DariusM27
I only things I can think of are:
- A little too much Fsmash at times where it has no chance to kill. No need to commit that hard.
- Too much shield breaker this patch. You should adapt to the nerf.
- Watch how often you're in the air against the dash attack characters like Pit and Fox. I know you didn't show those MUs but just saying that jumping is generally unsafe with our character.
- Your SHADs are predictable in both the way you use them and what you're going for during one.
- Post matches against better players because it's hard to see your exact play style (incase you're sandbagging) and mistakes under pressure otherwise.
H-O-G
I lost my extremely long post due to backspace taking me back. We'll try again. I'll talk about things as I randomly remember them. Thanks for posting different MUs and even one of you losing and one on a different stage. I was able to see your habits this way (but it was still hard because none of your opponents have developed a punish game).
- Good use of Utilt and Ftilt and you don't use Fsmash too much.
- You do DB1, 2, 3 up, 4 up. 1, 2, 3 forward, 4 up is usually better. I remember your lack of doing this got you punished once in the Marth ditto. Also 3 forward comes out faster and that's important since because DB2 often misses, DB3 won't technically combo.
- Try to make sure SB will actually break a shield (it almost always won't) before you go for it
- You usually roll behind your opponent in pressure situations. That Peach, for example, should have destroyed you for it but he didn't have the bait and punish skills.
- Try to incorporate more Dtilt into your game. Walking Dtilt is good and then watch their movements. That alone will noticeably improve your Marth. You use attack stick right? Sour Dtilt on someone past 100% then tech chase into DS kill. Or sour Dtilt at low percents into DB is great too.
- You use Usmash when it doesn't kill. This makes the reward a lot smaller than the risk.
- Separately, Usmash after Dthrow doesn't work and even when it does it's not safe on hit. You'd be punished for hitting them with it at that %.
- Use frame perfect Dthrow Uair then into a landing trap or Dthrow to frame perfect Bair Uair Utilt if they let you.
- On your Uair to falling Uair to rising Uair string on the Roy you waited too long before the 3rd Uair. Just make sure you use the buffer window to stay frame perfect.
- In half a dozen situations when you and your opponent are both in the air and landing you managed to get a Fair. These are falling Uair missed opportunities. The difference in reward on these two options are too big.
- You had some missed jab opportunities.
- Edgeguard Roy with counter. That guy always air dodged to a vertical Uspecial so in that case just wait that out and you can still counter vertically. And when you try Fair make sure you're being as quick as possible so either your opponent doesn't react or you swipe through the beginning of their air dodge so that you guarantee a DS stage spike out of their air dodge lag/recovery start-up. But to do this you can't go too far horizontally with the Fair.
- Use SHAD. The opposite of what I told Darius.
Overall not bad.