which is acting pretty entitled. Not ungrateful, just entitled.
There is literally code for Rare spirits in the game but absolutely nothing about Minecraft.2) I doubt Banjo’s inclusion. Remember, Nintendo is picking the DLC now. If any Microsoft rep we’re to get in now then there’d have to be a somewhat mutual benefit for both parties. Nintendo will most likely want to advertise franchises that you can buy on their console after all. With that being said, I believe our best bet for a Microsoft rep will be Minecraft’s blocky boi, much to the dismay of many. We have already seen Nintendo promote Minecraft heavily through their online service presentation, custom 3DS, cross-play, and overall advertising of this one title. We already know Minecraft Dungeons is slated for a 2019 release, so it wouldn’t be surprising to see promotional Steve brawling in Smash to get people talking about Dungeons.
If anything, I have more doubts about the Square rep due to Square being, well, Square in regards to content in Smash UltimateThere is literally code for Rare spirits in the game but absolutely nothing about Minecraft.
We have no idea what the future holds for Nintendo/Microsoft's relationship and whether or not Banjo games will see the light of day on Nintendo again.
Umm... Who are the Rare Spirits? Unless you mean the Donkey Kong characters, that Nintendo most likely owns as they’ve appeared as collectibles in other Smash games, it seems that Banjo is missing.There is literally code for Rare spirits in the game but absolutely nothing about Minecraft.
We have no idea what the future holds for Nintendo/Microsoft's relationship and whether or not Banjo games will see the light of day on Nintendo again.
Umm... Who are the Rare Spirits? Unless you mean the Donkey Kong characters, that Nintendo most likely owns as they’ve appeared as collectibles in other Smash games, it seems that Banjo is missing.
Umm... Who are the Rare Spirits? Unless you mean the Donkey Kong characters, that Nintendo most likely owns as they’ve appeared as collectibles in other Smash games, it seems that Banjo is missing.
According to reports, there are some Jet Force Gemini Spirits in the game.
Corrin wasn't a nintendo decision it was a dev decision due to the high amount of the dev team loving fe.I really want to, trust me. You can't expect anyone outside looking in to feel like huge things await after Piranha Plant, especially knowing it was Nintendo's decision to include the likes of Corrin as well (which I personally have issue with to this day).
I believe it's because the dev team wanted to add a character from an upcoming game or recently released game, and FE: Fates was the game of choice.Corrin wasn't a nintendo decision it was a dev decision due to the high amount of the dev team loving fe.