Hey y’all, Skele-ton o puns here I previously made a sans moveset, but about half of it was erased. So this time not only will I be discussing his specials, but his taunts and final smash as well. I will also introduce possible palette swaps. Enjoy.
Standard Attacks-
Most people when making Sans movesets use his bones as his specials and haste blasters as smash attacks. Some choose to use no gaster blasters besides in his final smash, and some just only use bones and don’t even incorporate his soul throwing in his moveset at all. Well, I do things differently.
His standard attacks are based off of basic punches, kicks, and bone swings. His gaster blasters are reserved for his neutral special and final smash. I’m only in it for the specials, taunts, and palette swaps. Y’know, the fun stuff. So I’ll let you folks do the actual standard attacks. If someone wants to collab with me on the rest of his moveset, then they’re perfectly welcome.
Neutral- gaster blaster
Sans spawns a gaster blaster, and it fires in front of him, in a laser-beam like fashion. The beam goes straight forward, and does a ton of damage. A skele-TON. You have the option of charging up the gaster blaster, by pressing and holding B. The longer it’s charged, the farther the beam will go, and the more damage it will do. A fully charged gaster blaster can reach across the entire stage and go off the screen entirely! A gaster blaster only needs about six seconds to charge up completely. You can also aim the gaster blaster while charging with the circle pad.
Side special- Bone spam
Sans shoots bones forward in a machine gun-esque manner. The bones inflict KR, (karmic retribution) which inflict a poison affect.
Up special- Bone Cage
Sans spawns a 5-bone cage in front of him. This also inflicts KR. If you imput the direction your facing, Sans can send the bone cage along the ground. You can only send the bones out in front of you. You can throw them forward in mid-air too, but keep in mind that they’ll only fly directly straight forward when off the ground. Also, if an opponent shows up close behind sans while using his up special, a second bone cage will spawn behind him except it will be blue. If the opponent attacks or moves at all while touching blue bones, they’ll get hurt. This gives Sans time to escape. The second cage can be moved as well, but only if you turn around and imput forward. The turn and shoot technique can be done in mid-air as well. Occasionally, a six-boned cage will show up on either side in the shape of stairs. (Three tall ones, and three short ones.) Sometimes the stair-shaped bone cage will be blue as well. Same functions apply.
Down special- Shortcut
Sans disappears, and then reappears. Where you reappear, is based of of which direction you imput.
Grabs/throws- soul throwing
When most fighters grab and throw someone, they just, well, grab and throw. Sans on the other hand, has EXCELLENT grabbing range. He can be all the way across the stage from an opponent, and he’ll still be able to grab you. This is due to his soul manipulation. When sans grabs an opponent, he can throw their souls around by imputing directions of your choice. When he throws an opposing fighter, he’ll send them quickly flying across the screen/stage, in a straight line. With this, you can slam your opponents around, into walls, against the floor, or into each other. You can slam opponents around multiple times, and in different directions, but be sure to note that you can only change throwing direction directly after you’ve either slammed them into a wall or a floor. You can’t change directions mid- throw/slam. Also keep in mind that you can have only one opponent soul-grabbed at a time. You also can combo this with a bone cage. To spawn these special bone cages, you need to press B while you’re either throwing someone, or you’ve just grabbed them. When you spawn these types of cages, they only appear on walls or the floor. The purpose of the grab/throw-induced bone cages, is to throw the fighters into them. You can continue to slam them around even if you throw them into a bone cage. (Can you feel the combo- potential?) Finally, sometimes you can spawn blue bone cages here too. They work like their up-special counterparts. If they move while touching a blue bone, they’ll get hurt.
Jumps- Sans can jump 3 times. His first one is kind of just a hop. However, in his other two, he uses his telekinesis to float upwards a bit.
Dodging- Sans sidesteps to dodge. It is much more effective than traditional roll-dodging. To dodge, simply imput like you would roll-dodging, except instead of rolling, he’ll simply slide out of the way. No matter what, if an opponent attacks, grabs, launches or throws a projectile, as long as you dodge at the exact precise moment you are guarenteed to not be affected by any move what so ever. Be wary of combos though. That can mean trouble for Sans.
Taunts-
Up- Sans drinks ketchup from a bottle like at Grillby’s.
Side- Trom-BONE
Sans does the “wa-wa-wa” sound effect, from the papyrus date.
Down- Sans shrugs while winking. This also causes the “Badum-tsh” sound effect.
Palette swaps-
1st- undertale look
2nd- underfell look
3rd- underswap look
4th- outertale look
5th- ???
6th-???
7th- ???
8th- ???
The last four are open to interpretation
Final smash- sans sends you through his pre-special attack, sending you through bone spams, soul throwing, bone cages, and topping it all off with an army of gaster blasters.
I love sans. Ever Since smash ultimate was revealed, I worked on a moveset for my favorite video game character. (Besides cuphead, but I’m a sucker for QUALITY indie titles) anyway, I worked really hard in sans’ moveset, and he’s the number one character I want for smash. I’m sorry that I was so lengthy in my moveset for sans, but I feel like he deserved the most detailed and complex moveset. Why? Because Sans is to me, as Kirby is to Sakurai. Please be respectful, and have a good night. I will make a Papyrus moveset soon.