why have you not sucked on my nutz yet?
My case in point.
seriously, im pretty tired of people not just saying smash is the deepest fighter ever, its pretty obvious and smashers who try to say it isnt are just trying to seem honest and non opinionated..tell the truth
Technically speaking, Smash isn't. It's a great fighting game, it
has had a lot of depth, but it still doesn't measure up to others necessarily, because in a lot of aspects it's very different from a fighting game.
Arguing about the deepest fighter is rather pointless, as it's mostly opinion because no one can really determine which has the precise most depth, but I think it's well-established that smash isn't.
personally am a brawl supporter just for the fact that I like the balance, online and character roster better. Melee at this point is much more competitive and I agree basic brawl at this point gets old fast. However I believe that Brawl's limitless customizable capabilities will give us the opportunity to get past this shortcoming. I read about Heavy brawl and I think that if it really works (at the cost of some character) why not try it. Also there are damage ratio changes possible if combobility isn't workng. Why not try making attacks give a .5 damage count and just lower the stock or what not. IDK but I believe the competitive community is looking at melee and brawl at face value. many are willing to strategize on the battlefield but not so to save a dying game that is honestly full of potential.
I respect the people who perfer melee better because at this point Brawl just isn't good enough. But it is still smash and very fun at that. Brawl will forever be my favorite in smash evn if the community goes back to melee. I'm not a noob mind you but you could say I tend to get clingy with games I appreciate. And who knows, maybe in a year or so we'll be killing campers with a newly discover nair cancel or what not. There is no lag after performing most nairs after all (or at least from what I've seen). I guess only time will tell.
I see what you mean with Brawl having more options; even so, I don't think that will help to prolongue its life very much. It's sort of like this; if you have a black and white TV, not very much is going to look good on it (compared to color TV), right? Well try putting HD on it. Since the TV is black and white, it'll look okay, but it still will not be as good as, say, a color TV, because the foundation of the system (the TV) isn't that good. Same with Brawl; if you take a poor engine and add cool graphics and extra options, it'll be good, but thanks to the engine, it just can't be as good as it could've been. At least, that's the way I think of it.
I myself never thought I'd get bored of Brawl; two weeks after it came out, someone told me they were bored of it. I was ready to shout "BLASPHEMY!" Now, I'm pretty much bored of Brawl. That's why I'm going back to games like Super Metroid, Donkey Kong 64, Melee...a lot of games, because I'm bored of Brawl, I'm on an anti-new Nintendo kick because they're catering to casual gamers, and I am really loving retro games now. Well, Melee's not retro, but you get the point.
I agree that, before we sell Brawl back to the store (not that I intend to do that, but I'm sure some do/have) we should see if the metagame evolves at least a little bit. I wouldn't say it's necessarily full of potential; if it turns out that the metagame now is the metagame, then I don't think it has much potential.
But I won't drop Brawl completely, if I want a great party game then Brawl is a great candidate. Just, if I want to play a game to get good at it and really go all-out, I prefer Melee.
By the way, thank you for presenting your support for Brawl in a calm, reasonable way. You rarely see that nowadays.