Interesting. Meaty N-air isn't safe on shield? I've been catching people with meaty n-air on shield to up-tilt a lot (unsafe of course). Maybe up-tilt has some special properties that allow you to avoid certain moves? Hrm. I do know DDD turns into a tiny, baby DDD when he up-tilts so maybe his hurtbox shrinks.
K more questions:
1.) Would meaty b-air have better frame advantage on shield? I wanted to test to see if DDD can do any Marth like things on shield. Specifically like how Marth can f-air your shield and dash behind you before a shieldgrab comes out.
2.) Back to jabs. Is there a way of cancelling the jabs recovery faster similar to how you could with like Samus or Falcon in Melee? I believe there were properties where you could like hold down or press jab + shield to prevent the 3rd twister jab from coming out.
3.) Does DDD have any of his swallow shenanigans where he turns around in spot and if they break out you get a free up-tilt?
K more questions:
1.) Would meaty b-air have better frame advantage on shield? I wanted to test to see if DDD can do any Marth like things on shield. Specifically like how Marth can f-air your shield and dash behind you before a shieldgrab comes out.
2.) Back to jabs. Is there a way of cancelling the jabs recovery faster similar to how you could with like Samus or Falcon in Melee? I believe there were properties where you could like hold down or press jab + shield to prevent the 3rd twister jab from coming out.
3.) Does DDD have any of his swallow shenanigans where he turns around in spot and if they break out you get a free up-tilt?