-ACE-
Gotem City Vigilante
Confirmed typical Renth behavior.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
one of the MUs that i dont know LOL
you'd be surprised how often, people tell me they think i'm a complete asshole until they meet me in person.Confirmed typical Renth behavior.
Well because then you're not a big bad ass keyboard warrior navy seal with over 1,000 confirmed kills.you'd be surprised how often, people tell me they think i'm a complete ******* until they meet me in person.
Playing to enjoy the fight and the struggle is a great way to play. Even when you're down, you don't let it rattle you. In fact, sometimes being down is more exhilarating.Wookieepedia said:Vaapad was described as more than a fighting style; it was a state of mind that led through the penumbra of the dark side, requiring the user to enjoy the fight, and relish the satisfaction of winning. The practitioner of Vaapad would accept the fury of their opponent, transforming them into one half of a superconducting loop, with the other half being the power of darkness inherent in the opponent.
Good **** at EXP 3-0 vs Toph.Or maybe not cuz im kinda poor atm
Really simple **** like fair jab, bair ftilt, etc works wonders against Mario and Doc. Uthrow at low percents, dthrow at higher percents. To edgeguard grab the ledge and treat it like Marth. I've gotten a lot of experience in this MU as one of the best doc mains around is in NE.one of the MUs that i dont know LOL
i was so scared to go offstage and edgeguard and i didnt know what to do when you were pressuring my shield or how to DI when i was getting combod. RIP.
I'm not 100% but I think there is a percent range where they can nair out. What I like about uthrow is you always avoid that and you can sometimes bait them into burning their double jump because they think you were too slow when in reality you're going for the bigger punish.Dthrow uair is given at low% also.
I avoid tilting out of throws if I can. I don't like how it resets things back to neutral. The only time I do it is on Falcon when I can put him offstage with a uthrow ftilt.I'd say it's worth testing. I know dthrow uair, and even pivot uair hit before nair on peach at 0% (frame perfect). Luigi can't nair out either.
That said, I use a lot of high ftilt at near 0% since it's so easy.
It doesn't always reset. Think about their DI options while they're trying to spam nair. You can often follow up. Uair is best. Nair could be best if it had a hitbox that comes out on frame 6 like uair, but as it is there are so many matchups where the uair his only a few frames before they can nair, making use of nair difficult. Every time I see kage dthrow nair a peach, I always think "damn, that was close" she can nair out.I avoid tilting out of throws if I can. I don't like how it resets things back to neutral. The only time I do it is on Falcon when I can put him offstage with a uthrow ftilt.
No no no. If they are trying to nair, they are not DI'ing. Unless they ****ing claw when a Ganon grabs them lmao. I'm just saying ftilt is a great option if you aren't confident with being FP with a uair when it is required.Yeah I like to nair peaches too until they show me they can nair out. But most do not see it coming.
The thing is that tilting is most likely to reset things to neutral. Sure, maybe you'll get them on a platform, or they'll DI in hard and still be close to you. But I just don't like how it's not guaranteed.
The one tilt I am a big fan of out of throws, however, is dtilt. When a falcon fails to DI a uthrow or a dthrow at certain percentages, dtilt is sick. Sets up for a big *** combo.
At the percent range where dthrow ftilt works you can just uthrow bair. Even if they DI in front of you you can still get off pivot bair. But I guess dthrow ftilt is better if you're under a platform or something.
No no no. If they are trying to nair, they are not DI'ing. Unless they ****ing claw when a Ganon grabs them lmao. I'm just saying ftilt is a great option if you aren't confident with being FP with a uair when it is required.
You cannot uthrow bair reliably. Good players know DI'ing away from Ganon is safest (no chance for pivot bair). Dthrow ftilt IS guaranteed though, and better even on FD. There is almost always something more reliable out of dthrow unless you are under a plat AND you can't cg.
@ spider_sense call me dude
I've never had much trouble being FP with the uair. You can just buffer the jump and doing instant uair is just muscle memory for me at this point.No no no. If they are trying to nair, they are not DI'ing. Unless they ****ing claw when a Ganon grabs them lmao. I'm just saying ftilt is a great option if you aren't confident with being FP with a uair when it is required.
You cannot uthrow bair reliably. Good players know DI'ing away from Ganon is safest (no chance for pivot bair). Dthrow ftilt IS guaranteed though, and better even on FD. There is almost always something more reliable out of dthrow unless you are under a plat AND you can't cg.
@ spider_sense call me dude
What are we talking about?...Lol I'll be honest I'm like 0/250 on that tech. Always airdodge a pixel below the plat. I advised spidey and tipman that the tech wasn't worth spending the time to master unless the particular way you RLD makes it easier. It's all about consistency then and hardly anyone can do that one on command in a tourney atmosphere.
What are we talking about?...