I'm wanting to have my Ganon be more grab-centric than anything else. I notice that I like to throw out a lot of aerials. Too much infact. I want to develop a much better grab game where I'm almost always going for the chaingrab and I pummel my opponent two or three times, to get in that free damage. If I mess up a chaingrab I could probably still follow up. Plus pivot fairing a fox cause he DIed behind you is rather satisfying. I don't know why I don't try to grab more. Tomahawks, wavelands into grabs, pressuring my opponent. I can see it now. It feels different when you're looking for your opponent to shield as well. You start to notice it more and you can pick up on their shield habits real quick, and take advantage of that and get a grab. I even changed the way I hold my controller to make it easier to jump-cancel grab and chaingrab. I have my index finger using Z only, and my middle finger use R. It takes a bit to adjust, but it makes for doing pivot jump-canceled grabs much easier. I also get into this "chaingrabbing mindset" where I want to pummel my opponent in between throws to rack up that percent. I've been trying to do some stupid chaingrabs on a lot of characters, and most people I play don't know how to get out of them, so free damage. Hell, I just recently got my friend to 90% just by grabbing pummeling and regrabbing cause he didn't know what to do. To down-throw for the chain-grab, I use c-stick instead of control stick. It allows me to do the pivot regrab quicker and with less hassle. I really hope I can slowly start turning my Ganon to be more grab centric, cause this **** is fun as Hell and I feel like I could get it down to a T.