Эикельманн [РУС]
Banned via Administration
great discussions guys. keep up the great work. glad to see so many faces here.
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If you AC you should be able to get away from ledgehop uair.
It's somewhere after the Up-B start up or when he lands on stage. His hurtbox is extended like crazy during his Up-B.i remember axe telling me some **** about the way pikachu's up-b works where there's a certain spot where pikachu can always be hit but it's slipping my mind, so maybe ask him about it.
Bair, side-b, intelligent shielding, intelligent ASDI/CC's. Maintain control of center stage. Beat his approaches with bair, but slam backwards at the moment of impact in case you lose the exchange. You can retreating fair too but if you guess wrong you forfeit valuable space. But SDI is super important. Pay attention to his approaches. If he spams an early sh fair that is a FREE SIDE-B so be ready for that, this wins matches, trust me. When you shield a fair, hold down and in to get closer to him. You have to be ready to uair oos if he does an early sh fair, and shieldgrab if he does a late one. The uair can put him on platforms where you can pressure, and it can make him scared to approach. You can cc stuff too into jab and dtilt. Pseudoturtle gets mileage by simply running up and crouching lol, it's good. Occasionally you can bait an approach in neutral with a quick dd, where you can wd back, react with an aerial, sometimes even grab him. Don't let him bully you. Bair his sword, shield when you have to.Against the Marth especially it became really clear to me that I have literally no idea what I'm doing in neutral. I kept getting punished for unsafe approaches because I was playing impatiently because I have ZERO clue what neutral is supposed to be like.
Yeah I noticed hes constantly streaming netplay.holy **** shiz is outta jail
I posted the gif of pika up b and poorly illustrated the demonstrable size of his hurtbox during the Up-B on the last page.i remember axe telling me some **** about the way pikachu's up-b works where there's a certain spot where pikachu can always be hit but it's slipping my mind, so maybe ask him about it.
If you AC you aren't covering him going to ledge though. I'm talking about playing a pika who will not mess up their sweetspot upB to ledge. If you cover sweetspot with the uair, then you can't AC it. If you aren't covering sweetspot then it's not much different then AC bair which already doesn't work lolIf you AC you should be able to get away from ledgehop uair.
WTF. If someone I don't know ever did that to me I'd have to control myself from knocking some teeth out and picking them up on my way out the door.
I really don't see the ac working, but that's just my intuition. Could totally be wrong.tm
Total:33
Hit: 6-16
IASA: 30
Auto cancel: 22>
Landlag: 25
L canceled: 12
Is there not an opportunity to put the frame 16 hitbox at ledge and auto cancel (land the next frame)? It sucks I've never had any way to test ****.
If not, and he's literally always sweetspotting like you say, you've got him. Just stomp.
Yes but the reason why I'm a little skeptical is because it's slow and meteorcancel is a thing. It's not like luigi where the options are really limited after meteorcancel.X WaNtEd X stomp kills any sweetspot
They have to mc on frame 7 to be perfect. At high% they're dead. And with pika you know what's coming, you can bair, they won't be sweetspotting again.Yes but the reason why I'm a little skeptical is because it's slow and meteorcancel is a thing. It's not like luigi where the options are really limited after meteorcancel.
To get the frame 16 hitbox to come out at ledge height and still autocancel requires you to somehow not land for 6 frames after getting that hitbox out; it can't be done. However, edge cancel uair ->uair/grab ledge is really good. At low % you can even get edge cancel uair -> stomp.tm
Is there not an opportunity to put the frame 16 hitbox at ledge and auto cancel (land the next frame)? It sucks I've never had any way to test ****.
If not, and he's literally always sweetspotting like you say, you've got him. Just stomp.
Ok, I didn't know that. Edgeguarding pika definitely requires a read, which is known. If you cover sweetspot, you cover sweetspot. Sure if you miss, you can get punished, but that goes for anything with Ganon.To get the frame 16 hitbox to come out at ledge height and still autocancel requires you to somehow not land for 6 frames after getting that hitbox out; it can't be done. However, edge cancel uair ->uair/grab ledge is really good. At low % you can even get edge cancel uair -> stomp.
In my experience, stomp against sweetspot is usually free DI in -> ledge/wall tech though, which works even at high%. Pikachu might be able to ledge tech uair you for stomping.They have to mc on frame 7 to be perfect. At high% they're dead. And with pika you know what's coming, you can bair, they won't be sweetspotting again.
Honestly stomp is underused as an edgeguard.
Until that starts happening, stomp away. Technically you can tech every Tipman spike, is it still viable? Yes x100.In my experience, stomp against sweetspot is usually free DI in -> ledge/wall tech though, which works even at high%. Pikachu might be able to ledge tech uair you for stomping.
Both matchups honestly require a lot of patience and a lot of deceptive movement. Both Puff and Pika are looking for their opportunity to get in on you, so baiting them with your movement is what you're going to be doing most of the time. I get good Puff practice against probably one of the most defensive Puff mains you will ever play, and I still manage to take games off of him on PS and FD lol. Trust me, the more patient you are with those matchups the more rewarding it will feel when you finally beat them. You just can't ever get too antsy. The first player to get antsy is the one that loses.I don't like the gameplan "just reset and win neutral again until they die". Just like vs puff, when neutral is so heavily in the opponent's favor it's just not a winning strategy
EDIT:
sorry for being a negative nancy on this topic. I have yet to see how ganon stands a chance against a puff or pika that play the MU properly. I can at least pressure / punish the rest of the cast, and sometimes win neutral lol.
Teching Tipman is a very different task from teching stomp. Tipman sends straight away, and has to be SDI teched. And often Tipman is just below tumble threshold, and impossible to tech to begin with.Until that starts happening, stomp away. Technically you can tech every Tipman spike, is it still viable? Yes x100.
European pikachu?What pikachu is doing this to you?
At high percents that sounds really good if you can get it off in time. But again, it's such a fast recovery, so it might be harder to land.They have to mc on frame 7 to be perfect. At high% they're dead. And with pika you know what's coming, you can bair, they won't be sweetspotting again.
Honestly stomp is underused as an edgeguard.
I agree. Which is why I think the best way to play those matchups is to focus more on your defense. Basically try to make sure they get very little off their openings. That way you can force them to have to use the same strategy you are. If they have to win neutral 5x as much as you do to get the same damage, for example, you will win even if you don't very much off your openings.AC uair doesn't cover ledge?
I don't like the gameplan "just reset and win neutral again until they die". Just like vs puff, when neutral is so heavily in the opponent's favor it's just not a winning strategy
EDIT:
sorry for being a negative nancy on this topic. I have yet to see how ganon stands a chance against a puff or pika that play the MU properly. I can at least pressure / punish the rest of the cast, and sometimes win neutral lol.
I'm thinking kind of a hybrid of the uair and dair strat. The uair is easier to hit, but as you say they might get back and you've only added 3%. BUT it might put pika in an easier position to hit the dair or bair.Here's how I see it: reverse up air, if it works, is essentially not techable. Even in theory though, it'll work, sure, but pika's recovery is so busted that they'll just be able to recover again. It's not like with falcon / ganon / spacies etc where it's basically a free ledge hog.
Reverse up air is still ganon's best edge guard by far, but not vs pika.
If no tech / meteor cancel, stomp kills outright.
If tech / meteor, stomp only sets up for another edge guard BUT adds an additional 22% (if fresh). Pika has the option to NOT sweetspot to ledge.
On tech, pika turns around, can't punish for stomping.
Up air does 3% or so, and resets situation. Doesn't kill and gives pika the option to NOT snap to ledge.
Am I missing anything? Stomp seems like the clear best option in this matchup, but I'd love to hear other opinions. I've always been a big fan of the up air.
Bair may be the best option for edge guarding at higher % then, correct? Stomp at lower %, then bair? Bair would almost certainly give pika a free recovery if it doesn't outright kill though.