saviorslegacy
My avater is not a Sheik avatar.
Ignore the fact that this is a double post.
Here is something I saw the other day:
When your shield is hit by an enemy you will slide on the ground. The length of the slide depends on the strength of the move. Well if you perform an OoS grounded Vanish and then slide to a ledge you will actually perform a Vanish glide. How useful is it? Situational at best. If you are hit by a powerful move and you shield it your best option will usually be to punish their end lag with something like a Dash Grab or a DA.
On a second note I was also looking at DI with FThrow. At certain percents (kill percents) you can link Uair out of FThrow if they DI towards you. Good for catching someone off guard. FThrow at the ledge and the instinctive reaction is to DI towards the stage and avoid the head ache of getting gimped. Thus they are setting themselves up for a kill anyways. It is a win win.
On a third note.
f-tilt> Uair is a kill combo on high platforms (like the one on BF) at around 100%.
4th note:
FThrow an enemy onto the lower platforms at Battle Field and follow up with BF. If they do not rapidly tech it the BF will push them off and put them into a tumble. Land onto the stage and chase their roll with BF.
5th....
I ain't got a 5th note.
Here is something I saw the other day:
When your shield is hit by an enemy you will slide on the ground. The length of the slide depends on the strength of the move. Well if you perform an OoS grounded Vanish and then slide to a ledge you will actually perform a Vanish glide. How useful is it? Situational at best. If you are hit by a powerful move and you shield it your best option will usually be to punish their end lag with something like a Dash Grab or a DA.
On a second note I was also looking at DI with FThrow. At certain percents (kill percents) you can link Uair out of FThrow if they DI towards you. Good for catching someone off guard. FThrow at the ledge and the instinctive reaction is to DI towards the stage and avoid the head ache of getting gimped. Thus they are setting themselves up for a kill anyways. It is a win win.
On a third note.
f-tilt> Uair is a kill combo on high platforms (like the one on BF) at around 100%.
4th note:
FThrow an enemy onto the lower platforms at Battle Field and follow up with BF. If they do not rapidly tech it the BF will push them off and put them into a tumble. Land onto the stage and chase their roll with BF.
5th....
I ain't got a 5th note.