I'm unsure if this is the correct thread of posting this, but it is video related I suppose. If it needs merging with another thread (maybe with the general buffing discussion. I posted it in there anyway, so it may need removing from here) then by all means go ahead mods! Anyway...
I've been analyzing this Umbra Clock Tower preview looking for any Marth changes seeing as he is included in the fight. Unless I am completely missing something or they are playing with custom equipment on, I noticed a couple of Marth's aerials deal more damage...
Here's the video:
Right, at 0:15, watch Bayonetta's damage counter. She get's hit by Marth's tipper Fair, and then by Corrin's Fair. The damage counter briefly stops before Corrin hits her. She is at 30%, and by my knowledge, tipper Fair should deal 10%, taking her to 40% right? Well in the video, the counter briefly stops at 43%, just before Corrin hits her. Looking at this, unless customs are being used, tipper fair could do a whopping 3% more, 13%. It can't be a one off, because I see at 1:01, a staled tipper Fair does 12%, still more than a fresh current 10%.
The second thing I saw was at 0:35. Marth hits Bayonetta with tipper Uair. She is at 82%, so tipper Uair should deal 12% damage, meaning she should end up at 94% right? Well she ends up at 96%... This is another I can't explain. Unless they buffed Uair tipper to 14% too, I really can't find explanations for these. Also, at 0:54 I see Marth hit a sourspot Bair that does 10% damage, rather than 9%. Does Bayonetta take extra damage or something? I don't see how, because Marth lands a sourspot Fsmash at 0:46 and that does the expected 13% damage. Huh, who knows.
I heard somebody say that it looks like Marth's Fsmash has an altered animation that gives it more reach, but to me, that looks like placebo, I can't see a change.
Thoughts and opinions other Marth players?