The truth is Brawl (and Melee as well) take waaaaay longer to play out their sets than most fighting games. They average about 4:30 or 5:00 each game, and with how campy some of the matchups can be - more so in Brawl - it's not uncommon for a final's set to take over 30 minutes including the time spent on counterpicking.
In Melee I have witnessed plenty of comebacks from 2 stocks behind, 3 stocks were very very rare though. Yet I have never seen a two stock comeback at a competent level in Brawl. It's not hard to imagine why, there aren't any 0-death... sequences. Even with bad DI.
I feel as if the third stock is ultimately superfluous to determine who should win a game. I heard this somewhat nerfs Lucario, even if I don't undertsand how (assuming there aren't 2 stock comebacks). If you can point out why based on this let me know.
So, my proposition is to use 2 stocks and a 6 minute timer. This allows Brawl to hog less time in a multi-fighting game tournament as well as allow people to play more sets in pools or friendlies.
In Melee I have witnessed plenty of comebacks from 2 stocks behind, 3 stocks were very very rare though. Yet I have never seen a two stock comeback at a competent level in Brawl. It's not hard to imagine why, there aren't any 0-death... sequences. Even with bad DI.
I feel as if the third stock is ultimately superfluous to determine who should win a game. I heard this somewhat nerfs Lucario, even if I don't undertsand how (assuming there aren't 2 stock comebacks). If you can point out why based on this let me know.
So, my proposition is to use 2 stocks and a 6 minute timer. This allows Brawl to hog less time in a multi-fighting game tournament as well as allow people to play more sets in pools or friendlies.