Yes yes, the whole look the same play different bit. I gotcha. I got everyone who says this. It's just they were incredibly lazy giving Ganon a cloned move set. It doesn't a character of his physical attributes. It just doesn't.
.CMW.
His Warlock Punch feels good, but it needs super armor or something. Or maybe they should have given him something that soaks up projectiles like G&W's bucket.
I'd like his jab more if it had no knockback but massive hitstun (something more along the lines of DK's side-B headbutt thing).
His DSmash and USmash feel fine, but having the same FSmash as Falcon is a bit lame.
His NAir is meh, his BAir is alright, his UAir should be like the uppercut at the end of his up-B, his DAir is great, and I don't like his FAir; I think it would be better if it was like the Knee, but weaker and not requiring a sweetspot (good, constant knockback).
His FTilt works nicely but his DTilt feels uninspired, and his UTilt is powerful but makes no sense as an UTilt (should be his DTilt if they keep it, but I'd rather see something new there).
I don't remember his throw animations, but none of them are as good as his side-B.
His down-B is alright, but realistically it's too slow to actually work. I love the side-B, but dislike suicide kills so I'd prefer it did something different in air. His up-B sucks in so many ways, and I'd rather see something sort of like DeDeDe's (but less range) where he would leap up in an arc Bear-like or something (I'm thinking of his FSmash) and have a hitbox in front of him.
Ganon needs to be hard to kill, but as it is he's probably the easiest character to combo because he's huge and his aerials are slow, and easy to gimp because his recovery is so weak.
Oh and by the way why did you stop posting in blue?