Endless Nightmares
Smash Master
lmao .Rofl to add on to that, "What the **** is Brawl? I want some Melee, it's greeeen.
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lmao .Rofl to add on to that, "What the **** is Brawl? I want some Melee, it's greeeen.
Who needs an argument, that's for scrubs... A story is better...**** Alondite, you got ***** in the ****in ***. No need for a counter argument that's clearly been taken care of already. Go crawl back into your Brawl box with all of the other Brawlers.
Hmm, you're definitely gay aren't you? You can go in that box with him.Who needs an argument, that's for scrubs... A story is better...
Melee was so bad, I went back to the 64 and said " YO! your bro is being a *****", then the N64 broke my gamecube.
Soon after, I followed my nose and chased the rainbows till I came to a point where I beat a few lepricons at the end of the rainbow road. Guess what the lepricons were guarding? Nuh uh it wasn't a pot of gold, it was SUPER SMASH BRAWL!!!
I picked up the game and obtained its power. Suddenly an angel came down from the silk cloudy skies made me king of smash.
Moral of this story is? I'll own everyone in this thread at smash, and responding to this post will prove me right.
See children, this is what Brawl does to your brain.Who needs an argument, that's for scrubs... A story is better...
Melee was so bad, I went back to the 64 and said " YO! your bro is being a *****", then the N64 broke my gamecube.
Soon after, I followed my nose and chased the rainbows till I came to a point where I beat a few lepricons at the end of the rainbow road. Guess what the lepricons were guarding? Nuh uh it wasn't a pot of gold, it was SUPER SMASH BRAWL!!!
I picked up the game and obtained its power. Suddenly an angel came down from the silk cloudy skies made me king of smash.
Moral of this story is? I'll own everyone in this thread at smash, and responding to this post will prove me right.
Yeh but your gay and no one likes you.I like Brawl over Melee =)
1. Typos happen. Crucify meThanks Reaper, I knew that's what he said.
No, I'm pretty sure Pink just showed you that is what you didn't say.
Yes, refined. Like how you go extremely slow, just so that it's easier for all those 11 year olds playing the game. You also forgot to mention:
Tripping
Characters have incredible edge grab ranges
Multiple air dodges with no movement on them
Certain characters will never see professional tournament play.
Power shields don't reflect in a CAMPING PROMOTING GAME!
It's easier to power shield
The hardest part of the game is approaching
Super Armor
More bad stages and the re-occurrence of bad ones
So... they took stuff out and put little in and that makes for more of a game? Well, if my reading is bad, then I can say that your math is off the charts... and not in the direction that would make you feel good.
Uh... yeah it does. It means, right now at least, melee is a better game because it can be played better than Brawl can. You said. I say it. They admit it. Melee is better than Brawl until they find some way to push the game to the preverbial "next level."
And now that I'm done obliterating your post, I can place you in the "Generic new guy who likes Brawl because it's the new thing and they sucked at melee so they are tieing themselves to it because now they can beat their friends be spamming buttons to win" or GNGWLBBINTTSMSTATTIBNTCBTFBSBW'ers.
I know what you mean man! we're running out of time!!! hurry up come out of the closet and make love with ricky martin! it's your last chance!!!so many noobs, so little time...
Maybe I can see why people go off with these arguments.i have seen other posters list all the reasons why melee is better. thank you all. melee was and still is the deepest fighting game ever created. i play other games competitively such as soul calibur and budokai but nothing is as difficult or rewarding as getting really good at melee. brawl is for people that never heard of melee and went right for it after ssb64.
It's because they reside on two completely opposite sides of the Smash spectrum(I'm sorry, that was lame); Melee players find it difficult to support Brawl because of the lack of many fundamental (competitive) Melee components such as edge game, wavedashing, l-cancelling, etc.There both part of the Smash series, why cant Melee support Brawl and the Brawl people support Melee?
Uh it's A LOT deeper than you think. I believe it to be one of the deepest out there that's just me though either way it's still a deep *** game. You obviously haven't played a high enough level of Melee to realize that.PozerWolf said:Melee isn't exactly the deepest fighter out there.
Might want to look at your other options of fighting games before saying that.
Wo Wo Wo... who said melee isn't the deepest game out there... are you ****ing serious? Tell me of a deeper game and I'll walk around for two days with my **** hanging out.Uh it's A LOT deeper than you think. I believe it to be one of the deepest out there that's just me though either way it's still a deep *** game. You obviously haven't played a high enough level of Melee to realize that.
i hope he's being as sarcastic as possible...who's ken? and why did he quit?
I like melee better, brawl gets boring too fast.
Games die, and games come and go.It's because they reside on two completely opposite sides of the Smash spectrum(I'm sorry, that was lame); Melee players find it difficult to support Brawl because of the lack of many fundamental (competitive) Melee components such as edge game, wavedashing, l-cancelling, etc.
As someone who recently became good enough to participate in large Melee tournaments, I was a little upset when Brawl came out, for it partially extinguished the Melee circuit. Plus, if one was really good in Melee, would you care to switch to a new game?
Brawl fanatics can't support Melee because, more than likely, they sucked at the game. Then they say, "Melee players can't adapt." Thats what the real problem is: Brawl fanatic ignorance.
Your general lack of knowledge of other fighting games has ledge you to believe that Melee is a deep fighting game. In general, my current conclusion would be correct.Uh it's A LOT deeper than you think. I believe it to be one of the deepest out there that's just me though either way it's still a deep *** game. You obviously haven't played a high enough level of Melee to realize that.
So your saying spacing ISN'T that important and mindgames DON'T exist?Games die, and games come and go.
It happens all the time.
Just 'cause you got good at Melee then Brawl came out, well sorry.
There are times when a scene is started up for a certain game and 2 years later the game dies even tho certain people have put a lot of work into it. Well sorry, a new game was born and took over. Not much you can do there but move on.
Your general lack of knowledge of other fighting games has ledge you to believe that Melee is a deep fighting game. In general, my current conclusion would be correct.
If you want facts, the Smash Series would be, in fact, one of the most linear fighting games out there.
Take it anyway you will, but I suppose fanboys will be fanboys.
I'm not saying Melee has 0 depth, I'm saying its no where near as insane as other fighting games.
Footies are not very constructive in the game, and mind games are only consisted on where the enemy stances no so much on what the enemy does in terms on what move he will do next.
You can actually say Melee is a good competitive game for those who could not play Street Fighter, the VS Series, or Guilty Gear (and any other fighting games) due to its learning curve.
How is this the deepest fighting games if there are alot more complicated fighting games especially when Street Fighter 3 Alpha and Third Strike is so much more deep. And Melee is one of the deepest fighting games out there. GG is probably the deepest fighting game out there, but Melee is no slouch and actually has a scene in a America. lolTruth be said, the deepest and closes to a perfect fighting game would and will be Street Fighter 2 Super Turbo, no lie.
Anyone who says otherwise is dumb and don't know anything about fighting games (no really).
Maybe you made a typo, but you said that you've beaten MP3 in 1:07 or whatever, and you prefer to play MP3.You are clearly a moron. Can you not read? I basically said that I was better at MP1 than MP3, but prefer to play MP3. It's completely relevant to my point: I'm better at Melee than Brawl, but still prefer to play Brawl. If your brain worked properly you might have been able to figure that out without me having to spell it out for you. You know what I find amusing? How you have yet to back up anything you have said with anything of any sort of intelligence, logic, or relevance.
Um...can you explain to me how everything you said automatically means the game is better? You can say that you like it more, but "better" is an opinion. Granted, some things you pointed out, only few people would actually dislike over what Melee said, but that's not true for most. Also, you forget that, while Brawl has pros, so does Melee--so just because Brawl has pros doesn't mean it's better. Need proof? Well, fine then.Also, crappy reasoning and biased opinions? Brawl is/has, in FACT:
More balance between characters
Has more characters
More stages
Fewer bugs (at least so far)
More game modes
Online play
More collectibles
FAR superior soundtrack
Overall more, and more refined content
And what does that all add up to? Well, more game, and better game. Brawl having a less developed metagame 2 months after it's stateside release DOES NOT mean that Melee is a better game in any way shape or form. Melee is faster paced, but that's about the only concrete argument one could have toward Melee being a BETTER game. So until I hear some kind of relevant reasoning behind anything you say, you're filed under the "Moron" category.
Exploits, maybe; bugs, no, they aren't. Something like falling through a stage, that's a bug. Sliding on the ground or speeding up an animation to cut down lag is basically an exploit. It's logical that it happens; just because it wasn't put in specifically doesn't mean it's a bug.The only things, gameplay-wise that were removed from Brawl were things like wavedashing, l-canceling, etc. which were almost all in fact bugs or exploits of the game engine. What self-respecting developer would leave in such things if they broke the game balance and narrowed it down to a few play-worthy characters and stages? It's essentially scrapping most of the game. A half dozen useful characters in a cast of over 20 does not speak well about a game. Competitive value is irrelevant to a vast majority of developers. Sakurai is dumb because he chose to remove bugs and exploits, and to make a PARTY game more accessible? Hm....that sounds...I don't know....smart if you ask me. Saying that removing bugs and exploits from a game is dumb...that's just absurd. Sakurai did what any good developer would do. You are the one throwing out unreasonable ideas and biased opinions, not me. And for the record, I never said "I like Brawl so so do you" I said to stop complaining that Brawl is not Melee 2, that it has programming errors removed, and either just give it a chance, or don't play it at all.
I always love real-life analogies in debates like these. They work so well.Just think of a favorite/good Movie than think of its longer sequel or just think of one of your favorite Music Artists think of one of their older CDs than think of a Newer one with more songs. Is it always better?
Okay, I'll go get my nails and cross.1. Typos happen. Crucify me
It makes the game worse because it's like you're a MAGNET and the freakin' ledge is METAL! Not only does it make recovering easy, but a lot of times I'll be trying to do something (most of the time on a stage where there are ledges on the stage itself so you'd be near them when you aren't trying to recover, such as on Spear Pillar) and I latch onto the ledge and it screws me up. I didn't want to grab onto the ledge, but you're practically FORCED to. When Sakurai said "You Must Recover!" he wasn't kidding, because you MUST. It's almost unavoidable. Also, just because it's easy to grab onto the ledge doesn't mean you HAVE to KO from the stage. In fact, if that's all you do, you're an idiot. Slow characters can KO off-stage as well, so I'm not sure what you're thinking.2. Tripping is lame whatever. How does increased edge grab make the game worse? You know what it does? Makes it so you have to KO from the stage. You know what that does? Makes slow, powerful characters actually worth using, because they can do that.
I really love your concept of "balanced". Just because you're magnetic to the ledge doesn't mean the game is balanced. Unless of course, you mean on a noob vs skilled level, in which case you might be right, since the noobs can recover with hardly any effort.Hm....doesn't sound like a horrible idea to me, unless of course balance = bad.
Was this a typo? (Should be "Brawl's" with an apostrophe, it's a possessive)Also, most of Brawls
Oh goody, more opinion.cast has a hell of a lot better chance at reaching competitive play than Melee's. Melee had like....5 tourny worthy characters? Give or take.
Because Power Shields are very powerful, that's why it's a problem. And it doesn't just favor "the defending player", it favors people camping (with or without projectiles) and so when the opponent approaches, *shield* and their attempt to actually attack fails. Which just encourages camping more. That's a bad thing, because no one likes camping.Camping? Hm.....for some reason I'm reminded of Melee 2 months after it's release....how odd.... Easier to power shield...ok...not sure how that means it a worse game...but sure. Maybe it favors the defending player? Hm...maybe that could be because the game's no Melee...MAYBE it plays differently, and approaches that worked in Melee don't work in Brawl? Huh...imagine that. People are so hardwired into their Melee style that it seems like it's **** near impossible for them to adjust to how to play Brawl, because the same stuff obviously does not work.
Aren't there characters besides heavies that have Super Armor? Also, what is it with your love for heavies? Do you mind not saying "ZOMG POOR HEAVIES!" every time you get a chance? They have plenty of chance, stop acting like the whole entire Smash Bros. is biased against them.How is Super Armor bad? Because it gives heavies a chance? Hm.... Sure it could be abused...so work around.
Oh my God...this paragraph is so rife with spelling/grammatical errors I guarantee you that there are at least SOME that aren't typos...("reaccurrence" is not how you spell reoccurance...and that's just one piece of it)You're calling me a bad Melee player, so that must mean you are almighty or something, I'm sure you could find a way around that. How is more stages bad? And by reacurrence I HOPE you mean bringing back some of Melee's bad stages, because most of Brawls original stages aer great IMO...and if you don't like them make your own. Just because Melee can be played at a higher level does not mean it's better game. It make be more viable for competition right now...but before too long it's metagame is going to approach it's peak. It may not end up as 1 character 1 stages, but it wouldn't surprise me if it was all Fox on FD before too long. Because it can't be patched, it's competitive value it limited. Brawl has a fresh slate to work with. Also I'm STILL not getting how I'm a bad Melee player because I find Brawl more enjoyable, ESPECIALLY when you have never played me, never seen me play, or anything of the sort.
Not if the apple was ever good. Retro games like Super Metroid, Sonic 1, and Pokemon Red + Blue haven't died off because they were great games, and still are.Sometimes the old type of apple will die out.
Do you ever contribute anything to conversations? Looking through your posts, I saw very few that even had anything to do with the topic at hand, and those that did were still spam-esque.man i gotta poop reeaaaal bad
True, they don't die right away, but in Brawl there's more of a random effect to winning. It's hard to predict whether or not you'll win, even if you've been playing it for a couple of hours a day, every day. As someone who has done just that, I don't particularly appreciate that.I don't play Melee over Brawl, though occasionally I pop Melee in just to see what has changed and what hasn't ...I've adjusted to the fact that Brawl is slower paced, but I find I have myself more fun playing Brawl with friends -- Melee was good that way too but at least if anyone else new jumps in they wont die right away.
The small skill gap was never present in Melee. Even one month in, players like Isai dominated all the others. See, Sakurai himself stated that he developed Brawl to be a party game. Through most of Brawl's development, this guy was removing gameplay elements!Melee:
- Faster Gameplay
- Wavedashing/L Canceling
- Easier Combos and easy KOs
- Tremendous skill gap
Brawl:
- More characters abd stages (though many of the stages are horrible)
- more balanced character sets
- Easier Recoveries
- Small skill gap.... like Melee had when it first came out (yep i said it).
Both games have their pros and cons. I'm willing to agree with the fact that Melee should stay on competetive circuit because of its massive difference from Brawl, but dont shoot down Brawl either. I've been a hardcore fan since 64 and I prefer Brawl over the others.
Auto sweet spotting the ledges does make recoveries easy, but thats why the gravity is lower so you can chase your opponents off the stage and make sure they dont make it back. Grabbing is one of many tactics in smash bros, so grabbing alone should not be used to judge the balance of gameplay (though there are some broken grabs). Di back to the stage? Any opponent that lets you DI all the way back deserves to be punished and KOed, that kills the purpose of field control.
Brawl might be more balanced on the character front (even though Snake, Toon Link, Pit and Wolf are running with the flag now) but it's gameplay is less balanced. Melee had your options to approach an opponent. In Brawl however, you will have a more difficult time due to it's floatiness and speed decrease.Why is everyone saying that Brawl is more balanced than Melee? That's pure nonsense.
i like this...YESS!! Melee>Brawl for me because its more fast-paced, more in-depth, ATs, more satisfying, can show off, and pros vs. noobs is pretty obvious to differentiate.
Only good thing about Brawl is that it has better graphics, more content