#HBC | ZoZo
Shocodoro Blagshidect
on pika and lucas it's probably legit too, on edge air release characters probably from mid percentages as probably you need more time to position yourself for a regrab over te edge
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It will be useful on RC but even then its pushing it a bit, plus like 1/2 the cast has some lol infinite on the boat due to wall :D.Xonar imo it would be way too difficult to grab someone on the edge of SV. It's already situational enough just landing a grab facing the right way on that thing. I'll say it again, RC is where this will truly be useful
Gotta uair at like... the last possible second. Makes killing MK so much easier. ANY STUN! :DHmmm... OS is claiming to have a possible infinite on the cast.
That should be interesting
I always thought we could get a uair on MK from a grab-release. I never really checked to see if it was guaranteed.
Uair chains don't work very well if the first one is a rising uair. At low %s, MK can dair us for doing this. Maybe at mid %s, but at high %s I'd rather try to hold out until kill %.That's actually really really good, you should do this every time you grab MK then, we all know uair juggles are our best damage wrackers against MK. Good find. I wonder if there are any other releases that are tight timing like this and haven't been found yet.
Such a thing would be pretty worthless in brawl because most of the game takes place in the air. But no, it isn't a wave dash. Well, DAC would be.wavedash?
I'll see when the video comes out, but I presume it involves karaing your dash attack with the "neutral" input.I'll wait for him to make the video because he wants it kept on the down lizzle bit basically he discovered a way for any character to do a running attack of any kind.
Does anyone remember this thread: http://www.smashboards.com/showthread.php?t=249422
In it I proclaim the "must-be existence" of a neutral input that sets your character to zero. Basically Dekar and OS found it.
Without giving away this technique is or how it is performed (still not exactly clear myself), the idea behind this "infinite" is actually a "tech chase" of sorts. You would dsmash foostool dair (and not hit them with the dair) and then chase the reaction with a running dsmash on reaction (which OS claims) is possible.
I also hypothesize that with this neutral input we will be able to cancel dash attacks with nothing and our characters will slide across the stage, like in the thread above, but we'll wait until he makes his video.
definitely the wavedash of brawl.wavedash?
Wavedashing was an exploit based on the physics of airdodging. In that sense, it was easier to find, and easier to eliminate. This sounds like a really weird dash attack glitch.definitely the wavedash of brawl.
is the program coding of brawl able to be viewed somehow? i feel like this should have been found a LONG time ago if this is the case. This is all wavedashing was, you return to the neutral position after air dodging into the ground. I find it hard to believe the devs would allow the same segment of coding that caused wavedashing to be exploited AGAIN.
Too bad you can only do the insta-dair against rob off of headtap, otherwise the rob infinite would work on everyone but okay.I knew it would be a variant of the d-smash>footstool>dair>repeat
A long time ago I found that one of the hits of dair will make any character bounce (a la jab-lock) which forces a getup. I just couldn't manage to reliably punish this with dair's ending lag. (if you do the insta-dair like in the rob infinite you can't hit with it)
Isn't this like the same as how you can mash left and right and change direction that the game still registers you has being in standing, as far as movement goes. Also anyword on how to do it yet.http://www.youtube.com/watch?v=Ai7ATWcg0s8 a little before 0:05 falco does a dash cancel.
I'm not entirely sure, so I'll let OS explain it. He explained it to me, but I don't want to post my false interpretation of his (weird) explanation on the forums as he kinda asked me not to. You can hop on IRC if you wanna chat about it. I'm there now.Isn't this like the same as how you can mash left and right and change direction that the game still registers you has being in standing, as far as movement goes. Also anyword on how to do it yet.
The ROB infinite will work on everyone now, but with a slightly different (less time sensitive) style of execution.Too bad you can only do the insta-dair against rob off of headtap, otherwise the rob infinite would work on everyone but okay
Yay RedHalberd.http://www.youtube.com/watch?v=f3QPcEPqJ7o
Here's the Grab Release Uair on Metaknight.
Thanks Redhalberd for the video.
wut, you're the one who said that you need to bring a sheet with all of them written down to tournamentsThis deserves a bump cause none of you f@gotty ZSS mains know your grab release options
NO U.This deserves a bump cause none of you f@gotty ZSS mains know your grab release options
The footstool animation for ROB leaves players on the floor. Doing a dair of a down-b fast enough, results in us just being on the floor. Then, we lock the rob with a move, and repeat.How will the ROB Infinite work on everyone? Dair or DownB? Do you have to hit them with the weak Dair hitbox?