Hey guys I have been practicing and I got some really good matches vs a marth player who is a good friend of mine. If anybody can critique these matches I would really appreciate it.
http://www.youtube.com/watch?v=xT2m7GcCaGw
Sure.
0 to 0:13 good use of quick indirect attacks.
0:13 Jab cancel to grab would have been better. SH to Zair is for retreating/GTFO it takes 7 frames to jump/sh and 10 more for Zair to start vs 11 frames to grab. He wasn't pressuring you so you didn't need to retreat.
0:17 When a character recklessly aerials your shield and is going to land you have a guaranteed grab. In this OoS Usmash would have worked too, he spaced it poorly.
0:21 bad Zair spacing especially vs Marth. Space it farther. Link shouldn't rush a ground Marth.
0:30 IDK what Marth was trying with a backward Fsmash. Good jab cancel to grab and Bthrow. You could get away with 1 pummel at that %.
0:34 never roll into an opponent as Link. You had the position advantage but abandoned it to roll.
0:37 too close for a boomerang. Use Fair for that spacing.
0:43 too close and not a good situation for SH Zair.
0:46 you moved right into that. Play fast but remember Zair ledge stalls and that you can ledge stall an arrow/boomerang/bomb pull and regrab the ledge.
0:56 quickdraw is a good tactic but it needs to be spaced to hit or it wastes time.
0:58 Shield grab these poorly spaced Fairs. If Marth was better he could have landed and dancing bladed, shield grabbed or OoS upBed before Nair came out.
1:09 good Zair spacing Marth could not punish that.
1:15-1:30ish this Marth is not very good he could have punished many times and he doesn't know how to intercept. You got away with reckless stuff there.
1:38 good use of Zair. Any damage Link deals to character from safely out of their reach is free damage. There's no need for Link to put himself in danger; that's the opponent's job.
1:41 I habitually wifi Dsmash sometimes too but it's a bad habit. If you're not sure use jab, it states as fast as Dsmash and ends much sooner.
1:44 Fair or Dair has a bigger payoff. Nice quickdraw and Zair. Use Ftilt instead of Fsmash to hit higher in this spacing.
1:48 Spin Attack panic. Spins are super punishable and should only be used to punish certain lag (landing/spotdodge/rolls) Marth didn't drop down.
1:58 Dair was started when Marth was too far, nice stage tech though.
2:31 that's a decent time to retreat with SH Zair because Marth was in a position where he could punish your lag.
2:35 the bomb and arrow were thrown out with very little chance of hitting. Use this time to maybe hold the bomb and get more projectiles onscreen at once.
2:41 obvious bad spin attack.
2:39-2:58 Nice ATs but bad spacing (quickdraw shoots low and he SHed). Not a single AT hit and you got punished.
3:08 that landing could have used quickdraw.
3:17 wifail SD
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3:25 jab>jab>dash attack is usually not good and that was too close. Maybe jab>jab>DA if the opponent DIs away out of jab and is in the air. The turn around Fsmash was also too close; walk away a little then Fsmash or SH Bair.
3:46 Marth read your immediate ledge return habit (or was lucky) and spiked. It's often good to stall at the ledge.
General:
Be careful not to make hasty decisions that commit assuming the opponent will run into them (Spin Attack, Dsmash, some projectiles and grab in the other YI game).
Know when to punish and don't retreat in these situations (Shield grabs).
Refine the spacing for Zair as opposed to SH Fair/Bair and Nair. You often were too close and Marth wins there.
Don't rush with Link instead take advantage of safe openings to chain attacks. Keep in mind that if Link out camps unil the opponent closes the space it's free damage.
Mix up ledge habits and add stalling.
Make projectiles work together and with other attacks more. You had few traps and follow ups. Link's projectiles are for spacing and creating openings even more than damage. He needs to not use each projectile as a single attack but instead like a support team.
That Marth was not good. He didn't use dancing blade at all and generally couldn't punish, intercept or buffer properly. :/
Good stuff.
'Hope that helps
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