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It's only anonymous online that we can't do so with, and it's because of the obvious possibility of inappropriate Miis. You know, like literal d***heads. I can't believe people actually go out of their way to do so, but it's true.I'm currently using:
Neutral B - Grenade Launch
Side B - Stealth Burst
Down B - Absorbing Vortex
Up B - Lunar Launch
He's really difficult to approach and his Smash attacks are pretty powerful, definitely my favourite Mii variation.
Also I was wondering, why aren't we allowed to take Mii's online?
Where there's a will, there's a creature someone shaped to look like a giant penis.It's only anonymous online that we can't do so with, and it's because of the obvious possibility of inappropriate Miis. You know, like literal d***heads. I can't believe people actually go out of their way to do so, but it's true.
If you plan on eventually playing competitively i'd suggest using a "neutral" mii, who's just middle height and middle weight, since they'll likely be the competitive standard.Picking charge shot and having another kill move sounds appealing for sure but the grenade is INSANE. It dominates campwars, destroys shields, forces jumps, bakes cookies, sets up approaches, and finds waldo.
I use max height Mii gunner, which doesn't make him much shorter than Samus. Unless I'm just imagining it, taller miis extend their hitboxes out more.
Maybe I should play different heights though. Short mii gunner might resist shield pokes better and hit small characters better.
Not in my region.If you plan on eventually playing competitively i'd suggest using a "neutral" mii, who's just middle height and middle weight, since they'll likely be the competitive standard.
I respectfully disagree here; I actually favor Flame Pillar due to its fixed diagonal knockback. Unlike Robin's Arcfire or Ness's PK Fire, the Flame Pillar only damages enemies once and send them back by a small amount, though it still lingers like the previous examples and can catch opponents who run into it after it lands. I find the fixed knockback to be incredibly useful for edgeguards or chaining into Grenade Launch, dash attack, or f-smash.Stealth Burst pairs well w/ Grenade Launch as it travels faster and has good KO power. Very situational move, but none of the side-bs are particularly good.
Again, I feel like this is determined more by how you play the Gunner. With my personal build of 3-1-3-1, I find myself using Grenade Launch and Flame Pillar quite often, pressuring opponents from afar until they close in or allow me to approach, countering other ranged annoyances like Pit's arrows, Peach's veggies, or Robin's Thunder spells with the Echo Reflector. In a sense I compare my liberal use of her Neutral-B and Side-B moves to the way one might play Bowser Jr., keeping pressure on the field with Mechakoopas and shots from the Koopa Cannon.So I got first with Mii Gunner last week and 2nd this week. Using 1-1-1-1 because let's be real what makes gunner so good isn't her specials; so a nice neutral set works very well options wise.