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Here's the keys - make a crossover fighter with [INSERT IP HERE].

Speed Weed

Smash Master
Joined
May 16, 2020
Messages
3,812
Location
Portugal
Switch FC
SW-1814-1029-3514
So I've had this roster sitting in my drafts for a long time, but recently I finally got back to it and properly finished it. This was more or less borne from a small discussion that was had after a new translation of an old interview for the original game came out. It's also something I've given some thought before, and so I wanted to put my thoughts down on paper. The pitch is as follows: what if Fighters Megamix got a sequel on the Dreamcast?

For those unfamiliar, Fighters Megamix was a crossover fighter SEGA released for the Saturn, primarily taking from Virtua Fighter and Fighting Vipers but having plenty of guests from other SEGA games, mainly the ones created by their famous arcade division AM2. You may know it for a lot of the wacky secret characters it had, such as the Hornet car from Daytona. I'm doing this hypothetical as if, in 2001, as the Dreamcast was coming to a close, we got a big celebratory crossover fighter on it.

That said, this is still going to be a heavily limited roster. Don't go around expecting a full-on all-out SEGA fest with Sonic and NiGHTS and Phantasy Star and the like, that wouldn't make a lot of sense given how the game was made. I am expanding the game's scope, but in a bit of a different direction. This was something that was teased in interviews from the time, and I wanted to really expand on it - the pitch for this game is essentially "SEGA AM All-Stars", meaning that this is going to be a crossover between a bunch of characters from SEGA's arcade divisions. I think this is probably the best way to do a scope expansion after the original game's focus on AM2, and it leads to a lot of fun potential while still having a more limited pool.

The roster will be 37, slightly increasing from the original's 32. That may not seem like much of a jump up, but there are a lot of new characters joining in. Realistically this would probably have more OCs, variants, etc....like the original, but I don't know exactly what I'd do there and I thought this would be a more fun way to do things for me. The original game mainly focused on and took its gameplay from Virtua Fighter 2 and Fighting Vipers, and now that it's one generation later, the main focus will be on characters and mechanics from Virtua Fighter 3 and Fighting Vipers 2. As such, we can knock out most of the roster already:

Virtua Fighter 3

1. Akira Yuki
2. Pai Chan
3. Jacky Bryant
4. Sarah Bryant
5. Lau Chan
6. Wolf Hawkfield
7. Jeffry McWild
8. Kage-Maru
9. Shun Di
10. Lion Rafale
11. Aoi Umenokoji
12. Taka-Arashi
13. Dural

Fighting Vipers 2

14. Bahn
15. Honey
16. Grace
17. Raxel
18. Picky
19. Sanman
20. Tokio
21. Jane
22. Mahler
23. B. M.
24. Charlie
25. Emi

So that's the main course. As in the original game, there would be "VF" and "FV" modes that hew closer to their respective games' gameplay, and I'd also like to throw in an extra team battle feature based on VF3tb if possible. So now let's get to the rest of the roster! Starting with our last two veterans:

26. Janet Marshall (Virtua Cop)
27. Taro Yamada (Rent A Hero)


I opted to cut a lot of the anciliary stuff to make room for new picks, but I thought those would be good to keep around. Janet is just a neat character from a popular series, and Taro feels like a good one to keep given his cult status, distinctive design and the fact that his series was brought back for the Dreamcast. And now, onto the new stuff! Starting with:

28. Bruno Delinger (Dynamite Deka)

The first pick to represent the AM1 division, it's the dynamite cop himself! I love me some Dynamite Deka, and I think Bruno is just a really fun character to add to a SEGA crossover, especially in a combat context where he can swing around all those wacky props. It's also a popular series that was gaining plenty of attention at the time, and is a natural fit for a fighting game. I was thinking of mainly basing him off of the second game since that's the more recent one that got a Dreamcast port, but I also quite like the first one's aesthetics so who knows.

29. Johnny (The House of the Dead)

Now we're getting into less conventional territory. HotD is one of the biggest arcade franchises SEGA had put out since the first Megamix, and while there are various ways one could represent the series, I felt like just simply going for a zombie would be the most fun and fitting for a game like this. So I opted for Johnny, the axe-wielding zombie from the second game. He'd have a simple but fun moveset and I think just having a zombie walking around is a cool distinct visual for this game.

30. Bass (SEGA Bass Fishing)

That's right, *****. This is Fighters Megamix. Anything goes here. If it's got a model, it's good to go. So as one of the resident Wacky Picks, I am adding A Fish. Yes, we are somehow going to rig this to have a fighting game moveset where it just kinda flops around. It's gonna be great.

31. Temjin (Virtual-ON)
32. Fei-Yen (Virtual-ON)


Moving onto the AM3 branch, we have the only other series with more than one rep! Virtual-ON was stupidly popular with Japanese fans at the time, and I felt it appropriate to add the series' two faces as a representative for one of SEGA's banner arcade franchises for the latter half of the 90s. They're cool mechs!!!!!!

33. Li Huang (Decathlete)

This is one of my stranger choices. Another representative for AM3, she comes from Decathlete, a pretty popular Olympic sports arcade game SEGA made. I wanted a character that straddled that line of being more off-the-beaten-path but still kinda sensible, and I opted for her. I was considering someone from Crazy Taxi or 18 Wheeler, but I felt an athlete would be more fun in a fighting game than just "driver". She's got a really cute design and could be pretty fun.

34. Spike (SpikeOut)

And here comes someone representing the newest kids on the block, Toshihiro Nagoshi's Amusement Vision! SpikeOut made a mark as a really innovative title made by a brand new arcade team at SEGA, and Spike is a natural fit for a game like this, and also I'm just fond of this series. It'd be interesting to see him get in, as his series never actually got any Dreamcast port.

So that's that for the more "current" choices. The last couple fighters will be moreso reaching into SEGA's past, to find weird cool stuff that could be added to spice up the roster.

35. Mr. Hang-On
36. Mobo (Bonanza Bros)


So first up, we've got the biker from Hang-On. He is literally going to beat you up with the bike. That is his moveset. Jokes aside, I wanted to represent one of SEGA's big mid-80s legacy hits, and this idea won out. Bonanza Bros. is an interesting one - I was debating between several choices from that "late 80s action game" era. My other main choices were the Werebear from Altered Beast and the Bad Brothers from Golden Axe. These may seem like strange choices for those franchises, but I thought they fit this roster as weird kinda jokey picks with an odd amount of prominence in JP SEGA media. Ultimately though, I went with the Bonanza Bros, as they had the most distinctive look and I thought it'd be funny to see them throwing hands. Around this time, I also came across an official Segagaga artbook that for whatever reason had them on a list of notable SEGA characters, and I thought that was pretty funny. I could have done the detective incarnations from Tant-R but I feel like these are less well-defined.

And finally.....

37. Robo Pitcher

Yes. The Robo Pitcher. The old SEGA toy. We need at least one fighter who isn't even a living thing. This is actually a scrapped idea the devs had for the original game, and it's funny enough that I decided to bring it back. I also just think it has a neat place in history as basically SEGA's equivalent to the Ultra Hand, this old iconic toy they like to go back to and reference all the time.

So....that's it! I think my biggest regret was not adding a Last Bronx character, but I just couldn't find anywhere on the roster where they felt right. One character in an interesting case is Amigo, being a unique character from a recently successful arcade game, but I opted to exclude him as he's still technically from a console division. I also thought of adding the Derby Owners Club horse. Yeah. Fighters Megamix is cool
 

Bölverkaizer

Smash Apprentice
Joined
Dec 11, 2024
Messages
91
POKÉMON BATTLE ARENA
A small concept I have come in mind after playing some Gundam Extreme Versus and Dissidia, as well to investigating some other arena fighting games. I love Pokken but honestly the concept of mixing arena fighter and 2D FG while cool in words its a bit strange in motion, so this is a sort of spiritual succesor.

The general concept is that there will be a lot of characters and you build a team of 3 (either alone, with the two Pokémon being controlled by CPU, or with friends), however they are classified by "Weight". Weight more or less is a way to talk about the strength of a Pokémon; there are 2000, 3000 and 4000 weight Pokémon, the maximum amount of "weight" a team can have is 8000 (named Capacity), so you must think in how you are going to distribute your strength, are you going to spend all in an over the top team or you are going to play safer with Pokémon with less raw damage but still having their own strengths that can ever surpass the higher tier ones with enough skilled hands. Note that when a Pokémon is left out of combat, it "consumes" the leftover weight cost, you can still revive until you are out of points, if the capacity amount is less than the weight of the Pokémon to be revived, it revives with an HP penalty equal to the amount of capacitiy left, being defeated without more capacity left is an automatic lose condition.

The gimmick here is that all your Pokémon will start at their base phase (with a few exceptions), and they will evolve during battle, and some characters can even get a temporal boost such as Mega Evolution!, usually Pokémon with a 3 phase evolution line tend to be more powerful than ones with only 2 or no evolutions at all, thought they need to work more to get this much power while the others can access to their peak at a much faster rate. A notorious exception is obviously the legendary Pokémon (that there are a few), most of them have 4000 weight points and since they don't need to evolve, they are usually at their peak since the beginning of the match, however to make things fair most of them would have some sort of gimmicky ways to access al their power or some sort of initial limitation, like Regigigas, who is under the effects of his ability and requires to wait a quite amount of time to fully start and turn into a demolishing machine.

This roster as I said is laaaaaaaaarge, mostly cuz my inspiration here is Gundam Extreme Versus, it's not as big as Versus but we are still talking that it has more or less 100 Pokémon there (not counting their evolutions).
2000 COST
Ratatta
  • Evolves to: Ratticate
Alolan Sandshrew
  • Evolves to: Alolan Sandslash
Vulpix
  • Evolves to: Ninetales
Jigglypuff
  • Evolves to: Wigglypuff
Misdreavus
  • Evolves to: Mismagius
Wobuffet
Skarmory
Lotad
  • Evolves to: Lombre
  • Evolves to: Ludicolo
Shroomish
  • Evolves to: Breloom
Makuhita
  • Evolves to: Hariyama
Bidoof
  • Evolves to: Bibarel
Combee
  • Evolves to: Vespiqueen
Buneary
  • Evolves to: Lopunny
Drilbur
  • Evolves to: Excadril
Scraggy
  • Evolves to: Scrafty
Emolga
Elgyem
  • Evolves to: Beheeyem
Espurr
  • Evolves to: Meowstic
Binacle
  • Evolves to: Barbaracle
Grubbin
  • Evolves to: Charjabugg
  • Evolves to: Vikavolt
Crabrawler
  • Evolves to: Crabominable
Oranguru
Passimian
Yamper
  • Evolves to: Boltund
Cramorant
Nymble
  • Evolves to: Lokix
Cyclizar
Paldean Wooper
  • Evolves to: Clodsire
3000 COST
Bulbasaur
  • Evolves to: Ivysaur
  • Evolves to: Venosaur
  • Mega Evolution
Pidgey
  • Evolves to: Pidgeotto
  • Evolves to: Pidgeot
  • Mega Evolution
Pikachu
Slowpoke
  • Evolves to: Slowbro
  • Mega Evolution
Farfetch'd
  • Evolves to: Sirfetch'd
Magmar
  • Evolves to: Magmortar
Electabuzz
  • Evolves to: Electivire
Pinsir
  • Mega Evolution
Lapras
Eevee
  • Evolves to: Flareon, Vaporeon, Jolteon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon
Porygon:
  • Evolves to: Porygon2
  • Evolves to: PorygonZ
Snorlax
Chikorita
  • Evolves to: Bayleef
  • Evolves to: Meganium
Cyndaquil
  • Evolves to: Quilava
  • Evolves to: Typhlosion
Totodile
  • Evolves to: Croconaw
  • Evolves to: Feraligatr
Pichu
  • Evolves to: Pikachu
  • Evolves to: Alolan Raichu
Mareep
  • Evolves to: Flaafy
  • Evolves to: Ampharos
  • Mega Evolution
Heracross
  • Mega Evolution
Sneasel
  • Evolves to: Weavile
Houndour
  • Evolves to: Houndoom
  • Mega Evolution
Tyrogue
  • Evolves to: Hitmonlee, Hitmonchan, Hitmontop
Slakoth
  • Evolves to: Vigoroth
  • Evolves to: Slaking
Mawile
  • Mega Evolution
Meditite
  • Evolves to: Medichamp
  • Mega Evolution
Absol
  • Mega Evolution
Turtwig
  • Evolves to: Grotle
  • Evolves to: Torterra
Chimchar
  • Evolves to: Monferno
  • Evolves to: Infernape
Piplup
  • Evolves to: Prinplup
  • Evolves to: Empoleon
Shinx
  • Evolves to: Luxio
  • Evolves to: Luxray
Skorupi
  • Evolves to: Drapion
Croagunk
  • Evolves to: Toxicroak
Snover
  • Evolves to: Abomasnow
  • Mega Evolution
Togepi
  • Evolves to: Togetic
  • Evolves to: Togekiss
Rotom
Heatran
Cresselia
Shaymin
  • Sky Form
Victini
Snivy
  • Evolves to: Servine
  • Evolves to: Serperior
Tepig
  • Evolves to: Pignite
  • Evolves to: Emboar
Oshawott
  • Evolves to: Dewott
  • Evolves to: Samurott
Venipide
  • Evolves to: Whirlipede
  • Evolves to: Scolipede
Darumaka
  • Evolves to: Darmanitan
  • Daruma Form
Litwick
  • Evolves to: Lampent
  • Evolves to: Chandelure
Golett
  • Evolves to: Golurk
Cobalion
Terrakion
Virizion
Tornadus
  • Totem Form
Thundurus
  • Totem Form
Landorus
  • Totem Form
Meloetta
  • Dance Form
Pancham
  • Evolves to: Pangoro
Clauncher
  • Evolves to: Clawitzer
Hawlucha
Goomy
  • Evolves to: Sligoo
  • Evolves to: Goodra
Noibat
  • Evolves to: Noivern
Rowlet
  • Evolves to: Dartrix
  • Evolves to: Decidueye
Litten
  • Evolves to: Torracat
  • Evolves to: Incineroar
Popplio
  • Evolves to: Brionne
  • Evolves to: Primarina
Rockruff
  • Evolves to: Lycanroc (Midday Form, Midnight Form, Dusk Form,
Fomantis
  • Evolves to: Lurantis
Salandit
  • Evolves to: Salazzle
Wimpod
  • Evolves to: Golissopod
Mimikyu
Drampa
Tapu Koko
Tapu Lele
Tapu Bulu
Tapu Fini
Nihilego
Poipole
  • Evolves to: Naganadel
Meltan
  • Evolves to: Melmetal
Grookey
  • Evolves to: Thawckey
  • Evolves to: Rillaboom
Scorbunny
  • Evolves to: Raboot
  • Evolves to: Cinderace
Sobble
  • Evolves to: Drizzile
  • Evolves to: Inteleon
Toxel
  • Evolves to: Toxtricity (Amped, Low Key)
Sizzlipede
  • Evolves to: Centirskorch
Falinks
Duraludon
  • Evolves to: Archadulon
Sprigatitto
  • Evolves to: Floragato
  • Evolves to: Meowscarada
Fuecoco
  • Evolves to: Crocalor
  • Evolves to: Skeledirge
Quaxly
  • Evolves to: Quaxwell
  • Evolves to: Quaquaval
Annihilape
Scream Tail
Iron Bundle
Gimmighoul
  • Evolves to: Gholdengo
4000 COST
Charmander
  • Evolves to: Charmaleon
  • Evolves to: Charizard
  • Mega Evolution
Squirtle
  • Evolves to: Wartortle
  • Evolves to: Blastoise
  • Mega Evolution
Abra
  • Evolves to: Kadabra
  • Evolves to: Alakazam
  • Mega Evolution
Machop
  • Evolves to: Machoke
  • Evolves to: Machamp
Gastly
  • Evolves to: Haunter
  • Evolves to: Gengar
  • Mega Evolution
Onix
  • Evolves to: Steelix
  • Mega Evolution
Scyther
  • Evolves to: Scizor
  • Mega Evolution
Magikarp
  • Evolves to: Gyarados
  • Mega Evolution
Dratini
  • Evolves to: Dragonair
  • Evolves to: Dragonite
Mewtwo
  • Mega Evolution
Raikou
Entei
Suicune
Larvitar
Treecko
Torchic
Mudkip
Ralts
Duskull
Bagon
Beldum
Deoxys
Gible
Riolu
Regigigas
Axew
Pawniard
Deino
Larvesta
Keldeo
Genesect
Chespin
Fennekin
Froakie
Honedge
Diancie
Hoopa
Stulful
Type: Null
Jangmo-o
Buzzswole
Pheromosa
Celeestela
Kartana
Guzzlord
Necrozma
Marshadow
Rookidee
Hatenna
Impidimp
Dreepy
Kubfu
Charcadet
Roaring Moon
Iron Valiant
Ursaluna Bloodymoon
Ogerpon
Terapagos
This last section is lacking so much cuz I'm lowkey very sleepy rn gonna edit it later.
 
Last edited:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,535
Location
Cheese Wheels of Doom
Returning to an old concept: Disney Villains: War of the Wicked
No live action, and no reformed villains (with Pete being an exception since he's only really "good" when he's in shows that can't have him be evil) - also no digging super deep into obscure, acquired, or obscure and acquired stuff. Apologies to my GOAT Sharky the Sharkdog.
  1. Peg-Leg Pete (Mickey Mouse)
  2. Phantom Blot
  3. Old Man Tree (Silly Symphonies)
  4. Skeleton Dancer
  5. Chernabog (Fantasia)
  6. Captain Hook (Peter Pan)
  7. Maleficent (Sleeping Beauty)
  8. Cruella DeVille (101 Dalmatians)
  9. Heffalump (NOT Lumpy) (Winnie the Pooh)
  10. The Horned King (The Black Cauldron)
  11. Ursula (The Little Mermaid)
  12. Gaston (Beauty and the Beast)
  13. Jafar (Aladdin)
  14. Scar (The Lion King)
  15. The Hyena Clan
  16. Hades (Hercules)
  17. Hydra
  18. Foxy Loxy (Chicken Little) (yes she did nothing wrong but also having a school bully on a roster of war criminals is funny and i don't want an ultimate-sized roster so the one saturday morning is gonna have to wait)
  19. Dr. Facilier (The Princess and the Frog)
  20. Turbo/King Candy (Wreck-It Ralph)
  21. Ralph (Fix It Felix Jr.) (Portrayed as pixel art to distinguish from the good guy Ralph in the movie as opposed to the fictional game)
  22. Schafrillas Tamatoa (Moana)
  23. Randall (Monsters Inc.)
  24. Syndrome (The Incredibles)
  25. Chick Hicks (Cars)
  26. Janges the Clown (Inside Out)
  27. School Dragon (Onward)
  28. Oogie Boogie (Nightmare Before Christmas)
  29. Don Karnage (TaleSpin)
  30. Demona (Gargoyles)
My biggest regret with this is that I couldn't implement Toy Story - I find Sid hard to imagine fighting and all the others are moreso idiological villains who's abilities are just... speaking too much cringe.
 
Last edited:

Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,815
Returning to an old concept: Disney Villains: War of the Wicked
No live action, and no reformed villains (with Pete being an exception since he's only really "good" when he's in shows that can't have him be evil) - also no digging super deep into obscure, acquired, or obscure and acquired stuff. Apologies to my GOAT Sharky the Sharkdog.
  1. Peg-Leg Pete (Mickey Mouse)
  2. Phantom Blot
  3. Old Man Tree (Silly Symphonies)
  4. Skeleton Dancer
  5. Chernabog (Fantasia)
  6. Captain Hook (Peter Pan)
  7. Maleficent (Sleeping Beauty)
  8. Cruella DeVille (101 Dalmatians)
  9. Heffalump (NOT Lumpy) (Winnie the Pooh)
  10. The Horned King (The Black Cauldron)
  11. Ursula (The Little Mermaid)
  12. Gaston (Beauty and the Beast)
  13. Jafar (Aladdin)
  14. Scar (The Lion King)
  15. The Hyena Clan
  16. Hades (Hercules)
  17. Hydra
  18. Foxy Loxy (Chicken Little) (yes she did nothing wrong but also having a school bully on a roster of war criminals is funny and i don't want an ultimate-sized roster so the one saturday morning is gonna have to wait)
  19. Dr. Facilier (The Princess and the Frog)
  20. Turbo/King Candy (Wreck-It Ralph)
  21. Ralph (Fix It Felix Jr.) (Portrayed as pixel art to distinguish from the good guy Ralph in the movie as opposed to the fictional game)
  22. Schafrillas Tamatoa (Moana)
  23. Randall (Monsters Inc.)
  24. Syndrome (The Incredibles)
  25. Chick Hicks (Cars)
  26. Janges the Clown (Inside Out)
  27. School Dragon (Onward)
  28. Oogie Boogie (Nightmare Before Christmas)
  29. Don Karnage (TaleSpin)
  30. Demona (Gargoyles)
My biggest regret with this is that I couldn't implement Toy Story - I find Sid hard to imagine fighting and all the others are moreso idiological villains who's abilities are just... speaking too much cringe.
Where's Bill Cipher?
 

Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,815
Returning to an old concept: Disney Villains: War of the Wicked
No live action, and no reformed villains (with Pete being an exception since he's only really "good" when he's in shows that can't have him be evil) - also no digging super deep into obscure, acquired, or obscure and acquired stuff. Apologies to my GOAT Sharky the Sharkdog.
  1. Peg-Leg Pete (Mickey Mouse)
  2. Phantom Blot
  3. Old Man Tree (Silly Symphonies)
  4. Skeleton Dancer
  5. Chernabog (Fantasia)
  6. Captain Hook (Peter Pan)
  7. Maleficent (Sleeping Beauty)
  8. Cruella DeVille (101 Dalmatians)
  9. Heffalump (NOT Lumpy) (Winnie the Pooh)
  10. The Horned King (The Black Cauldron)
  11. Ursula (The Little Mermaid)
  12. Gaston (Beauty and the Beast)
  13. Jafar (Aladdin)
  14. Scar (The Lion King)
  15. The Hyena Clan
  16. Hades (Hercules)
  17. Hydra
  18. Foxy Loxy (Chicken Little) (yes she did nothing wrong but also having a school bully on a roster of war criminals is funny and i don't want an ultimate-sized roster so the one saturday morning is gonna have to wait)
  19. Dr. Facilier (The Princess and the Frog)
  20. Turbo/King Candy (Wreck-It Ralph)
  21. Ralph (Fix It Felix Jr.) (Portrayed as pixel art to distinguish from the good guy Ralph in the movie as opposed to the fictional game)
  22. Schafrillas Tamatoa (Moana)
  23. Randall (Monsters Inc.)
  24. Syndrome (The Incredibles)
  25. Chick Hicks (Cars)
  26. Janges the Clown (Inside Out)
  27. School Dragon (Onward)
  28. Oogie Boogie (Nightmare Before Christmas)
  29. Don Karnage (TaleSpin)
  30. Demona (Gargoyles)
Where's Big Bad Wolf, Headless Horseman, Long John Silver, and Hopper?
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,535
Location
Cheese Wheels of Doom
Where's Big Bad Wolf, Headless Horseman, Long John Silver, and Hopper?
I'm starting to get the feeling you're viewing this like a checklist. I'm fine with discussion and criticism, but there needs to be, you know, actual discussion. Not "Where's XYZ?". I'm not making a ScreenRant Top 10 here, no character is owed inclusion.
 
Last edited:
Joined
Feb 9, 2023
Messages
1,010
Returning to an old concept: Disney Villains: War of the Wicked
No live action, and no reformed villains (with Pete being an exception since he's only really "good" when he's in shows that can't have him be evil) - also no digging super deep into obscure, acquired, or obscure and acquired stuff. Apologies to my GOAT Sharky the Sharkdog.
  1. Peg-Leg Pete (Mickey Mouse)
  2. Phantom Blot
  3. Old Man Tree (Silly Symphonies)
  4. Skeleton Dancer
  5. Chernabog (Fantasia)
  6. Captain Hook (Peter Pan)
  7. Maleficent (Sleeping Beauty)
  8. Cruella DeVille (101 Dalmatians)
  9. Heffalump (NOT Lumpy) (Winnie the Pooh)
  10. The Horned King (The Black Cauldron)
  11. Ursula (The Little Mermaid)
  12. Gaston (Beauty and the Beast)
  13. Jafar (Aladdin)
  14. Scar (The Lion King)
  15. The Hyena Clan
  16. Hades (Hercules)
  17. Hydra
  18. Foxy Loxy (Chicken Little) (yes she did nothing wrong but also having a school bully on a roster of war criminals is funny and i don't want an ultimate-sized roster so the one saturday morning is gonna have to wait)
  19. Dr. Facilier (The Princess and the Frog)
  20. Turbo/King Candy (Wreck-It Ralph)
  21. Ralph (Fix It Felix Jr.) (Portrayed as pixel art to distinguish from the good guy Ralph in the movie as opposed to the fictional game)
  22. Schafrillas Tamatoa (Moana)
  23. Randall (Monsters Inc.)
  24. Syndrome (The Incredibles)
  25. Chick Hicks (Cars)
  26. Janges the Clown (Inside Out)
  27. School Dragon (Onward)
  28. Oogie Boogie (Nightmare Before Christmas)
  29. Don Karnage (TaleSpin)
  30. Demona (Gargoyles)
My biggest regret with this is that I couldn't implement Toy Story - I find Sid hard to imagine fighting and all the others are moreso idiological villains who's abilities are just... speaking too much cringe.
For what it's worth, this is a really good roster. I will admit some of the curveballs surprised me, like the Silly Symphonies villains or Foxy Loxy. That, and any Disney fighting game roster with a Winnie the Pooh character in it makes me want to play it, including this one.

Although, if I may be honest, I question how villains like the Hydra, Tamatoa, or Chernabog would be re-sized to fighter status. Because I have a feeling they'd be shrunk anyway.

Furthermore, I also have a hunch Sharky would top your wishlist if such a game was created.
 

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,385
Another Smash thing but this time a bit more, curious.

Have you noticed how the early 2000's/2010's Smash fangames lowkey reshaped the fanbase? A lot of character that people might not have even know otherwise turned quite fan favorite options (like Lloyd thanks to SSF2), so I wanted to share what I would have do I was in charge on one of these fangames, the rules are that first the timeframe will be the same of these games, I'll take Crusade's development as my reference since I think it's closer to what I would like to do in comparison to SSF2. Unlike other Smash rosters I do, this one will have a lot more of bias, but also it must adjust to what there it was at that time, also since this is well, a fangame, everything must be under the possible amount, Crusade (the game I use as reference) has turned quite big but that's mostly cuz it has been out for more than a decade, so I'll be adding a schedule of when certain characters gets added.

FIRST RELEASE
View attachment 401043
Toon Link
(Originally, just Link)​

Samus
View attachment 401046
Captain Falcon

Ike

MegaMan.EXE

Snake
View attachment 401049
Spider-Man
(I don't want to add Goku and we need to compete)
VER. 0.2

Bowser

Ganondorf

King Dedede

Mewtwo

Ness

Ken

Sonic

Sailor Moon
(Uhum)
VER 0.3

Peach

Pikachu

Lucas
VER 0.5

Luigi
View attachment 401050
Black Shadow

Wario

Kamen Rider Wizard
(There are only 2 more non-game picks left)
VER 0.6
View attachment 401055
Meta Knight

Greninja

Marth

Lyn

Takamaru
VER 0.8

Yoshi

Donkey Kong
View attachment 401061
Adult Link
(Later know as just Link)

Zelda
View attachment 401064
Bandana Dee

Sceptile

Saki Amamiya

Isaac

Cybuster

Venom
VER 0.9

Garchomp
View attachment 401067
Duck Hunt Duo

Chun-Li

Cloud
VER 0.9.3

Mr. Game & Watch

Shulk

Neku

Dragon Ryu
(Literally "Dragon Dragon lol)

Doomguy

Alucard
VER 0.9.7

Skull Kid

Magolor

Dante

Sol

Erdrick

Kamen Rider Decade
I’ve entertained the idea of making a fangame before, and I’ll do something along the lines of SSF2 (maybe Super Smash Land would be better) as I have a negligible amount of experience with game development. I set secret fighters in brackets.

First Demo (similar to 0.1)
:ultmario::ultlink::ultkirby::ultpikachu:
Second Demo (similar to 0.6)
:ultsamus::ultfox:[:ultness:](Isaac):ultsonic:
Third Demo (similar to 0.7)
:ultpeach:[:ultwario:]:ultmarth::ultfalcon:(Amy Rose):ultsora:
Fourth Demo (similar to 0.8)
:ultdk:[:ultfalco:]:ultpit:(Bandana Waddle Dee):ultfox:
Fifth Demo (similar to 0.9a)
[Waluigi]
:ultyoshi::ultsheik::ultpacman::ultmegaman:
Sixth Demo (similar to 0.9b)
:ulticeclimbers:[:ultjigglypuff:](Crash Bandicoot):ultcloud:
Seventh Demo (similar to Beta)
[:ultgnw:]:ultluigi:
:ultbowser::ultzelda:[:ultganondorf:]:ultzss::ultpalutena::ultryu:[:ultsimon:](Tidus)
Eighth Demo (similar to 1.3 size)
:ultdiddy:[:ultkrool:]:ultridley:[:ultmetaknight:]:ultkingdedede::ultlucario:(Chun-Li)(Lloyd Irving)
 

Qwerty UIOP

Smash Lord
Joined
Feb 19, 2022
Messages
1,809
 

Attachments

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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,535
Location
Cheese Wheels of Doom
Been playing a lot of Robotnik's Ring Racers lately, and found a mod I loved that added a certain lunar crooner, and felt like making this:

McDonaldLand Grand Prix
Would use a photorealistic style evoking the 70s commercials as opposed to later, more colourful iterations, avoided characters directly based on food items. Easy unlockables in bold, hard unlockables in bold + italics
  1. Ronald McDonald
  2. Grimace
  3. Birdie
  4. Hamburglar
  5. Mayor McCheese
  6. Officer Big Mac
  7. Captain Crook
  8. Fry Kids
  9. Sundae
  10. The Professor
  11. CosMc
  12. Mac Tonight
  13. Happy Box
  14. The Menu (randomly selects one of the generic food props to be in the kart)
  15. MAC and Eric
  16. Hamburger Happy Clown
  17. Uncle O'Grimacey
  18. Mac Today (OC)
  19. Speedee
  20. Archy
 
Last edited:

AlRex

Smash Lord
Joined
Sep 12, 2012
Messages
1,256
Been playing a lot of Robotnik's Ring Racers lately, and found a mod I loved that added a certain lunar crooner, and felt like making this:

McDonaldLand Grand Prix
Would use a photorealistic style evoking the 70s commercials as opposed to later, more colourful iterations, avoided characters directly based on food items. Easy unlockables in bold, hard unlockables in bold + italics
  1. Ronald McDonald
  2. Grimace
  3. Birdie
  4. Hamburglar
  5. Mayor McCheese
  6. Officer Big Mac
  7. Captain Crook
  8. Fry Kids
  9. Sundae
  10. The Professor
  11. CosMc
  12. Mac Tonight
  13. Happy Box
  14. The Menu (randomly selects one of the generic food props to be in the kart)
  15. MAC and Eric
  16. Hamburger Happy Clown
  17. Uncle O'Grimacey
  18. Mac Today (OC)
  19. Speedee
  20. Archy
Is Mac Today a sun-head and related to the breakfast menu? I wouldn’t mind the later iterations having alt costumes but it’s an interesting/fun choice to go with the 70’s aesthetic as a unifying one. Mac & Me is also a good pull.
 

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
722
Here's a super quick roster partially inspired by Super Smash Land

Mario Kart Land!

Releasing the same day as Super Mario Kart either alongside it or replacing it, depending on your own interpretation.

Similarly to how SMK takes heavily from Mario World, Kart Land takes heavily from Mario Land. Although stuff not present in Mario Land is still allowed to be included.

Being unique looking from behind is a very, very, important trait to have, and this dictated many of the decisions I've made for the roster. This resulted in the game sorta having a "Mushroom Kingdom vs Sarasaland" theme, which I'm running with.

Roster!
  • Mario (Middleweight) - The main man himself and definitely the least surprising pick. What may be surprising is the lack of Luigi, who's absent for being pretty indistinguishable from Mario from behind on a Game Boy. Maybe he appears in the awards ceremony though? Maybe he takes over Lakitu's role, driving a Sky Pop?
  • Toad (Lightweight) - Taking Luigi's place as Mario's sidekick, essentially. Picked over Yoshi for being closer in size to the other Lightweight Racer and for having a very distinctive cap.
  • Daisy (Middleweight) - Princess of Sarasaland. Peach is absent from the game because Daisy takes priority on Gameboy, and we can't afford to have two princesses on here for similar reasons to Luigi.
  • King Totomesu (Heavyweight) - Ruler of Birabuto. I always thought of him as the anti-bowser, a kind a noble king who's good friends with Daisy. The bosses and enemies in Mario Land were just brainwashed by Tatanga, afterall.
  • Tatanga (Lightweight) - The alien conquerer and villain of Mario Land. He's pretty short, shorter than Toad, even. I love this guy and he's half the reason this roster exists.
  • Bowser (Heavyweight) - King of the Koopas and the final driver in the roster. In the manual, it's stated Bowser & Tatanga are under some sort of secret alliance to win the Grand Prix, they think it's some super evil plan, but it honestly doesn't boil down to anything and they aren't even cheating so Mario and pals are just cool with them racing.
So that's the roster, small yet sweet I think! While I'm at it, here's the course themes I came up with, just themes though, like the original SMK. only the last theme is unique to only a single course.

Course Themes
  • Toad Road - The Mario Circuit equivalent. Pipes, Horsetail Plants, and Oil Slicks act as obstacles. Set in the Mushroom Kingdom.
  • Bira Desert - Set in the Birabuto Kingdom. Goombos, Piranha Plants, and Sandpits act as obstacles.
  • Muda Beach - Set in the Muda Kingdom. UFOs roam around as obstacles.
  • Blooper Bay - Based on the water levels from SMB, and set underwater. Cheep Cheeps & Bloopers act as obstacles. (Referred to as "Bloober Bay" in original release, Bloopers weren't called Bloopers until Paper Mario.)
  • Bowser's Castle - A tradition. Thwomps and Firebars act as obstacles.
  • Tatanga Space - Replaces Rainbow Road as the "final track set in space with little to no railing", due to a lack of color on the Game Boy. UFOs reappear as obstacles.
And thats it! Hope you like this roster! Lemme know if you have any thoughts! Was really fun making this.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,535
Location
Cheese Wheels of Doom
The Way of Speed
Racing crossover game themed on uhhh.... racing. Ranked from fastest to slowest, with and = equating to equal speed to the prior character.
  1. **** Dastardly and Muttley (Wacky Races)
  2. The Flash (DC)
  3. Sonic the Hedgehog (Sonic the Hedgehog)
  4. Metal Sonic (Sonic the Hedgehog) =
  5. Cheetah (Reality)
  6. Speedy and the Road Runner (Looney Tunes) (paired together to adjust for one's size)
  7. Reverse Flash (DC)
  8. Luke Hobbs (Fast and the Furious)
  9. Takumi (Initial D)
  10. Ghost Rider (Marvel)
  11. Tony Hawk (Tony Hawk)
  12. Speed O Sound Sonic (One Punch Man)
  13. Shadow the Hedgehog (Sonic the Hedgehog)
  14. Kizaru (One Piece)
  15. Doc Hudson (Cars)
  16. Speed Racer (Speed Racer)
  17. Energizer Bunny (Energizer)
  18. Duracell Bunny (Duracell) =
  19. Quicksilver (Marvel)
  20. Lightning McQueen (Cars)
  21. Turbo the Snail (Turbo) =
  22. Tracer (Overwatch)
  23. Turbo/King Candy (Wreck-It Ralph)
  24. Dash (The Incredibles)
  25. Speed Demon (Marvel)
  26. Billy Whizz (The Beano)
  27. Nitros Oxide (Crash Bandicoot)
  28. Captain Falcon (F-Zero)
  29. Bolt (Disney's Bolt)
  30. Rainbow Dash (My Little Pony)
  31. Roary the Racing Car (Roary the Racing Car)
  32. Wizpig (Donkey Kong)
  33. Zeraora (Pokemon)
  34. Chick Hicks (Cars)
  35. Sweet Tooth (Twisted Metal)
  36. Lakitu (Mario Kart)
  37. Kwiky Koala (Kwiky Koala)
  38. Big Rig (Big Rigs)
  39. Axel (Twisted Metal)
  40. Rocky (SpongeBob SquarePants)

You might notice the roster is kinda bookended with very silly characters, and that was by intention - the average player would overestimate the fastest character's boosts and underestimate the slowest's benefits, befitting both source materials.
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,225
Location
Wherever good books are sold.
The Way of Speed
Racing crossover game themed on uhhh.... racing. Ranked from fastest to slowest, with and = equating to equal speed to the prior character.
  1. **** Dastardly and Muttley (Wacky Races)
  2. The Flash (DC)
  3. Sonic the Hedgehog (Sonic the Hedgehog)
  4. Metal Sonic (Sonic the Hedgehog) =
  5. Cheetah (Reality)
  6. Speedy and the Road Runner (Looney Tunes) (paired together to adjust for one's size)
  7. Reverse Flash (DC)
  8. Luke Hobbs (Fast and the Furious)
  9. Takumi (Initial D)
  10. Ghost Rider (Marvel)
  11. Tony Hawk (Tony Hawk)
  12. Speed O Sound Sonic (One Punch Man)
  13. Shadow the Hedgehog (Sonic the Hedgehog)
  14. Kizaru (One Piece)
  15. Doc Hudson (Cars)
  16. Speed Racer (Speed Racer)
  17. Energizer Bunny (Energizer)
  18. Duracell Bunny (Duracell) =
  19. Quicksilver (Marvel)
  20. Lightning McQueen (Cars)
  21. Turbo the Snail (Turbo) =
  22. Tracer (Overwatch)
  23. Turbo/King Candy (Wreck-It Ralph)
  24. Dash (The Incredibles)
  25. Speed Demon (Marvel)
  26. Billy Whizz (The Beano)
  27. Nitros Oxide (Crash Bandicoot)
  28. Captain Falcon (F-Zero)
  29. Bolt (Disney's Bolt)
  30. Rainbow Dash (My Little Pony)
  31. Roary the Racing Car (Roary the Racing Car)
  32. Wizpig (Donkey Kong)
  33. Zeraora (Pokemon)
  34. Chick Hicks (Cars)
  35. Sweet Tooth (Twisted Metal)
  36. Lakitu (Mario Kart)
  37. Kwiky Koala (Kwiky Koala)
  38. Big Rig (Big Rigs)
  39. Axel (Twisted Metal)
  40. Rocky (SpongeBob SquarePants)

You might notice the roster is kinda bookended with very silly characters, and that was by intention - the average player would overestimate the fastest character's boosts and underestimate the slowest's benefits, befitting both source materials.
viability be damned i am a chick hicks main
 

GamingFan1997

Smash Journeyman
Joined
Mar 12, 2023
Messages
331
POKÉMON BATTLE ARENA
A small concept I have come in mind after playing some Gundam Extreme Versus and Dissidia, as well to investigating some other arena fighting games. I love Pokken but honestly the concept of mixing arena fighter and 2D FG while cool in words its a bit strange in motion, so this is a sort of spiritual succesor.

The general concept is that there will be a lot of characters and you build a team of 3 (either alone, with the two Pokémon being controlled by CPU, or with friends), however they are classified by "Weight". Weight more or less is a way to talk about the strength of a Pokémon; there are 2000, 3000 and 4000 weight Pokémon, the maximum amount of "weight" a team can have is 8000 (named Capacity), so you must think in how you are going to distribute your strength, are you going to spend all in an over the top team or you are going to play safer with Pokémon with less raw damage but still having their own strengths that can ever surpass the higher tier ones with enough skilled hands. Note that when a Pokémon is left out of combat, it "consumes" the leftover weight cost, you can still revive until you are out of points, if the capacity amount is less than the weight of the Pokémon to be revived, it revives with an HP penalty equal to the amount of capacitiy left, being defeated without more capacity left is an automatic lose condition.

The gimmick here is that all your Pokémon will start at their base phase (with a few exceptions), and they will evolve during battle, and some characters can even get a temporal boost such as Mega Evolution!, usually Pokémon with a 3 phase evolution line tend to be more powerful than ones with only 2 or no evolutions at all, thought they need to work more to get this much power while the others can access to their peak at a much faster rate. A notorious exception is obviously the legendary Pokémon (that there are a few), most of them have 4000 weight points and since they don't need to evolve, they are usually at their peak since the beginning of the match, however to make things fair most of them would have some sort of gimmicky ways to access al their power or some sort of initial limitation, like Regigigas, who is under the effects of his ability and requires to wait a quite amount of time to fully start and turn into a demolishing machine.

This roster as I said is laaaaaaaaarge, mostly cuz my inspiration here is Gundam Extreme Versus, it's not as big as Versus but we are still talking that it has more or less 100 Pokémon there (not counting their evolutions).
2000 COST
Ratatta
  • Evolves to: Ratticate
Alolan Sandshrew
  • Evolves to: Alolan Sandslash
Vulpix
  • Evolves to: Ninetales
Jigglypuff
  • Evolves to: Wigglypuff
Misdreavus
  • Evolves to: Mismagius
Wobuffet
Skarmory
Lotad
  • Evolves to: Lombre
  • Evolves to: Ludicolo
Shroomish
  • Evolves to: Breloom
Makuhita
  • Evolves to: Hariyama
Bidoof
  • Evolves to: Bibarel
Combee
  • Evolves to: Vespiqueen
Buneary
  • Evolves to: Lopunny
Drilbur
  • Evolves to: Excadril
Scraggy
  • Evolves to: Scrafty
Emolga
Elgyem
  • Evolves to: Beheeyem
Espurr
  • Evolves to: Meowstic
Binacle
  • Evolves to: Barbaracle
Grubbin
  • Evolves to: Charjabugg
  • Evolves to: Vikavolt
Crabrawler
  • Evolves to: Crabominable
Oranguru
Passimian
Yamper
  • Evolves to: Boltund
Cramorant
Nymble
  • Evolves to: Lokix
Cyclizar
Paldean Wooper
  • Evolves to: Clodsire
3000 COST
Bulbasaur
  • Evolves to: Ivysaur
  • Evolves to: Venosaur
  • Mega Evolution
Pidgey
  • Evolves to: Pidgeotto
  • Evolves to: Pidgeot
  • Mega Evolution
Pikachu
Slowpoke
  • Evolves to: Slowbro
  • Mega Evolution
Farfetch'd
  • Evolves to: Sirfetch'd
Magmar
  • Evolves to: Magmortar
Electabuzz
  • Evolves to: Electivire
Pinsir
  • Mega Evolution
Lapras
Eevee
  • Evolves to: Flareon, Vaporeon, Jolteon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon
Porygon:
  • Evolves to: Porygon2
  • Evolves to: PorygonZ
Snorlax
Chikorita
  • Evolves to: Bayleef
  • Evolves to: Meganium
Cyndaquil
  • Evolves to: Quilava
  • Evolves to: Typhlosion
Totodile
  • Evolves to: Croconaw
  • Evolves to: Feraligatr
Pichu
  • Evolves to: Pikachu
  • Evolves to: Alolan Raichu
Mareep
  • Evolves to: Flaafy
  • Evolves to: Ampharos
  • Mega Evolution
Heracross
  • Mega Evolution
Sneasel
  • Evolves to: Weavile
Houndour
  • Evolves to: Houndoom
  • Mega Evolution
Tyrogue
  • Evolves to: Hitmonlee, Hitmonchan, Hitmontop
Slakoth
  • Evolves to: Vigoroth
  • Evolves to: Slaking
Mawile
  • Mega Evolution
Meditite
  • Evolves to: Medichamp
  • Mega Evolution
Absol
  • Mega Evolution
Turtwig
  • Evolves to: Grotle
  • Evolves to: Torterra
Chimchar
  • Evolves to: Monferno
  • Evolves to: Infernape
Piplup
  • Evolves to: Prinplup
  • Evolves to: Empoleon
Shinx
  • Evolves to: Luxio
  • Evolves to: Luxray
Skorupi
  • Evolves to: Drapion
Croagunk
  • Evolves to: Toxicroak
Snover
  • Evolves to: Abomasnow
  • Mega Evolution
Togepi
  • Evolves to: Togetic
  • Evolves to: Togekiss
Rotom
Heatran
Cresselia
Shaymin
  • Sky Form
Victini
Snivy
  • Evolves to: Servine
  • Evolves to: Serperior
Tepig
  • Evolves to: Pignite
  • Evolves to: Emboar
Oshawott
  • Evolves to: Dewott
  • Evolves to: Samurott
Venipide
  • Evolves to: Whirlipede
  • Evolves to: Scolipede
Darumaka
  • Evolves to: Darmanitan
  • Daruma Form
Litwick
  • Evolves to: Lampent
  • Evolves to: Chandelure
Golett
  • Evolves to: Golurk
Cobalion
Terrakion
Virizion
Tornadus
  • Totem Form
Thundurus
  • Totem Form
Landorus
  • Totem Form
Meloetta
  • Dance Form
Pancham
  • Evolves to: Pangoro
Clauncher
  • Evolves to: Clawitzer
Hawlucha
Goomy
  • Evolves to: Sligoo
  • Evolves to: Goodra
Noibat
  • Evolves to: Noivern
Rowlet
  • Evolves to: Dartrix
  • Evolves to: Decidueye
Litten
  • Evolves to: Torracat
  • Evolves to: Incineroar
Popplio
  • Evolves to: Brionne
  • Evolves to: Primarina
Rockruff
  • Evolves to: Lycanroc (Midday Form, Midnight Form, Dusk Form,
Fomantis
  • Evolves to: Lurantis
Salandit
  • Evolves to: Salazzle
Wimpod
  • Evolves to: Golissopod
Mimikyu
Drampa
Tapu Koko
Tapu Lele
Tapu Bulu
Tapu Fini
Nihilego
Poipole
  • Evolves to: Naganadel
Meltan
  • Evolves to: Melmetal
Grookey
  • Evolves to: Thawckey
  • Evolves to: Rillaboom
Scorbunny
  • Evolves to: Raboot
  • Evolves to: Cinderace
Sobble
  • Evolves to: Drizzile
  • Evolves to: Inteleon
Toxel
  • Evolves to: Toxtricity (Amped, Low Key)
Sizzlipede
  • Evolves to: Centirskorch
Falinks
Duraludon
  • Evolves to: Archadulon
Sprigatitto
  • Evolves to: Floragato
  • Evolves to: Meowscarada
Fuecoco
  • Evolves to: Crocalor
  • Evolves to: Skeledirge
Quaxly
  • Evolves to: Quaxwell
  • Evolves to: Quaquaval
Annihilape
Scream Tail
Iron Bundle
Gimmighoul
  • Evolves to: Gholdengo
4000 COST
Charmander
  • Evolves to: Charmaleon
  • Evolves to: Charizard
  • Mega Evolution
Squirtle
  • Evolves to: Wartortle
  • Evolves to: Blastoise
  • Mega Evolution
Abra
  • Evolves to: Kadabra
  • Evolves to: Alakazam
  • Mega Evolution
Machop
  • Evolves to: Machoke
  • Evolves to: Machamp
Gastly
  • Evolves to: Haunter
  • Evolves to: Gengar
  • Mega Evolution
Onix
  • Evolves to: Steelix
  • Mega Evolution
Scyther
  • Evolves to: Scizor
  • Mega Evolution
Magikarp
  • Evolves to: Gyarados
  • Mega Evolution
Dratini
  • Evolves to: Dragonair
  • Evolves to: Dragonite
Mewtwo
  • Mega Evolution
Raikou
Entei
Suicune
Larvitar
Treecko
Torchic
Mudkip
Ralts
Duskull
Bagon
Beldum
Deoxys
Gible
Riolu
Regigigas
Axew
Pawniard
Deino
Larvesta
Keldeo
Genesect
Chespin
Fennekin
Froakie
Honedge
Diancie
Hoopa
Stulful
Type: Null
Jangmo-o
Buzzswole
Pheromosa
Celeestela
Kartana
Guzzlord
Necrozma
Marshadow
Rookidee
Hatenna
Impidimp
Dreepy
Kubfu
Charcadet
Roaring Moon
Iron Valiant
Ursaluna Bloodymoon
Ogerpon
Terapagos
This last section is lacking so much cuz I'm lowkey very sleepy rn gonna edit it later.
I like this idea, but I think Bulbasaur should be moved up to the 4000 weight section, just so that all of the Kanto starters can be within the same section.
 

Bölverkaizer

Smash Apprentice
Joined
Dec 11, 2024
Messages
91
I like this idea, but I think Bulbasaur should be moved up to the 4000 weight section, just so that all of the Kanto starters can be within the same section.
Ngl I originally was going to repart the starters in different weight rates but after a while I forgot and Bulbasaur ended as the only one who wasn't sharing place with the rest lol. I would change it back but I'm quite very lazy for that rn. Just assume with your mind is changed :clueless:
 

Bölverkaizer

Smash Apprentice
Joined
Dec 11, 2024
Messages
91
Card Saga Wars-esque Game Roster
In chance you haven't heard of it, Card Saga Wars was a MUGEN project that tried to make an unique type of fighting game, using an unorthodox 5 buttons layout divided in two attack buttons, two assist button (the aforemented cards) and a special action button. The game was highly ambitious but it was sadly abandoned around 2010, a prototype has been released for a while and it shows how good the project could have been. This is not exactly a list to continue the roster, since its very well known what other characters they were thinking, but my own revision changing some characters based on what I think is more interesing or I like more. It still has in consideration is a MUGEN fangame so the roster will be limited to the amount of planned characters (as far as we know) that it was 33 (rounded to 34 for aesthetic sake), also this takes in account the time the game was created so most things are from 2012 and prior, with a few things that are allegedly coming from updates.

Link
The Legend of Zelda: Twilight Princess

Cloud
Final Fantasy VII

KOS-MOS
Xenosaga Episode III
1744949325152.png

MegaMan.EXE
Mega Man Battle Network 6
1744949378762.png

Ryu
Breath of Fire IV
1744949411740.png

Lenneth
Valkyrie Profile
1744949465494.png

Soma
Castlevania Dawn of Sorrow

Hayabusa
Ninja Gaiden II

Samus
Metroid Prime

Doomguy
DOOM II

Ragna
BlazBlue Continuum Shift Extend
1744949655376.png

Jin
Tekken 6
1744949688850.png

Ark
Terranigma

Fei
Xenogears

Morrigan
Vampire Saviour

Shantae
Shantae and the Pirate's Curse

Chun-Li
Street Fighter III: 3rd Strike
1744949916801.png

Etna
Disgaea 2: Cursed Memories
1744949951792.png

Quote
Cave Story

Vyse
Skies of Arcadia Legends

Ike
Fire Emblem: Radiant Dawn

Nightmare
SoulCalibur IV

Rock
Garou: Mark of the Wolves
1744951275020.png

Milla
Tales of Xillia
1744950606319.png

Eight
Dragon Quest VIII

Kula
The King of Fighters XIII
1744950846011.png

Shulk
Xenoblade Chronicles

Leon
Resident Evil 4
1744950933474.png

Roar
The 2nd Super Robot Wars OG

Crono
Chrono Trigger

Mai
Real Bout Fatal Fury Dominated Mind
1744951051744.png

Nero
Fate/EXTRA CCC

Oswald
Odin Sphere

Yugo
Bloody Roar 4

Takamaru
Mysterious Castle Murasame
1744951224464.png

Dante
Devil May Cry 4
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,535
Location
Cheese Wheels of Doom
SSBU boss rework - unlockables
Essentially, each boss - except the Hands - is an unplayable variant on a playable character who would not be revealed before launch. Due to the lack of marketing, only 1P characters appear in this role. (as much as I prefer Dracula over Simon LMAO). Sorted by when first fought.
  1. King Hippo (Punch-Out!!) (only non-OC boss revealed before launch)
  2. Rayquaza (Pokemon)
  3. Madame Broode (Mario)
  4. OC light villain (design better fit for playable)
  5. Natural Killer Cyborg (Mother)
  6. Ghirahim (Zelda)
  7. Classic DK (Giant even in regular play) (Donkey Kong)
  8. OC dark villain (design better fit for playable)
 
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Depressed Gengar

Hana Is Best Girl
Joined
Aug 13, 2013
Messages
4,899
Location
The Johto Region
An unusual idea popped into my mind a while ago: Mario & Sonic, but instead of being an Olympics crossover, it’s a kart racer. And more specifically, it's also Double Dash 2, with exactly double the racers, meaning forty, twenty per franchise. Only other ground rules were:

A: The game came out at least sometime around when the first Olympic crossover game came out, so this is being made during the mid-2000s.

B: Any character can have any engine class, like in Crash Team Racing: Nitro-Fueled, so no worrying over making sure the engine classes are as evenly distributed as possible.

Mario​
Bowser​
Peach​
Toad​
Toadsworth​
Luigi​
Bowser Jr.​
Daisy​
Toadette​
Professor E. Gadd​
Rosalina​
Yoshi​
Wario​
Kat​
Donkey Kong​
Polari​
Birdo​
Waluigi​
Ana​
Diddy Kong​

Sonic​
Dr. Eggman​
Amy Rose​
Knuckles​
Shadow​
Tails​
Metal Sonic​
Cream​
Chaos​
Rouge​
Omega​
Blaze​
Jet​
Mighty​
Bean​
Gemerl​
Big​
Fang​
Ray​
Bark​

Not exactly the most ideal lineup of duos, especially on the Sonic side (having Jet but not the other two rogues felt wrong, but at least Fang kinda works as a partner, and Blaze and Big, while very unconventional, is a pretty weirdly fitting (and hilarious) duo), but I think the duos work well enough, and both sides got to have some deep cut picks (that were slightly biased but aren't unreasonable).
 

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,385
I had entertained the idea of an SSBDS before, and Retromesh is providing their own proposed version of what SSBDS would look like (they plan on using thirty fighters). For this, I’ll use 2006 as my release timeline, which means development starts sometime in 2003/2004 presumably (let’s say after Kirby Air Ride).

:ultmario::ultluigi::ultbowser::ultpeach::ultdk::ultdiddy::ultyoshi::ultwario:
:ultlink::ultzelda::ultsheik::ultganondorf::ultsamus::ultpit::ultfalcon::ultness:
:ultpikachu::ultcharizard:(Blaziken):ultkirby::ultmetaknight::ultkingdedede::ultfalco:
:ultmarth:(Lyn)(Isaac):ultgnw::ultsnake::ultsonic:
In terms of cuts, Dr. Mario, Pichu, Young Link, and Roy would still be low priority fighters.
Ice Climbers are absent because of the DS, and Zelda and Sheik would be split even earlier.
Mewtwo and Jigglypuff are 50-50, but I’ll played it by ear before jumping to conclusions. In this case, they lost out.
For newcomers, Meta Knight, Wario, Diddy Kong, and Dedede would still presumably stay high priority.
I’ll say that Kojima reached out, and Sega was willing to play this time around.
Olimar would be worked on but scrapped because of technical limitations.
For Pokemon and Fire Emblem, I’d still want to add something new (I’ll guess I’ll pick Blaziken and Lyn). Pokemon Trainer is weird where I’d want to develop it, but it would be scrapped, so it just boils down to whether Charizard is maintained, which would be a reluctant yes if the Pokemon Company had any say.
After that, I‘d still want a couple new faces, and I think Isaac and Pit seem interesting enough. No surprise fighters unfortunately.
I think this may have been too soon for Zero Suit Samus, so that’s why she’s excluded.
 

LoZ00

Smash Journeyman
Joined
Dec 11, 2015
Messages
363
Location
Italy
What if Nintendo asked me, a random dude, to pick the roster and the returning tracks for Mario Kart World?
Mario Kart World is upon us and I, for one, am very, very, VERY excited. I don't want to get too deep into the discourse surrounding the game, because so far it seems that it has mostly negative feelings attached and I don't want to let people on the internet ruining my enjoyment about something I like so far. With that being said, whilst I ADORE the underlying idea of the game, I don't really vibe with the roster being this massive, as I tend to like smaller, more focused rosters better. On top of this, I decided to remake the selection of retro tracks for the game, changing a handful of them. My only rule, in this case, is that if I drop a track with a certain environment/style, I must pick another one with the same environment (e.g., I drop a desert track, I replace it with another desert track). Without any further ado, let's-a-go! (also spoilers for Mario Kart World's track selection, I guess)

Mario​
Luigi​
Peach​
Daisy​
Toad​
Yoshi​
Wario​
Waluigi​
Donkey Kong​
Koopa Troopa​
Bowser​
Bowser Jr.​
Rosalina and Luma
Pauline
Diddy Kong
Shy Guy
Toadette
Baby Mario
Goomba
Cappy
King Boo
Nabbit
Boom Boom
Elephant Mario
Characters in italics are unlockable. Goomba, Cappy, Boom Boom, and Elephant Mario make their debut in the series.
  • Lightweight: Toad, Koopa Troopa, Bowser Jr., Shy Guy, Toadette, Baby Mario, Goomba, Cappy
  • Middleweight: Mario, Luigi, Peach, Daisy, Yoshi, Pauline, Diddy Kong, Nabbit
  • Heavyweight: Wario, Waluigi, Donkey Kong, Bowser, Rosalina and Luma, King Boo, Boom Boom, Elephant Mario
I wanted to limit myself to 24 racers, because I can see that being the maximum number of characters in a knockout tour, while I'd personally keep the grand prix fixed to 12. Honorable mentions that couldn't make it in are Birdo, Kamek, Piranha Plant, and Wiggler.
I am extremely pleased to report that, with my flawless thought process, we have exactly one Mario for each weight class

  • DS Desert Hills --> Wii Dry Dry Ruins: An overall more exciting alternative that adds something unique to the table instead of being just the token "generic desert track" in the game. World, luckily, already has another desert track meant to be the "interesting" one of the two (as you'll soon see), but I see no reason as of why you shouldn't have an interesting generic desert track instead of a more vanilla one. Either way, I think Dry Dry Ruins is an upgrade compared to Desert Hills.
  • 3DS Shy Guy Bazaar: Decided to keep this as the theme is very unique and the idea of a secondary desert track that didn't overlap too heavily with the first one could only be done with this one or N64 Kalimari Desert. However, Kalimari Desert had a glow-up in 8 Deluxe with the Booster Course Pass, and it overlaps a lot with the original track Whistlestop Summit (which is, incidentally, one of the tracks I'm most excited for!), plus I've always loved Shy Guy Bazaar.
  • N64 Wario Stadium --> N64 Wario Colosseum: It's a bit of a bittersweet decision, as N64 Wario Stadium is the only track from that title that has never been remade, but I like Wario Colosseum a lot more. I'm sorry, but I think that it is waaaay more exciting.
  • DS Airship Fortress: Instant classic, an extremely unique theme, an incredible atmosphere and a tight layout, another track that is universally loved and acts as a sort of secondary Bowser track. Tertiary even, considering Dry Bones Burnout, but either way Airship Fortress is here to stay.
  • DS DK Pass: This is admittedly quite a hard sell for me, but I struggled to find a suitable replacement. I mean, I had a couple of options: N64 Frappe Snowland and GBA Snow Land probably have some of my favorite vibes in the entire series, but the latter had its time in the spotlight already in 8 Deluxe with the Booster Course Pass (and that is something I tried to stray away from), while the former has an amazing atmosphere, but playing it is... actually miserable; 8 Mount Wario is probably my favorite track from that game, but it's a pretty hefty section-based track, which is something that I tried to avoid because I think it competes a bit with the game's unique style of Grand Prix. Then Wii DK Summit was my last option, but, again, it was remade in the BCP. In the end, I opted to keep DK Pass, if anything because this means that we can keep its amazingly cozy soundtrack.
  • Switch Sky-High Sundae --> GBA Sky Garden: Here, it seems like I am going against a couple of my rules: namely, to replace tracks with ones that share a similar theme and to avoid stepping onto the BCP's toes. To address these arguments: first of all, Sky-High Sundae's track theme, to be, has always been mostly "track inexplicably set in the middle of the sky", and Sky Garden does fill these shoes. Secondly, Sky Garden was present in the BCP, but its inclusion came with such a backlash that I think it warrants giving it another moment in the spotlight, this time perhaps with a remade version that doesn't make so many alteration to the track's layout. On a more petty note, I love Sky Garden, both in its original and BCP iteration, so it was actually a rather biased choice. But hey, all choices here are biased!
  • 3DS Wario Shipyard: A very, very, very cool track that I am glad they decided to remake for this title. Another banger of a track themed after Wario, man's almost as consistent as Daisy when it comes to tight tracks.
  • SNES Koopa Troopa Beach --> U Dolphin Shoals: Don't call me a hater, but I think that the SNES tracks are overstaying their welcome. World has two retro SNES tracks, those being Koopa Troopa Beach (both 1 and 2) and Mario Circuit 1, 2, and 3. Now, I don't particularly love the SNES tracks as a whole, but I think that at least the Mario Circuits deserve some respect and, for this reason, I decided to make them feeling a bit more special by removing the other SNES track from the game. I replaced it with Dolphin Shoals because the selection would otherwise lack any Wii U/Switch track and because there are not that many beach-themed tracks, although GBA Cheep Cheep Island was a tempting option. In the end, I think that Dolphin Shoals could work in a game like World, that doesn't have underwater driving, simply by making these sections on the surface of the water, much like Wario's Shipyard. I think the eel's set piece, especially, would end up looking very neat!
  • GCN Peach Beach: A classic track without many bells and whistles, but one that gets the job done. Plus, I couldn't possibly totally cleanse away the Cataquacks from their great comeback in the spotlight after so many years.
  • GCN Dino Dino Jungle: A track that really got my blood pumping when I first saw it in Mario Kart 7, now with an even stronger integration of its dinosaur theme. Probably the single remake I'm most excited for.
  • Wii Moo Moo Meadows --> N64 Moo Moo Farm: This was probably the single track I deliberated the most over whether or not I should have added it. I knew I wanted to remove Moo Moo Meadows. Not because it's a bad track, but because it's been in every home installment of the series since Wii. However, there is, as far as I am aware, no other farm track in the series other than -- you guessed it -- N64 Moo Moo Farm. I was this close from switching Moo Moo Meadows out for GCN Mushroom City, claiming that the farm theme is not that special and that one could, theoretically, justifiably replace a farm with a city without having to change the surrounding areas, but that would have been a blatant lie. So, in the end, I ended up picking Moo Moo Farm instead, possibly one of the more boring tracks in the series' history. Not that Moo Moo Meadows is that interesting to begin with. Oh well, I think that Moo Moo Farm could use a major rework, with cows wandering around the road and an added section that introduces a couple of windy turns to make up for its overwhelming simplicity.
  • N64 Choco Mountain: The single course that appeared in the BCP that I decided to keep in World. Choco Mountain is in and of itself a fun course, being a mountain made of chocolate, that doesn't have an immediate similar theme to anything but the Choco Island duo of racetracks. With that being said, replacing Choco Mountain with Choco Island is not that straightforward, because the latter is an island, surrounded by water, big water, ocean water, while the former is a mountain. One could have replaced Choco Mountain with another sweet-themed track, such as Sky-High Sundae or Sweet Sweet Canyon, but the latter really benefits from the antigravity mechanic and the former fails to capture the mountainous aesthetic, which to me is integral to place the track in World's game map. Other more mountain-based courses, such as Rock Rock Mountain or Shroom Ridge, fail to capture the inherent excitement that comes with Choco Mountain being a mountain made of chocolate. On top of this, I ADORE the remake they created for World. I am particularly fond of the oil-like fountains of liquid chocolate that have been added, it is such a neat detail!
  • Wii Toad's Factory: Easily the most exciting track for many people, I had to keep Toad's Factory. While not my favorite inclusion among the classic tracks in this game (the honor has to go to Shy Guy Bazaar), I'm a huge fan of Toad's Factory myself and I can't wait to play it again. It also helps that the industrial aesthetics is something that very few, if no other tracks have in the series, making it impossible to properly replace Toad's Factory -- not that I ever wanted to!
  • SNES Mario Circuit: Call me crazy, but I find it endearing that they are sticking together Mario Circuit 1, 2, and 3 and using it as a remade version of SNES Mario Circuit. If I were tasked to come up with the retro tracks selection for this game, I would have probably appended Mario Circuit 4 at the end of this track simply due to how short Mario Circuit 1 and 2 are, but in our timeline I am not tearing out my hair because of that. First of all because I am basically bald, but secondly because, and call me crazy if you will, I fail to see any meaningful difference between MC 3 and 4.
 
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