NxC
Smash Apprentice
Hey all. Compiling a list of things that you can't block or reflect with Pit's Mirror Shield (down-b). Interesting (or significantly useful) things that can be blocked will also be included.
For the most part, the shield can block all normal attacks that connect with it, and reflect (and change possession) of projectiles. If activated right before connecting with a player, you can reflect the player, much like Mario's cape.
Note: His side-b (angel ring) can also reflect projectiles, but doesn't do anything the mirror shield can't. It will not be included for this reason. It should also be noted that the Angel Ring does not increase the power or velocity of the projectiles that it reflects.
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How the Shield Works
The mirror shield operates on four basic principles:
1) If a non-grab hitbox connects with the shield, the attack is blocked, and Pit is propelled backwards depending on the base knockback of the attack blocked.
2) If a hitbox connects with the shield while it is glittering, the source object of the hitbox is flipped horizontally. (note that projectiles are their own source object). It should be noted that gusting attacks generates "gust boxes" as well, which can also trigger flipping.
3) If a projectile connects with the shield (not a character's hitboxes), Pit says "Nice Try", and the projectile is reflected as if it was a character hitbox connecting with the glittering shield. When projectiles are reflected, their expiration counter is reset to 0 (it will exist for a period of time as if it was released at the point of reflection), and its velocity and knockback is increased to roughly double what it was before. Possession is also swapped with reflection- Any projectiles reflected are treated as Pit's.
4) The shield can be overcome by one of four ways:
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Why Should I Care About the Mirror Shield?
Cannot Reflect/Block:
Normal Attacks
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Notable Things That Can Be Blocked:
(R) = Reflects with or without Shield Shine
(R*) = Reflects only with Shield Shine (SS)*
Normal Attacks
Final Smashes
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Other Notes About the Mirror Shield:
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*: The "shield shine", or for abbreviation purposes "SS" is the glitter effect upon activation of the shield. If the shield is hit while it glitters, it can reflect the attacker as well, if the attacker makes contact with the shield.
**:Explosions distanced from the shield, where only the outside edge of the explosion connects from the shield, will be blocked.
For the most part, the shield can block all normal attacks that connect with it, and reflect (and change possession) of projectiles. If activated right before connecting with a player, you can reflect the player, much like Mario's cape.
Note: His side-b (angel ring) can also reflect projectiles, but doesn't do anything the mirror shield can't. It will not be included for this reason. It should also be noted that the Angel Ring does not increase the power or velocity of the projectiles that it reflects.
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How the Shield Works
The mirror shield operates on four basic principles:
1) If a non-grab hitbox connects with the shield, the attack is blocked, and Pit is propelled backwards depending on the base knockback of the attack blocked.
2) If a hitbox connects with the shield while it is glittering, the source object of the hitbox is flipped horizontally. (note that projectiles are their own source object). It should be noted that gusting attacks generates "gust boxes" as well, which can also trigger flipping.
3) If a projectile connects with the shield (not a character's hitboxes), Pit says "Nice Try", and the projectile is reflected as if it was a character hitbox connecting with the glittering shield. When projectiles are reflected, their expiration counter is reset to 0 (it will exist for a period of time as if it was released at the point of reflection), and its velocity and knockback is increased to roughly double what it was before. Possession is also swapped with reflection- Any projectiles reflected are treated as Pit's.
4) The shield can be overcome by one of four ways:
- Intercepting an attack of over 60% damage (unconfirmed, may be based on knockback)
- If Pit receives knockback (not necessarily damage)
- If the shield has been held out for 15 seconds
- If a grab box connects with Pit (grab boxes aren't just normal grabs, these can include things such as bowser's side-b)
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Why Should I Care About the Mirror Shield?
- The mirror shield is the only 'true' shield that can be used in the air.
- It is excellent at gimping recoveries
- It does not deteriorate, like the bubble shield
- It is extremely fast to pull out, and in the air has minimal lag after released
- Creates openings against aggressive opponents if reflected
- Reflecting projectiles can be a devastating counter, especially against opponents such as Lucario and Samus who already have very powerful projectiles.
Cannot Reflect/Block:
Normal Attacks
- Grabs
- Space animal illusions, the middle frames. (hitboxs are omni directional, and connect with Pit)
- Link
- Toon Link
- Mario
- Meta Knight (both being "caped" and not caped)
- Luigi
- Peach
- Fox/Falco/Wolf (Landmaster Plowing, Shots, Barrel Roll)
- Pokemon Trainer
- Samus
- Zero Suit Samus
- Shiek
- Zelda
- Yoshi (both attacks, movement)
- Lucas/Ness
- Sonic
- R.O.B
- Explosions
You just have to make sure none of the hitboxes of the explosion connect with Pit
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Notable Things That Can Be Blocked:
(R) = Reflects with or without Shield Shine
(R*) = Reflects only with Shield Shine (SS)*
Normal Attacks
- Pikachu's Thunder(down-b) (R)
If the bolt hits the shield, it will be reflected(though it won't travel anywhere). This applies to both the bolt itself and the "splash" after/if it connects with Pikachu. - Captain Falcon's Falcon Punch/Ganon's Warlock Punch (R*)
This is being noted because if the turnaround punch connects with SS, Captain Falcon/Ganon is flung across the map, much like a super wavedash. In walkoff stages (such as bridge of elden), this is guaranteed lethal for Ganon and almost always lethal for Capt. Falcon. - Zelda's Din's Fire (R)
Reflects, as indicated by 'Nice Try', no matter where it hits the shield in some part of the explosion. - Lucas's PK Freeze/Ness's PK Pulse (R)
Same as Din's Fire. - Space animal illusions (R)
The end of the attack can be reflected and blocked, but not the middle. - Space animal reflectors(shines/ down-B) (R*)
- Gust Effects (R*)
You can SS gust effects to flip the source character. This includes, but is not limited to, TLink's dair connecting with the ground, Pit's WoI, and Ganondorf's up tilt. - Ike's Eruption (B move)
- Snake's C4 'sticky'
- Snake's D-Smash mine
If you slide into the mine with your shield up, you activate it and get thrusted back far enough to avoid the hit.
Final Smashes
- Pikachu
If Pikachu's electric ball is heading directly towards you, it blocks with some knockback. However the angling must be perfect, and pikachu will NOT be reflected. If pikachu continues to travel towards you after the block, you're as good as hit. - Bowser (R*)
Bowser, even as Giga Bowser, is no match for the shield if attacking head-on. - Pit
Centurions are blockable, but not reflectable. - Wario (R*)
Probably for the same reason as Giga Bowser, he essentially just becomes a more powerful character. Wario-Man is REDICULOUSLY hard to block in a realistic situation, though. - Yoshi (R*)
Yoshi's flying around can be SS'd (but not blocked). - Samus
All but the last hit of Samus's Zero Laser can be blocked if the shield is angled up, and you are about 'two bowsers' distance away.
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Other Notes About the Mirror Shield:
- When reflecting objects, the projectile's speed and power are increased.
- It can only withstand attacks of less than ~60% power. (number not completely confirmed)
- For the above two reasons, if you fire an arrow between two Pits that reflect it back and forth, eventually one will fail, and the pit will take ~60% damage.
- It has super armor (removes knock back but not damage) if timed correctly.This only works when the shield is pulled out while on the ground. The super armor is omni-directional. See this video: http://www.youtube.com/watch?v=ITCM_wwimLchis v
- You can only block things that aren't your own. I.e., you cannot reflect bombs that you throw up in the sky.
- While the shield is active in the air, Pit maintains usual momentum control. Upon landing, he can carry some of this momentum into a slide in any direction.
- The shield has less ending lag if used in the air
- You cannot control a reflected Palutena Arrow- and neither can the person who reflected it.
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*: The "shield shine", or for abbreviation purposes "SS" is the glitter effect upon activation of the shield. If the shield is hit while it glitters, it can reflect the attacker as well, if the attacker makes contact with the shield.
**:Explosions distanced from the shield, where only the outside edge of the explosion connects from the shield, will be blocked.