nah, you'd have to land on frame 17, and it won't AC until 22tm
Total:33
Hit: 6-16
IASA: 30
Auto cancel: 22>
Landlag: 25
L canceled: 12
Is there not an opportunity to put the frame 16 hitbox at ledge and auto cancel (land the next frame)? It sucks I've never had any way to test ****.
If not, and he's literally always sweetspotting like you say, you've got him. Just stomp.
yeah stomp is a decent idea. My only concerns are 1) mistiming it and dying, and 2) him adapting to seeing the startup of dair, and going high or through me instead
I'm honestly not too worried about the tech / meteor. In my experience, only spacies / falcon / ganon players are any good at teching. Plus if they meteor / tech, they're still super likely to go onstage. Plenty of people go for the meteor but are used to the timing for falcons stomp and do it too soon. If a pika techs a stomp AND sweetspots upB to ledge, then **** it he deserves to live lol. Once that happens I'll worry about it not working.
I see. Helpful thoughtsBoth matchups honestly require a lot of patience and a lot of deceptive movement. Both Puff and Pika are looking for their opportunity to get in on you, so baiting them with your movement is what you're going to be doing most of the time. I get good Puff practice against probably one of the most defensive Puff mains you will ever play, and I still manage to take games off of him on PS and FD lol. Trust me, the more patient you are with those matchups the more rewarding it will feel when you finally beat them. You just can't ever get too antsy. The first player to get antsy is the one that loses.
As for Edgeguarding Pikachu, most of the time it's not even worth it to try to go for anything, as you are definitely right that you can be at risk of getting tail spiked to your death. Instead of thinking about always needing to edgeguard Pikachu, I think you need to think about it in a way where you're focusing on making it really hard for Pikachu to get back to center stage. Ganon still has really good stage control abilities with his giant hitboxes, and if you restrict Pikachu's movement options when he's cornered, this is a much safer and advantageous position for you to be in than to be on the edge and ledgehop upair. I think you should still stall the ledge to cut that option off from Pikachu, but more often than not you're just going to have to respect that Pikachu is gonna get back on stage and you really want to create some choke points and walls to prevent him from getting out of that position that's advantageous for you. Once Pikachu is back on stage there's not much he can do to get past you if you build a good enough wall or have good enough CC. Only if you're at like 80% should you be trying to retreat and treat your stock a bit more preciously. Seriously it's all about stage positioning. You have really good tools to get out of tight spots that Pikachu or Puff could put you in.
I do seem to have a problem with patience, even in experienced MUs unlike these. Maybe that's telling
I like this analysis. So yeah, if I'm trying to HIT him out of sweetspot, stomp is much better for this MU. Bair can't reach unless ganons whole body is offstage though.Here's how I see it: reverse up air, if it works, is essentially not techable. Even in theory though, it'll work, sure, but pika's recovery is so busted that they'll just be able to recover again. It's not like with falcon / ganon / spacies etc where it's basically a free ledge hog.
Reverse up air is still ganon's best edge guard by far, but not vs pika.
If no tech / meteor cancel, stomp kills outright.
If tech / meteor, stomp only sets up for another edge guard BUT adds an additional 22% (if fresh). Pika has the option to NOT sweetspot to ledge.
On tech, pika turns around, can't punish for stomping.
Up air does 3% or so, and resets situation. Doesn't kill and gives pika the option to NOT snap to ledge.
Am I missing anything? Stomp seems like the clear best option in this matchup, but I'd love to hear other opinions. I've always been a big fan of the up air.
Bair may be the best option for edge guarding at higher % then, correct? Stomp at lower %, then bair? Bair would almost certainly give pika a free recovery if it doesn't outright kill though.