KirbyKaze
Smash Legend
Ctrl + F'd "Go Peach"
Did not find
Was disappoint
Did not find
Was disappoint
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this is exactly right. popo's punishes may no longer be as threatening as with 2 ice climbers, but you have to keep in mind that he actually gets FASTER and MORE MOBILE once nana is gone.The problem players have with SoPo is they ASSUME they can go more aggressive against him because he doesn't have as much coverage/options as Nana, but it really isn't the case. What worked against two characters is going to keep working against only one. Just keep playing safe- It's certainly something Chu does without Nana.
yeah...from what I saw in your Genesis 2 crews match against Fly Amanita, compared to what i saw from you in your older matches against chu and wobbles (crew battle on YT) I'd say your marth's execution and decision making isn't the same as it was in your marth prime (especially against ICs. Fly had you looking lost out there)Btw, you guys are entirely wrong about "ken was good at it and m2k was not"
cuz ur only basing off of what was on youtube (NONE of these ~5 sets were recorded). Ask Wobbles or Chu how good I was in 2007 with marth vs ICs. I 3 stocked chu in that MU about 3 or 4 times that year, and wobbles too (evo east). All 4-5 sets I got at least one 3 stock. What I'm saying about retreating fair, retreating dair, and waveland mixups, is actually true. My execution and marth in general is just a lot worse than i was in 2007 but the stuff i'm saying is still true. I wasn't very great at edge guarding but I was good enough at fighting to make up for it. With Fox the edge guarding with Bair is easy but idk how to fight I just try out random stuff and sometimes it works and sometimes it doesn't.
y dont u just buy a controller onlineyea not playing the game does that to u =/ u forget stuff and execute badly
i still think i could regain my old level in a day or so if i found/got a perfect controller tho. i still believe that
edit - btw strawhats, my like, 5 best sets vs ICs weren't recorded, so idk what vids ur referring to.
You at pound 2 wasn't that bad, even though I'm sure u messed up a lot and it wasn't your prime...yea not playing the game does that to u =/ u forget stuff and execute badly
i still think i could regain my old level in a day or so if i found/got a perfect controller tho. i still believe that
edit - btw strawhats, my like, 5 best sets vs ICs weren't recorded, so idk what vids ur referring to.
God I hate that. Completely cuts off all my lines of attack :/For example, if Marth is on the left side of Battlefield and I'm not in a position to be pressuring him, I'll generally camp just below the leftmost side of the right platform; it's hard for Marth to actually get much use out of the platforms in this case.
HAHAHAHA. oh no! LOL.World's worst Falco here with a little update. This guide made my friend quit Ice Climbers.
Thanks!
I'd make a guide on how to beat MarthThe other characters owe us one...
Within their wavedash range and outside their blizzard range? What stops them from WDing back? Or WDing toward you and double jabbing or Dsmashing? You're going to need to commit to stop that, it's too fast to react to.#1 IC Weakness: Mid-range (THEIR BIGGEST WEAKNESS!)
For this matchup I define mid-range as the range outside their grab/fsmash/blizzard range but within their full wavedash length. Imagine where the tip of their blizzard would be... That's the spot! When you're inside this range, you've nerfed their greatest strengths. There is little need to shield pressure them because they can't do anything out of shield besides shield grab anyway. Just being there is already shield pressure. They can choose to walk forward, but some long pokes or projectiles will give you the advantage. They can wd, but since you are inside their full wd range, there will be quite a few frames (like 10~13 frames?) that they can't do anything while sliding. All you have to do is throw out a poke and their wavedash will be stopped.
Basically, when you are in this range you've reduced our options to these:
Retreat: Jump, WD away, Shield
Offense: Ice blocks, Blizzard, Walk up ftilt, dash attack, fair, turn around bair
Most importantly: If you are in this range, we cannot wavedash.
There is about 1/5 second of lag when IC's are wavedashing, and this is more than enough time to stop their wd jab if you are marth, as long as you are using a lot of poking moves. and you're right, nothing is stopping them from wd back, but when they do it is still your goal to close space, because Marth loses pretty hard if he is getting camped successfully. if they wd back, move forward.Within their wavedash range and outside their blizzard range? What stops them from WDing back? Or WDing toward you and double jabbing or Dsmashing? You're going to need to commit to stop that, it's too fast to react to.
yeah, i never said it's easy haha, i just gave general advice. if you do get a grab, fthrow immediately with marth, it's pretty good. but in general yeah grabs can be punished.Maybe I play Fly Amanita too much but even as a Marth player I find this spacing difficult to maintain and not as favorable as you say. IC's ground movement is lightning quick and everything is safe. I can't grab him or I get hit, and I need to space at the tip to do anything until high percents. Full jumping or turning my back to him will get me wrecked. Options seem pretty limited.
Tip range is a double edged sword as well, it's the range your opponent can bait whiffs. ICs can hurt Marth real bad if I whiff. What can I whiff punish ICs with? A poke. SHs make my next move very telegraphed and it's very easy to get in between Marth's spaced attack spam.
The only solution seems to be with SH wavelanding and platform WL/don't WL mindgames and just poke him to death.