There is no way that any of these anti-fastfall advocates have never played top level spacies/sheik/falcon/marth. Acting as if you can make generalizations about how fastfalling limits your options is stupid, it is beyond necessary at high level play. Speed means so much at high level play, and I say this actually knowing matchups and having a lot of experience in each. I don't want to hear any bs about speed not being important in comparison to strategy from people that lack in the strategy department lol. Knowing what to do in a matchup makes you a very good ganon; being able to execute this strategy properly against characters twice as fast as you takes a good deal of speed/trickery. Take the simplistic approach when it comes to playing efficiently and knowing your own limits; don't take the simplistic approach when it comes to innovation. Think big, think outside the box, and realize that by not fastfalling you are purposely augmenting ganon's biggest weakness; his lack of speed.
edit: ulti, good writeup.
I agree that speed means so much, both how perfectly you can control your character at the limits of their speed, and how quickly you can adapt, react, and read your opponent's tendencies are crucial at higher levels of play - I will not argue that. I'm saying that there is, with many mid and low tier characters, a limit that they have reached meta-game wise, and I believe that's in part by the players focusing only on making them faster.
With such a priority on the speed that players put moves out, or move their character, their tends to be, with lower level players, ignoring of sound theory and overall innovation. I understand to get better most people will often imitate those who are/were the leaders with a certain character but that just leaves a lot of people who play a decent/good/decently good such and such character. I don't like that, I don't want to be like that.
Having a grasp on the match ups, on the things you can capitalize on, on the weaknesses and strengths is incredibly important, and needs to be combined with the speed to employ the winning strategy.
Fine.
I'm just looking to see if there are
slightly different ways of employing the winning strategy. I want to make it winning strateg
ies. Things like changing up from continual FFing in mid match to a slightly whiffed, but not FFd Fair can catch an opponent. It can make them rush in on that seemingly whiffed Fair and if they catch it hard, especially if it leads directly to a stock taken, then they'll wait an extra few frames, just in case which can leave them open to a rising fair->waveland->grab.
Not that any of this isn't heavily based on pressuring and reading your opponent. It is however, something that will set my Ganon apart from others of higher levels.
Yah dig?