kupo15
Smash Hero
h = l/165
165 is the hitstun constant for brawl
h = hitstun (in frames)
l = launch speed
The result is rounded up to the nearest whole frame.
Credits go to kupo15 and leafgreen386 with a special thanks to Magus420
VIDEOS:
Hitstun 1.1 Super combos in Training mode Part 1 / Super combos in Training mode Part 2
Code:
[COLOR=Yellow][B]Hitstun 2.0[/B][/COLOR]:[Phantom Wings]
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
32000000 0000001C
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
92210002 00000070
58010000 0000007C
34000038 00000042
36000038 00000049
4A001002 00000000
58010000 00000024
58010000 0000000C
1400001C 00000088
14000018 00000088
E2000002 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
045A9300 [B]3ECCCCCD[/B]
C276CCD4 00000002
C022FFE0 EF7C0072
60000000 00000000
The Bold value is the Hitstun Constant (as well as Brawls default)
Float point to Hex converterThere it is! Here are some numbers to save you guys time.
~ 3ECCCCCD <-- brawl default (floating point # = .4)
+ 05% = 3EE66666
+ 10% = 3F000000 (.5)
+11% - 3F028F5C
+11.5% - 3F03D70A (0.515)
+11.75% - 3F047AE1<-- what most have been testing (0.5175)
+12% - 3F051EB8 (0.52)
+12.5% =3F066666 (0.525)
+13% - 3F07AE14
+13.5% = 3F08F5C3 (0.535)
+14% - 3F0A3D71
+ 15% = 3F0CCCCD
+16% = 3F0F5C29 (0.56)
+17% = 3F11EB85 (0.57)
+18% = 3F147AE1 (9 0.58)
+19% = 3F170A3D (0.59)
+ 20% = 3F19999A
+ 25% = 3F266666
+ 30% = 3F333333