Why did YOU start a discussion then, if everything you say is objective and not worth discussing?
Not everything i say is objective. Just game design is objective. Theres nothing subjective about breaking down a game and discussing whether its game design is good or not.
He means SUBJECTIVE as in MAYBE NOT EVERYONE LIKED THOSE GAMEMODES.
I didn't like them either. I have no problem that they're gone, and i'm fine, since it probably saved a lot of time. Adding more modes doesn't make a game any better, they actually have to be good. Like I said, clearly they either didn't have an incentive to re create those gamemodes yet another time, and probably didn't receive enough positive feedback from them to warrant doing so.
Here you are saying "Melee BTT was awesome, blah blah blah," and then taking a royal **** on SSE and WOL, gamemodes they arguably spent more time designing and clearly received more positive feedback that break the targets did. WAKE UP. It's almost 2019. People aren't interested in breaking targets anymore. People are more interested in motivating gameplay that drives you to the next part, i.e., a story driven level-by-level adventure mode.
And
YES, it
is subjective. If someone says "Shovel Knight sucks!" that's their opinion. The turnout of a game is based on people's opinions on it,
WHICH IS ENTIRELY SUBJECTIVE. Even if they don't have the popular opinion, it's subjective nonetheless.
"Shovel Knight is amazing. That is not subjective." Yes it is, since you are using the adjective "amazing" to describe how
YOU feel about it. Thus, it becomes subjective. For someone who doesn't like Shovel Knight, however, they can say "Shovel knight is a load of giblets" and make the same pathetic argument you are, claiming it to be a fact.
You're on this thread saying that something is good game design and it's a fact.
Clearly you are wrong, otherwise we would see these gamemodes in Ultimate. Whether or not something is good game design is also subjective. For example, someone may like BotW's stamina meter for giving them satisfying rewards for scaling high mountains, or others may hate it for limiting their options when trying to get somewhere. It's subjective. So is BTT. You're complaining that ****ing Melee BTT is like the best thing ever and trumps both story modes Smash has seen
and yet here you are saying none of that is subjective and that it's a fact, like you can read it in an encyclopedia somewhere.
The only time when game design is truly better is when it's strictly better, i.e., bringing a game from 720p to 1080p with no fallbacks in framerate or performance levels and not having to scale back the content of the game as a result.
Obviously single player gamemodes aren't going to be the focal point of what's supposed to be a party game. It's like throwing a party for yourself in Mario part or whatever and playing with only CPU's. They're focused more on exciting multiplayer action instead of gamemodes only one person can play. Don't like it? Suck it up, buttercup. If you want to play Melee BTT, go hang out in the dwindling "Melee is the best" community, because that's literally how you're acting right now.
As far as I'm concerned, this entire thread has been your pampered ungrateful little *** whining like a sick dog about the game not meeting 100% of your expectations.
GROW UP. The development team didn't spend almost four years designing this game just so you could cry about not having Isaac or Melee BTT. I hope you didn't spend too much money printing out tickets to your pity party, since no one's going.
Now remind me, how come it's so hard for you to deal with it like everyone else? What makes you so special?
Good point.


Game modes are not a focal point in a party game? Have you actually played mario party? Lol it has plenty of game modes.
Have you played any party game? A lot of them thrive on the fact that they have many game modes - when the game modes are well designed
Think before u say things man. Party games have MORE game modes - and yes in my most recent post i was discussing the single player possibilities, but the game modes im suggesting can and should have vs mode options, not just single player.
It really sucks cause sakurai started focusing on making smash bros a party game by removing modes, and making gameplay slower paced so that it would be "inviting" for everyone. While the gameplay in melee was very fun for party settings, as well as competitive settings. And it had more modes to enjoy the game with.
SSE and WOL do not have deeper game design than adventure mode and BTT of old. Good game design is crafting levels to feel challenging. Each character had a crafted level that took advantage of every one of their abilities in smash64 and melee. Youd have to get through stages using each characters abilities to the fullest. Hence great game design. Running through and fighting enemies does not take game design. SSE felt like a kirby game, and kirby games are the most straight forward games ever made. Its kinda fun if you look at it as a passtime you can do while on the phone and doing taxes, but its not something that requires a lot of attention.
Having story is great... but SSE and WOL do not have a good story. Zelda has a good story, final fantasy has a good story, resident evil has a good story - games built for a story have good stories. Not smash bros though. Smash bros is not a game that needs a story. Its just something that gets shoehorned in cause for some reason people want story mode. Good game design has NOTHING to do with story. Nothing at all - they are separate entities. Story is an additional thing that helps the game along, but it should never be the main focus of a game - not even in games that are built for story. If there is story - with no good gameplay, then why not just watch a movie or some cutscenes? That game would SUCK. Who the hell wants to play a boring game to watch a story unfold? Thats some real millennial **** right there. Wanting a story from smash is just stupid. I dont MIND story in smash, but I dont expect a good story from smash, i expect good gameplay. u could look for story if you want, but its certainly not gona be a really interesting story. And if u think SSE's story was interesting, you must have never heard a story in your life.
If anyone doesnt think shovel knight is a fantastic platformer they either dont like platformers (which is fine), or theyre ignoramuses who need to have AAA games to enjoy anything. For the former, someone who doesnt like platformers should still be able to say shovel knight is a great platformer. It just is, period. Theres no ****ing argument there. Its a beautifully crafted platformer. Stop with this subjective bs. There are objectively GOOD games and objectively BAD games, and then there are games that some people like or dislike because thats the style of game they like or dislike.
If you dont like adventure mode or BTT, thats fine, but having it in the game only adds to the games value (if the modes are well crafted). You not being able to appreciate the intricacies of a good BTT level are your own shortcomings, and thats fine, im not judging you. But just cause you dont like that mode, doesnt make it NOT good. It IS good, you just dont prefer that gameplay. Let me give you some more examples - I dont really care for GTA, or final fantasy, but i in no way would ever say they are BAD games. I just dont like them because theyre not my kind of game - THAT is subjective - NOT whether or not the game is good.
So your like or dislike for something is subjective, but dont mix that up with something being good or bad being subjective. Gameplay and game design being good or bad is objective, and you could like or dislike it based on your taste.
I know this is very complicated for a lot of people, but really take time to think about what im saying. I'm not trying to be condescending, but just try to understand the difference.
I dont think you know what im talking about when i talk about game design. Either that or you're just misunderstanding it. "Bringing a game from 720p to 1080p with no fallbacks in framerate or performance levels and not having to scale back the content of the game as a result" is not a game design improvement. That is improving the games performance. Game design has to do with crafting abilities, stages, enemies and gameplay in an optimal way to make the game as fun and interesting as possible with the tools that are available to you (the game designer). That means on a weaker system you have to work with what you have and design something better than the system can even handle. Thats what Valve did with all of their big games (btw another game i dont like very much is Half life, but i will never say half life is not a good game, its an incredible game that changed gaming forever).
From a lot of what you're saying it sounds like maybe you're a younger fello, so maybe I shouldnt be so hard on you. Though kids are so out of it these days.
But if you're an adult, and you still cant understand what im saying, you need to get an education of sorts and get off your high horse asshole.
This statement is not necessarily wrong.
But the fact that you're implying that "adding more modes" is good game design just tells me that you're in no way an authority on the subject.
Are you familiar with the term "Feature Creep"? It refers to a mentality involving blindly adding more and more features to a project without any thought about it's overall quality, just thinking that more is good. Eventually, adding enough to a project ends up taking away from the core of its design and can indeed make a game worse as a result, especially once you consider the fact that games (even AAA projects) have a limited budget.
A game doesn't have to do everything. A game that does one thing amazingly well will almost always be better than a game that does multiple things in a mediocre manner. Adding more modes for the sake of it is quite literally the opposite of good game design. Good game design is making the most of the resources you have available and recognizing what's worth doing and what isn't. No game is truly ever complete. There's always ideas that were not realized. Always content that didn't make the cut. There's always things that sound good on paper but don't actually improve the quality of the game in a substantial manner. You always, always have to make sacrifices, and the ability to aknowledge what needs to be sacrificed for the overall quality of the whole package is what separates a great game developer from the rest of the crowd.
This game prioritized some things before others. Sm4sh was criticized for having a... "dissapointing" single player experience to say the least. For Ultimate, they decided to solve this by sacrificing arguably superficial game modes and certain elements to add a worthwhile single-player adventure, tied to a highly replayable system of borderline infinite event-style battles that are (and this is more important for the health of the project than you might realize) easy to develop. All of that without taking many resources away from the multiplayer portion of the game, which is possibly what made "Everyone is Back" happen in the first place.
If you think this is bad game design I don't know what to tell you.
Oh no, dont misunderstand me - adding more game modes willy nilly, is not good game design either. Adding too much can lead to many problems as well. But at minimum smash bros would benefit by well designed stages of the STAPLE smash bros modes. Additionally, there are a few very simple modes that could create a lot of fun in a smash bros setting.
I dont think that at any point in my discussion that i described a "feature creep" situation. In fact, I am stressing that any modes included should be well thought out and well crafted. Thats what my whole argument is about. If anything, SSE and WOL are "feature creep" situations.
I see the rest of your points, games cost money etc and resources need to be used wisely, but with dlc that shouldnt really be an issue. Games can be constantly funded and expanded on. And conversely, how about free to play games like fortnight? I personally dont like fortnight, but from what i hear, they keep adding new features for free all the time. I find it kinda hard to believe nintendo doesnt have the resources to do more, especially when the smash engine is essentially completed, they dont need to keep reinventing the wheel to add things to the game.