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Gotem City Vigilante
A perfect wL is a perfect wL regardless of what jump you use. Good to hear you use sh perfect wL. Even if they aren't quite perfect it's still a great bait
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DJ FF WL has a 2-frame window, whereas SH / FH FF WL has a 1-frame input (requires frame-perfect shoulder button press, subject to small random chance of misinput)Hey guys I have a quick question about perfect wavelands.
I see a lot of ganons do quick double jumps and FF before wavelanding, but I usually do it out of a normal short hop.
I know that doing the DJ FF wavelands make the timing slightly easier, but do they go furthur? I'm watching some videos of other ganons and it looks like their WLs are faster than mine.
Is it just preference? or is there some other advantage DJ FF WLs have over SH WLs?
Very true, but the dj gives away your intentions. Sucks that shff wL is a one frame input, but you truly can fake out a good player with it. As soon as their mind tells them you're about to execute an aerial, you wL instead. The dj animation is very easy to spot and they will already know you're about to wL depending on how you position it. If I had to guess, I'd say by utilizing the perfect wd angle instead of straight horizontal, you get your 2 frame window back for a useful (and still pretty long) wL, which is underused.The extra frame makes it soooooooo much easier.
I get djwl like 95%+ of the time, and shwl like 50% or less
Yeah I know about the horizontal wavelands. That's what I'm doing. I must be just seeing things, cuz like I said, it looks like certain ganon players wavelands are faster and go further than mine.Only thing that matters is the angle of the airdodge, ganon can airdodge completely vertically and still waveland which makes them so good.
I've gotten that feeling too before, more than once, but I doubt it.Backwards ffshwl seems easier than normal ffshwl, is there actually a difference?
I think short hop waveland is underused. (I havent seen many ganons use it) Like you said, the dj animation is an obvious red flag that you're about to waveland. I like to mix up dj and regular sh wavelands, and amongst my sh wavelands I mix up doing the backwards jump animation (the backflip thing) too. It seems to work pretty well to make my WLs unpredictable. Especially if you sometimes throw out arials after quick DJs. It makes them respect your jumps.Very true, but the dj gives away your intentions. Sucks that shff wL is a one frame input, but you truly can fake out a good player with it. As soon as their mind tells them you're about to execute an aerial, you wL instead. The dj animation is very easy to spot and they will already know you're about to wL depending on how you position it. If I had to guess, I'd say by utilizing the perfect wd angle instead of straight horizontal, you get your 2 frame window back for a useful (and still pretty long) wL, which is underused.
I'll test that sometime.Very true, but the dj gives away your intentions. Sucks that shff wL is a one frame input, but you truly can fake out a good player with it. As soon as their mind tells them you're about to execute an aerial, you wL instead. The dj animation is very easy to spot and they will already know you're about to wL depending on how you position it. If I had to guess, I'd say by utilizing the perfect wd angle instead of straight horizontal, you get your 2 frame window back for a useful (and still pretty long) wL, which is underused.
I felt the same way for a while, but no they're both still 1 frame.Backwards ffshwl seems easier than normal ffshwl, is there actually a difference?
I agree for high level players that know that MU, which is almost nobody. Everyone else isn't really trying to predict what I'm doing (at least in my experience), and since I don't spam it, the DJ doesn't really give away the perfect waveland (even if I've done it before, most players aren't expecting it). If someone is that ready for it, then you can mix them up by partial wavelanding or tomahawking instead.Very true, but the dj gives away your intentions. Sucks that shff wL is a one frame input, but you truly can fake out a good player with it. As soon as their mind tells them you're about to execute an aerial, you wL instead. The dj animation is very easy to spot and they will already know you're about to wL depending on how you position it. If I had to guess, I'd say by utilizing the perfect wd angle instead of straight horizontal, you get your 2 frame window back for a useful (and still pretty long) wL, which is underused.
Distance does not change. However I believe SH FF wavelands are 2 frames faster and save your DJ making them more 'efficient' although harder to do. Once you get the timing down it becomes easier, like all other tech.Hey guys I have a quick question about perfect wavelands.
I see a lot of ganons do quick double jumps and FF before wavelanding, but I usually do it out of a normal short hop.
I know that doing the DJ FF wavelands make the timing slightly easier, but do they go furthur? I'm watching some videos of other ganons and it looks like their WLs are faster than mine.
Is it just preference? or is there some other advantage DJ FF WLs have over SH WLs?
Yeah that was a frustrating game 3 to watch. Chaddd kinda choked.Chadd had a very close set with Azen wow
Good **** I've done that tooI've been taking everyone to my worst stages the past few weeks, for improvement's sake
Yeah that's me knowing that he's going to full hop and reading it and trying to punish him for it, as if he's fox or something. Obviously it doesn't go high enough lmaotm you have this habit vs falco where you fair when they're in the corner. Not that it's necessarily a bad habit, but mingee kept jumping over it and punishing you. Pretty sure this is why linguini chooses to full hop up air here instead. Watch that second set and you'll see what I mean. Full hop up air would have connected in almost all of those situations.
Bold strategy to CP fox to FD lol. Can't say I'd be brave enough to do that, but I will sometimes pick it intentionally in friendlies for the same reason.
Theres more players than that who can easily can take out Ganons these days. Isnt that enough proof he cant hang at the top in this meta? He can still win locals though!Man... TAS Ganon would wreck a national. 1st ****ing place. Look at what wizzy is doing with falcon. I truly think falcon could win a national and Ganon could take out anyone except Hbox, Plup, m2k. Armada, mango, PPMD, leffen, shroomed, Swedish, laudandus, cpt faceroll, Blea, porkchops, Ryan Ford, and top Falcons would be insanely hard but possible.
I don't think Ganon has been pushed as hard as falcon has. We haven't seen close to his max potential.Theres more players than that who can easily can take out Ganons these days. Isnt that enough proof he cant hang at the top in this meta? He can still win locals though!
Well it doesn't seem like he's totally dropping him.broo you have been playing ganon since i was 8-9 years old(i think since 06' right?) thats crazy as hell that your dropping him D: Divinokage
Damn where have I heard this before....I don't think Ganon has been pushed as hard as falcon has. We haven't seen close to his max potential.
There aren't enough super good Ganons.
Ya his punish game can be improved for sure but i think many Ganons have mastered his movement quite well. You still need to do hard reads in the neutral game and you cant change the way his buttons work. I actually played against Flamingroy yesterday along with n0ne and its clear he was showing us the limitations of Ganon lol. We had a lot of troll matches but i felt like he could just wreck both of us.I don't think Ganon has been pushed as hard as falcon has. We haven't seen close to his max potential.
There aren't enough super good Ganons.
Absolutely no way? Yeah it's tough but tm is one of the best at that matchup and he's far from perfect. Why jump to conclusions when Ganon has hardly pushed the punish game to the max? For ****s sake only me and tm truly cg well. Look at Tipman's edgeguarding. Look at the finer points of Linguini, Kage, and Eikelmann's neutral vs sheik and combine them. No one has truly pushed it far. All sheiks are limited vs Ganon because they've never had to train to be anti-Ganon specialists. Maybe KK is the closest.We all know there's absolutely no way for Ganon to win against a top Sheik.
Top Falcons will win a majority of the time, because of the sheer amount of focus it takes for Ganon to win the matchup. It's possible, it's just extremely difficult.
Fox is a pain in the ***, and the cg doesn't help much because it requires getting a grab in the first place, then reads at the lower percents to keep it going. Plus waveshines and shinespikes are just unfair.
Falco and Marth are interesting ones. I think Ganon CAN go toe to toe with Falco, just watch Linguini, but it's another VERY difficult matchup. Marth-Ganon is another really hard one, but definitely one I think is doable, with enough training in it.
Peach is floaty and dies at 50% as long as she doesn't spam turnips until she gets a stitch.
IC's are a great matchup for Ganon.
I'm still not sure how I feel about the Puff matchup. At a low-mid level, it's almost free. At a non-Hbox level, it's hard. Hbox plays so much differently than everyone else, though, that it's super difficult. But Ganon, on paper, seems like he should have an advantage, provided he doesn't get rested. I need to do some more working on that matchup to get a good feel for it.
Ganon WRECKS the low tiers, though.
But look at that list. Fox is the most common character, and Sheik is stupidly easy to pick up. I completely respect Kage's decision to change characters and keep Ganon in his pocket. And honestly, the way the meta stands right now, it seems like the most optimal way to do things, until the next new development.
I've been shined one too many times trying to get that grab.Good post swagic, I agree with pretty much everything you said, though I will say getting a grab on fox isn't as tough as you're making it out to be. It's difficult for sure, but very doable. I still say the best course of action would be to dual main or even triple main in today's meta at kage's level.
For us low to high mid-level players, ganon can still perform well and the meta should be pushed. I think the only matchup where he's helpless in is sheik. Even vs fox, he's still ok depending on the stage. Poke and FD are obviously terrible. Marth and peach are winnable. Falco and falcon harder, but still doable. Every puff besides hbox is beatable.