NinjaLink
Smash Master
Every character is on my YouTube right now. I have a playlist.I believe only Sonic's is affected at the moment, it might be a coding error perhaps?
Are you posting vids up of the other characters?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Every character is on my YouTube right now. I have a playlist.I believe only Sonic's is affected at the moment, it might be a coding error perhaps?
Are you posting vids up of the other characters?
But, but..re: one spindash affecting the other
Might not be a "coding error" per se. Remember that in Brawl, as soon as side-B or down-B entered an SDR, they were the same move with the same stale-move effect. This is likely still the case, so that no matter what custom you have for side-B, once it's the SDR it's the down-B.
Seems like a trick of the eyes to me.But, but..
SDR for SC is multihit whereas the one for SD is a single one.
And they STILL share stale-move negation? ARGH!
About the Spinshot: IIRC, Cyberman has some footage of it in a few games (for example, http://www.youtube.com/watch?v=CRjj9vK4e-Q @3:30). It's still in.
It also looked like to everyone like there was a massive amount of landing lag on every single move and character in the game, but clearly we can see when playing it that is not the case.Looked like a spinshot to me.
Anyone coming from Brawl has a sense for the application of autocanceling. The first people to get their hands on Sm4sh were just Melee heads so of course they blew it out of proportion.It also looked like to everyone like there was a massive amount of landing lag on every single move and character in the game, but clearly we can see when playing it that is not the case.
That's why I'm asking about its execution, so I can be sure, but as of right now I cannot retain momentum in to a jump from a spin/spin jump, after some excessive attempting.
I actually know that, it's just that I'm too lazy to click on the share tab and select the "start from here" or w/e it was so it creates the link automaticallyBased Orochi finding vidjo evidence of Spinshot staying in the new game.
But, hey, if you want to save people trouble of having to find a specific time on Youtube, you should add this notation at the end of the URL:
&t=XXmYYs
"XX" is minutes. For example, here it would be 03 for three minutes. YY is seconds, so... you probably want it to be at 28, actually. For some reason, loading it at a set time actually makes it skip a few frames. If you don't want people to be missing what you're trying to show off, giving 2 seconds for the video to properly buffer and display is a good habit.
Woah, bro. Chill out. I'm aware of that. Don't get so offended. I've been pretty public about the fact I just started playing Sonic in Smash 4, so it's not like I'm trying to rule my observations like an iron fist over the experienced Sonic players.One of the things that makes a spin shot a spin shot is the momentum you gain while NOT having a hit box. So that was DEFINITELY a spin shot since his animations changed from Spin mode to regular Jump Spinning Animation when you do a Double Jump in the air.
I mean just trust ALL the people that MAINED him in BRAWL. Like, we know what we are talking about. Other people can be right and informative and progress the metagame as well. Juuuuuust sayin'.
I apologize if I inadvertently started any bashing. When I said "This is why more Brawl Sonic mains need their hands on the game" I didn't mean to target you specifically. I just think there are miscommunications and if the game was just RELEASED already, we could have everyone on the same page, including those with prior Brawl experience, testing and confirming prior ATs.Woah, bro. Chill out. I'm aware of that. Don't get so offended. I've been pretty public about the fact I just started playing Sonic in Smash 4, so it's not like I'm trying to rule my observations like an iron fist over the experienced Sonic players.
That's why I asked about its execution, because clearly I'm having trouble executing it.
I forgot about that lol, so used to C-Stick for it. With that, I'm ready for Oct. 3rd. Thanks .You could spinshot in Brawl with side-B by hitting jump just ever so slightly after letting go of the side-B. That method is still in smash4 iirc.
Yeah, we're gonna need this.I suppose a thorough moveset breakdown will happen very soon.
Oh trust me, I have. I very much so value the work put in.lol it's like no one read that list I posted on that other topic
Nevermind, I am completely stupid- We need a name for the spindash jump you get before you launch the spindash, because this is something different than SDJ, but very similar.
Oh I missed this.So, I was playing against some DDD trying to spam gordo's. So I decided to see how easy/hard it was to use side b invincy frames through them. Well, not only is it incredibly easy, but it launches the gordo's back at DDD.. lol. The thing flies back at him as fast as you spin at him. It's ridiculous. Does this work with all items? Side b 2 gud?
Well, at least it shield-cancels, and it has nice aerial-mobility, but I can't escape the feelilng that while it's a fun way to bounce around the stage, it's kinda inferior to SDJ.Nevermind, I am completely stupid
Almost as stupid as..... whatever moron invented Sonic's moveset this time around. What were they thinking???
Side-B, while charging, if you jump (the magical fake-VSDJ before you release the spindash), you're in "I'm completely freakin useless little ball of death!!!" state. You literally can do nothing at all until you hit the ground! You jump off the stage you are literally dead you cannot escape your spinning ball! Not after 2s, not ever!
WHY IS THIS A THING
SDJ's VSDJ / immediate-SDJ seem like normal SDJs.
Simple is good. I was honestly thinking Spin Dash Jump Hold. I'm just trying to differentiate the fact that this jumping ball form retains the current charge / power in that Spin Dash and can be acted upon landing.*Snip.*
Ummm yeah it's in. Why are people even questioning this? LolWe need to make a FAQ thread. I'd be willing to make it if we can all agree to that because I'm reading like all the same questions in every thread.
Also spinshot is 100% undeniably in Super Smash Bros. for Nintendo 3DS. You can spinshot from both side and down b. Both require you inputting a jump at a certain point during each spindash.
The easiest method I've found so far is by doing it out of side b, and rolling your thumb off b to a at the right time. The timing on down b seems a little trickier for me.
But yeah. There it is. Give it a (spin)shot.
Because, ya know, internet.Ummm yeah it's in. Why are people even questioning this? Lol