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What Ganons will they get practice from?Yet
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Any Ganons that get to be good enough to consistently start making top 64/32What Ganons will they get practice from?
No one will EVER have a pocket Ganon like a former Ganon main. Having that true pocket Ganon can really help. Think about all the people that lose to IC's... Solid pic vs Marth's that aren't accustomed to the mu also.Secondaries are the future tbh
That's the thing that's so wonky about the Falcon matchup, let alone particular play-styles. I always had better matches with Gravy and I've had some sick sets with N0ne when he was down in Miami. Playing those two gave me alot of knowledge on the match-up, but when I had to play Ghatzhu. He just ran away and dash dance where none of my moves would hit (if I jumped then I put myself at risk by getting uair) his nairs were spaced so well that I couldn't even CC and once he got he got the grabs on me it was wraps. lol Pretty much got sent to gotem central, but it always seems like Ganon struggles with fighting turtle/super defensive play-styles. You can't throw out moves arbitrarily without it getting whiffed punished. I talked to Colbol about it and he told me some of my bad habits, so I'm going to work on implementing it. I know I sound like a broken record, but I need to travel more. Wish I had 20xx so I could lab out frame perfect options like everyone else does.I wasn't using my friendlies with gahtzu as evidence for anything, I often talk about random matches I have. But I've played gravy a few times too. I don't think any Ganons really have their DI down in that matchup. When I slam away every time I'm hit, DI throws down and away, and use up and away DI on certain uair/knee combos, I don't fall victim to all these combos that so many people say are free/auto.
How long you been lurking and not posting?Signed in just to congratulate kage on seeing the light. Ganon is best used as a murderous secondary, killing off ICS, Luigi, and a couple other weird heads.
Melee has just become too movement based for him to exist solo in this meta
I personally think that ganon - yoshi is 55-45 in Yoshi's favour. Yoshi's slower speed makes neutral a bit easier for ganon(somewhat similar to ganon-peach with a lot more being about a spacing battle). Yoshi's CC, parries and double jump armor gives him the edge in neutral. Edgeguarding can be a bit annoying imo when the DJ armor is involved as well. Definately not a bad matchup for ganon however. His weight/fall speed makes him relatively easy to combo once in the air, combined with his medium-sized range. Ganon of course has great punishes and a good CC of his own to hold his own in neutral, which can be funny to watch when both of their platform waveland games are on point.I agree that he's just not viable as a solo character in the meta anymore. You're definitely right, Linguini. Ganon still has a lot of untapped potential, but it can really only go so far. I love the character to death but there's a reason why I don't play only Ganon anymore. I think what n0ne has been doing with his Ganon to get wins on floaties like Samus and even Peach is a smart idea. Hell, I really want to see a good Ganon vs aMSa again because I think that matchup is in Ganon's favor, but we'll just have to see in time if that's actually true.
In all honesty it's nice to see that Falcon is actually doing much better now than he was several years ago. The Fox and Sheik matchups for him don't look so impossible, while for Ganon the evidence is hardly there that he does well vs top players. The Ganon v Sheik matchup is definitely doable, but it's very hard and most certainly not fun for me at all. Hell, even Marth v Sheik isn't too fun for me.
Chris is honestly right. Ganon is just too slow to be able to keep up with the better characters in the game at a high level. Of course, I'm no where near high level so I'll keep playing Ganon until I get there, cause it's very do-able here in NC.
My roommate was a Yoshi main. Learned that uair breaks the DJ armor at like 50%. That turned into a very easy matchup after that discovery.I personally think that ganon - yoshi is 55-45 in Yoshi's favour. Yoshi's slower speed makes neutral a bit easier for ganon(somewhat similar to ganon-peach with a lot more being about a spacing battle). Yoshi's CC, parries and double jump armor gives him the edge in neutral. Edgeguarding can be a bit annoying imo when the DJ armor is involved as well. Definately not a bad matchup for ganon however. His weight/fall speed makes him relatively easy to combo once in the air, combined with his medium-sized range. Ganon of course has great punishes and a good CC of his own to hold his own in neutral, which can be funny to watch when both of their platform waveland games are on point.
Never tried slamming the stick, because (correct me if I'm wrong) doesn't that reset the DI input back to neutral, since the stick is at the dead zone of the horizontal pad? I usually just guide or roll the stick in the direction of where I'm trying to DI, even with ASDI or Smash DI. Never got back terrible results, but my DI (especially with his bs uair) could be alot better, so maybe I've been doing it wrong this whole time? **** like this is why I need 20xx. lmaoI wasn't using my friendlies with gahtzu as evidence for anything, I often talk about random matches I have. But I've played gravy a few times too. I don't think any Ganons really have their DI down in that matchup. When I slam away every time I'm hit, DI throws down and away, and use up and away DI on certain uair/knee combos, I don't fall victim to all these combos that so many people say are free/auto.
check craigslist for a wii, go buy a cheap 2G USB drive, then the rest is just a matter of reading & moddingThat's the thing that's so wonky about the Falcon matchup, let alone particular play-styles. I always had better matches with Gravy and I've had some sick sets with N0ne when he was down in Miami. Playing those two gave me alot of knowledge on the match-up, but when I had to play Ghatzhu. He just ran away and dash dance where none of my moves would hit (if I jumped then I put myself at risk by getting uair) his nairs were spaced so well that I couldn't even CC and once he got he got the grabs on me it was wraps. lol Pretty much got sent to gotem central, but it always seems like Ganon struggles with fighting turtle/super defensive play-styles. You can't throw out moves arbitrarily without it getting whiffed punished. I talked to Colbol about it and he told me some of my bad habits, so I'm going to work on implementing it. I know I sound like a broken record, but I need to travel more. Wish I had 20xx so I could lab out frame perfect options like everyone else does.
he means slamming it and keeping it there for the trajectory DINever tried slamming the stick, because (correct me if I'm wrong) doesn't that reset the DI input back to neutral, since the stick is at the dead zone of the horizontal pad? I usually just guide or roll the stick in the direction of where I'm trying to DI, even with ASDI or Smash DI. Never got back terrible results, but my DI (especially with his bs uair) could be alot better, so maybe I've been doing it wrong this whole time? **** like this is why I need 20xx. lmao
I haven't been here since...whenever you last saw me post. But i may pop in more often, because I'm going to start training and going to regionals/nationals again soon, and because ganon mains are still the coolest people, and i've neglected you guys for far too long.How long you been lurking and not posting?
Playing as Ganon vs $mike enough times makes me realize just how true this is.Lol. Well I haven't seen a single Ganon hit it consistently vs Falcon, SDI is pretty ****ing easy to notice. Just saying, the amount of auto combos is reduced significantly. Which is true.
Lol im sorry but thats like discrediting years of experience with all the Ganons that tried the matchup. Did you try playing against m2k's sheik, plup, shroomed? Etc. Dont do this to yourself and have hope where there actually isnt any. If you want prove Ganon vs Sheik is 50-50 like i did in the past id advise you to stop right there. Though this matchup is very doable on Yoshis, i won a lot of matches there vs most sheiks, her cg stops at 50%. Maybe FoD seems like it would be a decent pick.LOL sheik is far from impossible. Even the best sheik in the MU can get touched to death with very little potential for defensive counterplay once you get a grab / read. Compare that to the fastfallers / puff, where you have to continue to make reads and pressure them well to get damage and edgeguards.
95% of ganon players (and probably 95% of non-ganon players too) just convinced themselves or let everyone else convince them that sheik just bodies ganon, no questions. You have to be a WAYYY better player than the opponent to win that MU. Wrong.
Your personal weaknesses are holding you back FAR more than your character limitations, ALL of us. It's impossible to prove, but I promise that at peak play, sheik isn't even ganons worst MU.
The neutral is more like 75-25 in favor for Fox general when facing a really good one in the matchup. Im trying to understand where -ACE- comes from when he says there's room for improvement but at the same time we all definitely experimented on how to stuff certain approaches. I mean that it doesnt change that Ganon is huge, has slow moves and doesn't move that fast + its easy to read when he's going to commit. If Ganon plays the chasing game vs someone faster than him then he's going to lose 100% which is what good players do in this particular matchup. Nothing anyone does can change that, im not sure what's there to prove in this context.I've always (since switching) described it as such: ganon has an answer for every situation. It's like playing rock paper scissors; if your wall is built well enough, you can even appear to have two options covered at very close to the same time. It's pretty cool. Problem is, at a certain level, you have to pick your option first, because the opponent can position themselves in a way that, due to ganons startup, he has to do something about the threat of an approach. If ganon doesn't pick his defensive option in this time frame, then they'll just get hit. Problem is, the opponent doesn't actually have to commit to any of these potential things. When people are attentive enough to bait your jab and punish with 40+% and an edgeguard situation, the game gets very very hard. You end up in a multitude of "damned if you do, damned if you don't" scenarios, and in todays meta, non-commitment is at an all time high -_-
Melee used to be about "you pick some option and i'll pick some option, and one of us will win because style" but now it's all heavy neutral and deciding who has more patience, and who can stand going to the 3rd 4th or 5th intention rather than swinging early. And ganon just isn't well suited for that, because he has to swing at too many false images and his cooldown is too much to deal with that fact.
Cool thing is, if you're just plain smarter than everyone else by a large margin, you can tell when someone is being noncomittal, and find ways to hit them for it, but it still means they were being noncomittal in a spot where they could get hit, which is silly of them.
This description of neutral came about when i was training with PP 3ish years ago when i was still in college. So often i simply couldn't tell where i went wrong, trying to play neutral to the best of my ability. Sure, kevin was a far far better player, and my intentions may have been easier to circumvent than they are now, but once you deal with a character/player with a good enough dash dance, you'll find yourself swinging at images that may or may not be real, and recognizing how damaging that can be.
I don't dispute the skill of takes to pull this off(though it is depressingly effective even when applied by mediocre players) , I meant more in the sense that they don't really have to think at all, there's nothing I can really *beat* the strategy with, the only thing I can do I hope to catch them off guard with a stray aerial (no projectile to camp with) and they are watching for that, ready to punish.it's not nearly as braindead as it seems though; figuring out the range in which this functions takes experience and painstaking focus. it's largely what my fox is based from; if you're not close enough to make you want to swing, then you have no business swinging. I personally initially mained ganon because i had no idea who to fight ganon with other than himself, probably because of that fear of his reach, the aura around his hitbox, and just how hard he hits.
but yes, people are making less unnecessary commitments, because people can kill you for absolutely no reason nowadays. a missed waveland that turns into an airdodge can be a stock if you're fox fighting falco. When those same fox players bring that same focus and fear to fighting ganondorf, it just seems unfair.
Interesting...well the optomistic side probably involves the raw mixup that they can become unsure of where to stand if the mixup between retreating short hop into either retreating fair or full waveland forward ftilt is fully utilized. I'm pretty sure that raw mixup is how i made a 3 stock comeback in one of my wins vs a soon to be ranked fox here in NC. They start trying to make their decisions from further away due to the ftilt, which then makes retreating fair a better counter.