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Gotem City Vigilante
I laughed at that too kage lmao. my phone is always saying hotbox Instead of hitbox.
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i hope you're having fun playing with gravyidk if i have character problems anymore, just player problems. some playstyles are so ****in hard to counter. ugh.
If you're talking about ledge-dashing I use away on the c-stick to let go of the ledge and then up on controlstick to double jump and angle the control stick toward the stage so just as I'm about to land, I airdodge and do a waveland.How the **** do you waveland onto stage with Ganon? I end up not getting high enough... am I missing something?
the way you do it feels so awkward to me. you actually press up on the control stick instead of Y/X?If you're talking about ledge-dashing I use away on the c-stick to let go of the ledge and then up on controlstick to double jump and angle the control stick toward the stage so just as I'm about to land, I airdodge and do a waveland.
it's a super precise input. i do it by letting off from the ledge with c stick and then instantly doing the waveland motion into the stage after jumpingHow the **** do you waveland onto stage with Ganon? I end up not getting high enough... am I missing something?
so much fun man. i wish you could see our matches sometime. you'd learn a thing or two. you should probably crouch cancel vs falcon more.i hope you're having fun playing with gravy
Alright, I am gonna try to use that technique! Thanks man!i do it the same way, coastward. your way sounds more complicated. ;b
it's a super precise input. i do it by letting off from the ledge with c stick and then instantly doing the waveland motion into the stage after jumping
if you're dying from it, don't feel bad. the best ganondorfs do it still every once in a blue moon because of how tough it can be at times.
so much fun man. i wish you could see our matches sometime. you'd learn a thing or two. you should probably crouch cancel vs falcon more.
hey, so just out of curiosity, anyone know this ganondorf? http://www.youtube.com/watch?v=mgWiUs6hM8M
I guess my problem was I was using the analog to input down > up > then airdodge on side of stage > deathIf you're talking about ledge-dashing I use away on the c-stick to let go of the ledge and then up on controlstick to double jump and angle the control stick toward the stage so just as I'm about to land, I airdodge and do a waveland.
Yup. That's how you get it to be frame-perfect and much easier to do. If I use Y or X I have to move my thumb from the c-stick to hit X or Y and I lose time/frames by doing that. I can use my other non-occupied thumb to do the jump, so it's instantaneous.the way you do it feels so awkward to me. you actually press up on the control stick instead of Y/X?
go watch their set at GOML, kage coulda definitely take the set off of him. gotta cheer on the EMG homie tho, but he's easy to edgeguard against so take advantage of that.Hey @Divinokage , I'm in Weon-X's pool at super sweet. Any advice against him personally?
Also for everyone, what's the DK matchup like? I'm guessing something like this: Don't get baired or grabbed, hit his sweetspotting recovery with the reverse uair, grab ledge if he jukes to the ledge for a delayed sweetspot... bair a lot? Shield poke. Give me more
In the first scenario, simply space the fair. If you know they will try to grab you, you can jab or grab their grab (because you spaced the fair and you're ready to approach the move you wanted to bait).What's the best way to counter a shield grab after landing a fair on someone's shield? I'm thinking it's jab.
What's the best way to cover a roll if your opponent rolls behind you after you fair their shield? I'm thinking ftilt, but I want to know if there's a better move that offers more follow-ups or is maybe safer. I know ftilt is really safe, but fsmash and side-b both offer really nice follow ups. And you can get even more janky by using up-b in the opposite direction to catch their roll, and if you miss, you just go to the top platform.
It's even.some guy was trying to convince link beats ganon at a tourney recently. lol
nahhhhh ripple is the homie. what did he say that was wrong? lolRipple the next SuperSpright?
Oh he just sounded arrogant loooooool.nahhhhh ripple is the homie. what did he say that was wrong? lol
also link is annoying as ****. young link is much easier.
ganon vs ylink is so easy... link is the tougher MU. i've yet to play a link to take a set off of me.Renth, what he said was true, I've seen it on stream- no arrogance there. And he definitely knows the ganon matchup as he plays me all the time... which is annoying as **** because I can't use any of my ganon shenanigans (shenaniganons?) on him.
It's hard to determine tone through walls of text lol.
And yo Ian, both link and young link are a complete pain in the *** to fight.
come to orlando. we got like 3 links that are ready to camp you out ASAPganon vs ylink is so easy... link is the tougher MU. i've yet to play a link to take a set off of me.
young link is easier to pressure, his projectiles are smaller, his recovery is worse, his dair has a chance of spiking instead of killing you (it's happened before). he's also easier to combo imo. big link has a weird weight. young link has a harder time edgeguarding ganondorf as well imo.I'd like to know what makes you guys think Link is significantly harder than y. link.
Speed is everything. Y. link has an advantage in the neutral game vs ganon over link. Link has better tools but won't always get to use them as often as y. link will get to use his. its a toss up.... not enough y. link mains. I have a lot of experience against rhan (good sova ylink main) and a few matches with chu's ylink.
personally I think link is harder by a smidge but no one said anything about then being similar in difficulty and I wanted to get feedback
You haven't played SAUS yet?ganon vs ylink is so easy... link is the tougher MU. i've yet to play a link to take a set off of me.
Destruction.yol...mark saw them though. it wasn't pretty.
Show me a young link i can't grab. I dair you.But, YL might never let you get a grab. Not certain how feasible it might be.