MK:
He played a passive MK. Overall you spaced him really well and the Dair KO at the end was awesome.
Didn't seem passive when he 2stocked me in the ditto
You did make a few mistakes repeatedly.
1 You threw bombs when he wasn't near their flight path. Keep bombs for when MK uses his tornado.
To make him rethink going down straight at me and using Glide Attack. Better safe than sorry, am i rite?
2 Although this work because he shielded, you threw Link's boomerang and arrows from too close and while grounded. MK should have 'nadoed strait through them, which he did a few times. Nados are stupid broken for punishing and MKs can chain several vs Link before he escapes.
I don't know what was going through my head to repeatedly do this.
3 Momentum cancel strong vertical launches with Dair.
4 You often landed right next to MK.
Bad approaching attempts, must work on that
Specific:
0:09 If you're jabs blocked but the opponent's by the edge, keep jabbing and finish with a Dsmash to push them off. You could jab cancel>grab but that's risky if he spotdodged. Stopping after 1 jab gives fast characters a huge frame advantage to punish.
I was hoping for it to hit so I could retreat.
0:15 That Zair was too close; any move landing at that range can be shield grabbed.
I have to work on that, it was a bad attempt at approaching
0:20 Nice airdodge>Utilt. Jumping from the ledge and pulling a bomb or Dairing might also have worked.
I don't like either of those options for some reason.
Seeing as MK's punishing as you return to the stage but not when you're on the ledge you could get away with a ledgestall bomb pull. Sometimes you can bait an action by ledgestall Zair tethering the edge quickly and see what the opponent does.
Most players I've played realize how bad I am getting back on stage
0:51 nice Zair covered landing, for some reason people don't expect those. Keep in mind you can FF airdodge>tether the ledge if you're afraid of being shield grabbed (or PS>Dsmashed).
Bad at getting back on stage~
0:50ish-1:30ish good use of shielding and airdodges, better safe than sorry.
1:24 I think you ledge jumped and immediately double jumped as you pulled a bomb. A quick shuttle loop would have hit you offstage with no jumps left.
Nope, just ledge jumped
1:27 MK's Dair would have killed you. Good quick thinking with that UpB but you shouldn't have wasted your double jump right after momentum canceling; that could have boosted you into the blast zone. You need to save those for evasive maneuvers when recovering, double jumping also will keep you from FF Dairing and Dair eats MK's shuttle loops.
I probably would have gotten KOed horizontally if I didn't DJ
1:32 This is what MK should be doing to punish boomerang throws. MK's nado is ultra broken.
I should've shielded them, those 'nados were used pretty far and were obvious.
1:45 hold bomb for when you really need them. You Zaired to close and high and MK UpBed your landing.
Don't know what happened. Another failed attempt at approaching
Keep in mind Link can and should (at the right times) Fsmash, Zair, and use all his specials while holding a bomb. Bomb throws are very fast and can stop approaching opponents after you've done something like Bomb-Fsmash.
I use few ATs and these aren't ones I'm interested in or use.
Dair works slightly better for vertical momentum canceling.
I see you post that a lot. I just don't like how long the animation is.
...until 2:09 good work getting bombs into play. If you're about to be blown up by the bomb you are holding airdodge.
I didn't want to land so helplessly with such a below average airdodge
2:15 MK's bombed out of his nado!
I tried to do that but I kept messing it up (failed to iBomb in 'nado/already in animation)
2:17 You threw it again. Use bomb Fsmashes.
I still only use the defensive ATs
soon another too-close Zair. If you are going to land an aerial close Nair has good priority and long lasting, big hitbubbles. Or you could Dair when feeling bold.
I used to do that, but I stopped since I always got punished
2:34 Uthrow's a good KO move after 160%.
I had to guess and hope it'd kill
2:39 I miss these myself but you had MK in a great position to jab cancel. If lag's bad you can jab>jab>UpB as fast as you can and not have to worry about jab3 activating.
I did that and I think *a* Meta Knight Nair'd me out of it.
... You're good at evading/escaping nado but you keep throwing bombs when you shouldn't. If you're above, Nair and Dair will hit MK if you come down onto the middle of the nado, Dair bounces if you miss the middle. Other things that stop nados are: anything hitting at the very start, Dash attacks and Fsmash 2 hit above and in front of Link at an angle the can hit the weak bottom part of the nado successfully. And bombs will always stop it as long as they hit MK and not just the tornado effect.
3:37 In this situation I try to double jump a slow fall Dair from above. MK's UpB will beat or trade with (which still kills you) anything But Dair, bombs, and airdodges.
I kept messing up my attempts
3:43 MK's Dsmash is insanely fast and he can repeatedly Dsmash with a really good chance of hitting you before you grab/hit him. Roll away is my advice, although you did hit him.
I rarely roll when that close. Link has the worst roll in the game if I read correctly. It's slow and punishable, you should know that
3:52 you could have jab-locked MK here. It's hard to time them right on wifi before it's too late; I often miss the opportunity too.
I know, that was intentional, though it didn't kill like I'd hope it would. I did that in the Snake match though
4:20 Ftilt was a slow and too close attack here, jabs or shield grab would be safer but you pulled it off.
Got lucky
4:25 after an arrow lock you can give more damage by Fsmashing or sometimes SH Dair for star KOs.
I wanted to get my moves fresh and it left him in a bad position
4:38 he's juggling you, momentum cancel with Dair and cover your landing with a slow fall Dair that you can make FF when needed by tapping down. That would have prevented the UpB KO and maybe KOed him instead.
I made a bad move and used Bair instead of using a FastFall airdodge
... Good ending, a few random moves but well played. Good spacing games by retreating a little>Fsmash.
I guess me chasing him offstage was a foreign thought and was the only time I did that.
Utilt's almost as fast as jabs (starts frame 7 IIRC), ends relatively fast, covers a big arch around Link and can KO. It's good vs aggressive hopping opponents. I saw you use that.
I realized this and am trying to put it into better use.
Good stuff, you have a good Link.
I might critique the other video later, maybe. But I'm done for now. 'Hope that helps
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