Like I said, I feel knockback reduction was a good idea, but suffered poor execution. It was obviously designed so that people wouldn't spam the same move over and over when trying to KO their opponent. From a game design standpoint, you want to make sure that a move isn't neglected or spammed, so you have to implement some sort of mechanic to achieve this balance.
As much as I love watching someone getting triple'd kneed in Melee, it does seem kind of silly to die from a single move being used over and over.
Brawl had the right idea, but it had too strong an effect. If it was more gradual, it could work.
I disagree. I understand the premise, but that's assuming that the movesets are balanced and flexible, which has never ever been the case in any smash game. In every game some characters only have 1-2 killmoves period, and knockback staling is a pretty damn solid nerf to them as a character.
Take Peach in Brawl. Staled fair doesn't mean usmash is more viable as a result, it just means she has to camp it out or save the fair whereas a character like Snake can just use another one of their viable killmoves after staling utilt.
So until the rosters are balanced better, I disagree. It wasn't even an issue in Melee except in the lowest levels of play anyways. Spamming the same (kill)move over and over is not even safe. Triple knees only work because they actually combo. Something tells me moves like Marth's fsmash were more the cause of knockback staling.
Also another thing is you get really weird/stupid combos that work with knockback staling. Low knockback moves suddenly get more potent to be spammed. Isn't that what staling what supposed to solve?
its not about domination. its the discovery of the move that changed MUs by a large amount. so kalo was wrong, something MAJOR was discovered with a not so MAJOR character that changed MUs big time. and it wasnt in 08 or early 09 either. like late 09 or early 2010.
His entire point was that the game hasn't changed much. I'm honestly asking if Pikachu is more of a national threat now minus one player.