Faster options for waddle dashing would be nice, true. But it's actually quite a powerful technique when you are free to set it up, so making it significantly easier to do so is maybe too much. I feel it has less to do with the location the waddle travels to but how laggy the move is for D3 to use (start up and the cooldown). But I can see what motion you mean, and it would actually be pretty swell if it was a feint toss (as he rears his hand behind his head, he drops it flat) by holding the shield.
The same could be said about Diddy's bananas. Though Diddy's bananas are easier to control, far easier to consistently pull off, harder to knock away than DeDeDe's Waddle Dees, and usually yields more benefits than waddledashing. Considering that King DeDeDe is currently in "bottom tier", I would say having one really strong option wouldn't be too bad. Then again, since I don't have the ability to test my own idea out, I can really say this with absolute certainty. Removing some startup/cooldown frames from the move is probably the better idea though, so I agree with you.
Having a feint toss is actually a pretty clever idea. I like the sound of that. Would be a very nice mixup considering that DeDeDe has some of the best pokes in the game to punish approaching players who misread a Waddle Toss. Also, thank you for replying to my post. I appreciate it.
Has anyone found any really good uses for d-tilt? I use it occasionally to mixup jab strings and for shield pressure, but I feel like f-tilt generally covers more options.
Down Tilt is a really fast tilt which is useful when the opponent is trying to get the jump on you. It gives you breathing room, so it is useful for spacing F-Tilts or Waddle Tosses afterwards. It is less punishable than F-Tilt, and even if you do get punished, you are already crouch canceling the opponent's attack...which could potentially open them up for a grab/shieldgrab, or other tactics/moves.