Long post but I think someone will learn something from it if they read it, so it will be worth it.
What I had in mind was 4 man mid after top tower goes down with ranged AD bot with a wriggles who could farm/solo most champs, but you're saying a good tanky top lane could go bot to stop that champ and make it a stalemate or something? That late into the game wouldn't the ranged AD's farm have a bigger impact on the game later? While your ranged AD is farming, theirs is sitting mid not doing much. And if that's a good trade, you don't even have to push that mid tower. Or is this not right. Obviously, you're way more experienced with this sort of thing, so I'm sort of playing the devil's advocate here.
And you wouldn't get the wriggles with the assumption you're going to win your lane. It'd be an item you buy if you DO win it and plan on farming/pushing bot with your team mid or something. And obviously you wouldn't do that split if dragon's up.
No, I am saying you're better off having your tanky top lane split pushing rather than your AD carry. And if you're talking about late game then wriggle isn't even worse?
I don't understand, I think we're both talking about different scenarios. Just ask me on vent when we're in that 10 min queue for a normal zz.
The situation I am thinking of is what you described as the AD carry getting an advantage, then buying wriggle to split push and not group up since it might give a chance for the disadvantage team. The way I see it getting wriggle doesn't really help you split push all that more, if someone comes to defend you and you don't think you have enough survivability to fight them, then your opposite lanes are supposed to take advantage, drawing the enemy to you to defend is 100% what you want. Split push with wards and then everything is safe. With the common AD carries let's say ez sivir corki trist for example, one wriggle proc will kill lthe minion faster than let's two or three hits from an ad carry with BF and scepter, but these carries push so well as is with their abilities. I imagine you will end up in a situation where you push really fast (i am assuming youre doing well early game and thats your reason for getting wriggle) you won't do much to the turret and will find yourself sitting and waiting for the next wave regardless.
When an ad carry solos someone ever even in laning or a split push situation, then it is 100% a misplay/miscalculation from the person that is defending, and if they can solo you under a turret then this game is over regardless of whatever item the ad carry gets.
On completely different/similar topic, in solo lane matchups, when someone dies 1v1 and complains about the matchup, so many people go well what do you want me to do not last hit, let him free farm? Basically yes, by giving up that death you give him significantly more farm, and a bigger XP advantage. You should really be able to farm at turret fine. To compensate for really hard matchups, you get a strong jungler(for example alistar lee rammus) with ganks that can happen regularly and dont largely depend on ults because to really be disadvantaged in a matchup, the enemy MUST overextend to take advantage. The only exception
When people realize the above, they will have an easier time with jarvan leona hype that goose plays. You must must be aggressive and overextend/dive to take advantage of this matchup vs ad carry/support. They cannot do so safely if you have jungle/tp pressure, sure you can say well jarvan leona can just ward up and know ahead, okay then just get a pink, it's really hard to ward up bot lane sometimes three wards isn't even enough.
I will admit that the Anvia thing I only found out about about a month and a half ago. That was a pretty random discovery because it's only like 20%? Not enough to be immediately visible like those 60% as reduction skills.
Well did you know despite a suggestion of wriggle being really strong on vayne, I think it's probably the worst of all ranged carries because your silver bolt procs(third hit) it cannot proc wriggle or lifesteal. 1/2 of your nerfed wriggle item not working on third hit on a target seems bad to me. Did you know leona's passive goes by the person's mpen that procs the passive, or sona reduces damages output by 20% if she yellow procs you. Idk, i told you about the ` button so that's enough